View Full Version : Your List of 10 wishes for RCT2?

05-07-2001, 11:54 AM
Mine first!
<BR>1.Night time
<BR>2.Giga coasters
<BR>3.Fire Theming
<BR>4.More options for Air Powered Vertical
<BR>5.King's Island Scenario
<BR>6.Ride you own Rides
<BR>7.Customizable signs
<BR>9.More Real Park Scenarios
<BR>10.No Error Trapper Messages

05-07-2001, 03:07 PM
1. First-person view
<BR>2. Intamin giga/mega non-looping coasters with overbanked turns and drops up to 75*.
<BR>3. Midway Games!!!
<BR>4. More options on track editor--15, 30, 45, 60, and on some rides 75 degree drops.
<BR>5. Night settings
<BR>6. Fog/mist
<BR>7. More track elements--huge corkscrews/rolls for looping coasters, large, 45* curving drops, water splash for mine train
<BR>8. More shows
<BR>9. Custom logos (no idea why)
<BR>10. More puker rides!

Jonathan Gelert
05-07-2001, 03:41 PM
Here's mine...
<BR>1. First-person view
<BR>2. 4th dimension coaster
<BR>3. Themed shops/restaurants
<BR>4. Join parks into a chain
<BR>5. Enhanced Motion Vehicle
<BR>6. Drops in 15-degree increments
<BR>7. Degrees of banking
<BR>8. Covered track
<BR>9. More realistic prices
<BR>10. More realistic operating season (i.e. days changing)

05-07-2001, 03:56 PM
Ha Here come the Fab 10:
<BR>1. Night
<BR>2. Possible year round
<BR>3. More resonable amounts of employees(need at least one to operate each ride)
<BR>4. Better AI, less puke, (you hardly see puke in parks)
<BR>5. Better AI, More thrillseekers. Less wussies
<BR>6. First person coaster rides.
<BR>7. Guests defined to male-female, young-old, black-white
<BR>8. Midway games
<BR>9. Buildings (so you don't have to spend a bundle making 'em
<BR>10. More of the same addictive goodness

05-07-2001, 08:08 PM
1. gigacooasters
<BR>2.more thrill rides
<BR>3.own view
<BR>5. more realistic prises
<BR>6. more scenery
<BR>7. make your own track pieces
<BR>8.higher launch speeds
<BR>9. more scenorios
<BR>10. a person named eric l.!
<BR><IMG SRC="/phpBB/images/smiles/icon_razz.gif">

05-08-2001, 07:32 AM
I just want to see a first person ride of the coaster you just built be thrown in the game. That would be sweet. And maybe a Kings Island Scenario. or Cedar Point

05-08-2001, 09:37 AM
1.Giga Coasters
<BR>2.Intamin Coasters
<BR>4.More Track Angles
<BR>5.Peeps with more varied thoughts
<BR>6.4D Coaster
<BR>7.Themeing for Hell
<BR>8.Themed Cras for Coasters
<BR>9.Preset Real Rides
<BR>10.More Real Parks, like CP and SFMM and so on...with Updated versions of the previous ones!
<BR>NOTE: I don't really want a first person veiw, if Chris can't do it until a few years, then let him wait, and get him to make another add-on!

05-08-2001, 12:53 PM
10. Better Terrain and Water Tools
<BR> 9. GAMES for the MIDWAY
<BR> 8. Cue Amusements (Video Monitors, speakers)
<BR> 7. Ability to put consessions in CUE Lines
<BR> 6. Better Music for the Rides
<BR> 5. More Colors for Tracking/shelters
<BR> 4. Picinic Areas, Tables
<BR> 3. Landmarks that can be ridden, (Eiffel Tower for example).
<BR> 2. Night Scenerios
<BR> 1. Adult Guests
<BR>But it is hard to improve upon perfection!!

Chris Penney
05-08-2001, 10:05 PM
1. WINDOWS 2K SUPPORT (already touched on with Loopy Landscapes edition, though)
<BR>2. More Theming Elements
<BR>3. 3d Perspective Option (but not so reliant on this as Sim Theme Park is)
<BR>5. More Dark Rides
<BR>6. Ability to place objects inside buildings (which are actually just painted mounds of ground)
<BR>7. WEDWAY PeopleMover
<BR>8. Themed Restaurants/Shops (ie. Main Street, Frontierland, Tomorrowland)
<BR>9. TV's in Queue lines
<BR>10. Tracks look decayed when maintenance neglected (originally planned for RCT1)
<BR>11. More roofs/walls/sides for "buildings"
<BR>12. Ability to import drawings/theming from Autocad as objects/attractions/shops
<BR>13. Free-for-all scenerio (no objectives)
<BR>14. MULTIPLAYER (internet, modem, LAN)
<BR>15. Guests- women included, minorities included, youth, seniors, teens, 20somethings included
<BR>16. Ability to subcontract food/shows/characters

