View Full Version : Inverted Coaster Question

Brian P
08-08-2003, 02:47 PM
I noticed that all (or at least everyone that I have seen or heard about) inverteds make some form of a turn after the lift hill before the make their drop. Does anyone know why this is? Thanks!! :D :cool:

Matt M
08-08-2003, 03:23 PM
It's just randomly designed that way. that's all.

Brian P
08-08-2003, 03:25 PM
So you mean that not a single inverted coaster has been made without a turn before the drop just by random chance.......it seems kinda unlikely but what do i know lol


Matt M
08-08-2003, 03:29 PM
no the designer decides to make the turn like that usually because it saves space or something. I worded the above wrong

08-08-2003, 03:58 PM
i don't think an inverted coaster can make a sudden steep drop like a sitdown coaster can. It does a little turn at the top to go gently into a steep dive. I think if they designed a straight steep drop after the lift the cars would hit each other or get to close... i dunno

08-08-2003, 04:00 PM
It is mostly done for conservation of space. Very few parks have enough room, or would be willing to give up the room, for a straight lift and first drop. You don't really see any new steel coasters being built that have one long lift hill and first drop, save hyper/giga coasters, but the reason hyper/giga coasters are like that is because that's one of the unique characteristics of that type of ride.

The most interesting first drop on an invert has to be Great Bear (http://www.rcdb.com/installationgallery468.htm?Picture=2) .

08-08-2003, 04:55 PM
Its because of stacking. The cars wouldn't hit but if you had your feet on the car in front, it would break your legs.

08-08-2003, 05:02 PM
Yes, the above is correct. The cars would move back and crush your legs if they were on the seat in front of you. Happened on the opening day of Runaway Reptar this year at Carowinds. Since then they have added a max height limit and tons of warning stickers and recordings. If the slope into the drop was slow enough it would work but would eliminate most airtime (not that inverteds have much anyway. (I wish they would put some camelbacks on these things. Just make them long to avoid the leg crushing ;)

08-08-2003, 05:08 PM
wow, it did!?!??! DO u have any more details! I have ridden the actual coaster and knowt that it comes close, but i didnt know that an accidnet happened like that !

08-08-2003, 05:37 PM
Raptor's drop is pretty much straight, it just turns at the top. Also, Dueling Dragons Fire has a straight drop as well:

so it can be done, its just the entrance to it has to be very gradual.

08-08-2003, 05:44 PM
So THAT'S what happened. I heard little about that incident.

Chris L
08-08-2003, 06:20 PM
Originally posted by Darren
Raptor's drop is pretty much straight, it just turns at the top. Also, Dueling Dragons Fire has a straight drop as well:

so it can be done, its just the entrance to it has to be very gradual.

No, I think they meant a straight dive directly off from the lift. All B&M inverteds do a dip and twist off to the side before making the actual drop.

08-08-2003, 06:22 PM
Actually, it makes no sense that your legs would get bashed. On every inverted B&M that I've seen, they make a slight dive down before flattening out, then the dive into the loop or element. It's entirely possible. It just couldn't be an 80 degree drop.

Chris L
08-08-2003, 06:29 PM
Yeah, it could be done, but if the drop were to be straight off from the lift - it would have to transition extremely gradually and probably couldn't get any steeper than 45 (Raptor).

08-08-2003, 07:47 PM
Also, to just have a straight forward drop after the hill would look/feel goofy on an inverted =P

Brian P
08-08-2003, 09:06 PM
Thanks for the info! I see what you mean about the legs getting smashed! Thanks again for all the help!


08-08-2003, 09:12 PM
Why do u say that Draken 2k?

Just asking!?!?!?

Anyways, what about Katun? Doesnt that have a pretty good straight drop? Yes it still does kinda have a curve at the top, but its so tall that it has a good long straight drop on it! :)




RCT loser
08-08-2003, 09:15 PM
the reason-

Inverted coasters have OTSRs, what would be the point of having a straight drop, when you can't get any good air over it? It's just more thrilling.

08-08-2003, 09:38 PM
I know this doesn't really show it too well, but in the picture below, you can see that the drop is still pretty well banked until it hits the point where the drop is straight, then starts to unbank. This is to help avoid the compression of the cars in the train.


EDIT: This picture also kind of shows it as well. http://coasterimage.com/cp/cp048.htm

EDIT: Sorry, I was refering to Raptor, not Katun, though I believe that Katun does something similar. And yes, I know that you were refering to Katun.

08-08-2003, 09:44 PM
Hello BimmerZ3!?!?!?!?

Thats Raptor, not Katun!?!?!?

Duh! I am talking about Kaztun!!!! Look at my links!! Duh! :D

08-08-2003, 09:56 PM
just messin' with ya! :D :) no hard feelings

08-08-2003, 10:24 PM
This theory is shot because, every single invert curls straight over the top. That would still be the tightest radius it would achieve. The closest my legs have ever come is on Deja Vu....but you have enough common sense to keep your feet off the seat in front of you.

08-08-2003, 10:46 PM
Yeah.... well it's the same way on Intamin Invert.s it even says "do not drag feet".... and the CRUSHING reason is correct BTW....

08-08-2003, 11:10 PM
im suprised no one remembered this topic from before. http://www.thrillnetwork.com/boards/showthread.php?s=&threadid=21689 which leads to http://www.thrillnetwork.com/boards/showthread.php?s=&threadid=21178 .

on inverted coasters, when they turn i always put my foot up onto the seat infront if me. its really close on the turns so i dont think thats the reason. its probably just to save space.

Alex T
08-09-2003, 04:58 PM
I think it's partly to do with the compressions, and partly for the thrill of an invert. Inverts are supposed to be like F14 fighters (crappy anology, but I heard it somewhere) and a curving drop on an invert is supposed to be more exciting, at least that's what I think it is supposed to be like. Also, the little bit of banking at the top allows for one car to swing out, while the one in front starts the drop, avoiding the compression.