View Full Version : most inversions
07-06-2001, 08:50 PM
i had a steel twister that had 69 inversions but the computer stopped at 30 i think all it was is a up hill lauch loop up hill lauch loop di that all over the park were every thing is free
07-06-2001, 09:02 PM
Can you repeat that in English please?
07-07-2001, 03:18 AM
i think i had 80 once, but then my cheap computer froze.
07-07-2001, 09:49 AM
I only had 32
07-07-2001, 02:52 PM
I think mine had around 150 inversions, and it cost around $170,000.
07-07-2001, 03:12 PM
Mine had 105.
07-07-2001, 05:40 PM
mine had 14 and it had an intensity of 10 so peeps would go on it. I made on with 61 though.
07-07-2001, 06:05 PM
I did a lot once, but I forgot what the number was. <IMG SRC="/phpBB/images/smiles/icon_frown.gif">
07-07-2001, 06:29 PM
The most I have ever done was 90.
<BR>The most I have ever done and the people would ride and like it (more or less) was 13.
07-07-2001, 11:53 PM
The most with an excitment rating below 10.00 was 26 inversions on a launched inverted. I never really tried for more. Once I broke the cursed 11 inversion mark with excitement below 10.00 i didn't try doing anything with more, because I like stuff people will ride.
07-08-2001, 07:27 PM
The peeps seem to have a higher tolerance for vertical loops than anything else. I recall doing a Steel shuttle loop with six loops forward, six loops backward, which was still under 10 in intensity.
07-09-2001, 03:29 PM
The problem is that the game adds a drop into its' intensity calculation for each loop or corkscrew. If it didn't count those as drops you could put a lot more in.
<BR>On the other hand, in-line twists DON'T count as drops and you can put A LOT of those in a coaster without it affectint your intensity too much as long as you don't have the train enter them too fast.
07-11-2001, 08:47 PM
I made one with 20 loops forward 20 back. Yes it was a shuttle loop.
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