View Full Version : *d* ~day~

03-16-2002, 12:00 AM
No story. best coaster i have designed straight up.

03-16-2002, 01:13 AM

-Nice Layout
-Intersting Design


-9/6 G spot entering and exiting last hill
-Not flat/straight break run
-Breaks curing up into station
-A spot or 2 of way too close encounters

Overall I give it a 6/10. Give it a nice editing and chnage some tings and you will have a pretty nice coaster.

03-16-2002, 11:05 AM
spongebob, close encounters are what makes coasters fun sometimes. the last helix? ight and ill fix the break run right now

03-16-2002, 01:19 PM
not when its extremely to close.

03-17-2002, 01:40 PM
they arent that bad.lol ill change them for you

03-17-2002, 04:16 PM
good coaster, but the last bunny hop was waay too intense. Your neck would snap.

03-17-2002, 04:49 PM
well a strong persons neck wouldnt break. heres the coaster without the last bunny hop

03-17-2002, 06:25 PM
I rode the edited version for this review.

The Good: :D

-Good Layout.
-Pretty smooth.
-Interesting elements.
-Paced pretty well.
-Decent colors.
-Excellent custom supports. (What they heck was the structure to the side?)

The Bad: :devil:

-Chain doesn't go to the top of the lift. (Minor)
-Has some jerky spots.
-Comes too close to at least 1 support.
-The final brake is not straight; it curves into the station.
-6+gs at the bottom of the first drop.

The Ugly: :eek:

-The block system needs some tweaking. I got stopped on the lift when I launched for the first time, and a train was constantly stuck there.

Overall: :)

-This is one of your best efforts, gravitron. You seem to be spending a bit more time on your coasters, which is a good thing. A 70/100. Good job!