View Full Version : *d* ~day~
03-16-2002, 01:00 AM
No story. best coaster i have designed straight up.
03-16-2002, 02:13 AM
-9/6 G spot entering and exiting last hill
-Not flat/straight break run
-Breaks curing up into station
-A spot or 2 of way too close encounters
Overall I give it a 6/10. Give it a nice editing and chnage some tings and you will have a pretty nice coaster.
03-16-2002, 12:05 PM
spongebob, close encounters are what makes coasters fun sometimes. the last helix? ight and ill fix the break run right now
03-16-2002, 02:19 PM
not when its extremely to close.
03-17-2002, 02:40 PM
they arent that bad.lol ill change them for you
03-17-2002, 05:16 PM
good coaster, but the last bunny hop was waay too intense. Your neck would snap.
03-17-2002, 05:49 PM
well a strong persons neck wouldnt break. heres the coaster without the last bunny hop
03-17-2002, 07:25 PM
I rode the edited version for this review.
The Good: :D
-Paced pretty well.
-Excellent custom supports. (What they heck was the structure to the side?)
The Bad: :devil:
-Chain doesn't go to the top of the lift. (Minor)
-Has some jerky spots.
-Comes too close to at least 1 support.
-The final brake is not straight; it curves into the station.
-6+gs at the bottom of the first drop.
The Ugly: :eek:
-The block system needs some tweaking. I got stopped on the lift when I launched for the first time, and a train was constantly stuck there.
-This is one of your best efforts, gravitron. You seem to be spending a bit more time on your coasters, which is a good thing. A 70/100. Good job!
Powered by vBulletin® Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.