05-08-2001, 10:37 PM
1 No maximum height for coaster (Not Stilts)
<BR>2 Large, Very Large, Supersize elements such as inversions
<BR>3 First Person View
<BR>4 Ability to speed up time
<BR>5 More workers-Ride designer(create new pre-built rides) Scientist (create new rides)
<BR>Specialist (magically make intense coasters a lower intensity level)
<BR>6 More rides- 4d, giga, tilt,
<BR>7 Steeper Drops
<BR>8 More customizable elements- No station brakes on shuttle loops impulse
<BR>9 Games
<BR>10 Builings which may be entered and built in

05-09-2001, 01:54 AM
Pretty much what everyone has said but with one addition:
<BR> Game have the cheats/trainer built into game and you unlock them with codes similar to Playstation games. That way we dont have to worry about finding a trainer that works without bugs.

05-09-2001, 11:16 AM
i don't see why people want cheats - i completed the game without a trainer and no cheats, the only reason i use a trainer is for making big parks!
<BR>i find it very satisfing to do a park from scratch without using a trainer.
<BR>why do peeps now always want cheats! it is very lazy...(SOMEONE SHUT HIM UP)

05-10-2001, 03:50 PM
1. The ability to theme rides as you build them (e.g. coaster + mars theme = mars coaster).
<BR>2. Easier to build coasters.
<BR>3. Real life scenarios.
<BR>4. People that look different to each other.
<BR>5. The ability to create themed lands.
<BR>6. Transport management to your park (i.e. build a train station and see visitor numbers rise).
<BR>7. Make underground easier to see.
<BR>8. The ability to speed up and end a game when you have reached the targets.
<BR>9. Marketing and sponsorhip - "The Pepsi Coaster".
<BR>10. More dark rides.

05-10-2001, 07:56 PM
1. Real American parks (Cedar Point, SFMM)
<BR>2. Create park from scratch (Landscaping)
<BR>3. Giga-coasters
<BR>4. Different supports (Hyper grids, doubles)
<BR>5. First person throughout park and rides
<BR>6. Tilt-a-Whirl
<BR>7. Circular tunnels around tracks
<BR>8. Wave Swinger
<BR>9. Higher Woodies
<BR>10. Steeper drops and banks

05-11-2001, 05:36 AM
01. Night view with night shows (laser, light & fireworks)
<BR>02. Concert options and more other music/sounds
<BR>03. All types of coasters that exists
<BR>04. More real looking pilon structure
<BR>05. Underground theming possibilities
<BR>06. More problems with coasters (crashes without fire, power failure)
<BR>07. more theming objects
<BR>08. real looking buildings that you can build too
<BR>09. animals
<BR>10. real looking waves on the water
<BR>René alias tha coastersking

Tyler Eaves
05-11-2001, 08:22 AM
My Top 10:
<BR>1. Ride the rides
<BR>2. Midway games
<BR>3. More spin and pukes
<BR>4. More realistic business model. Namely, peeps would be willing to pay a lot less to get in, but they would all leave at the end of the year.
<BR>5. More sizes of inversions, turns etc.
<BR>6. Real Park terrains. Sorta like the real life parks, but with nothing built.
<BR>7. CORRECT SCALE - If you measure it out by pixels, the peeps are 2 1/2 ft tall.
<BR>8. Employees on rides. Would have to check harnesses and the like.
<BR>If I get those 8, I'll be happy.

05-11-2001, 03:41 PM
1: Queue construction changes!
<BR> a: Going into construction mode would pause the game. You then build your rides, landscaping, paths, etc. But these changes just get stored in a queue of events. This would allow undo. (I hate paying 37 for a path, find out I'm too high to go under a coaster, get $10 back for going back, then paying another 37 to go down more.)
<BR> b: While sims and time is still paused, you could then test coasters, and crashes don't count as "I'm not going on that ride, it isn't safe".
<BR> c: When you unpause, the game goes back to the way it was before you went into build mode. The changes you made in build mode, then slowly happen (based on how long it would really take to dig a tunnel, assemble a piece of track, build a footpath).
<BR>2: While testing, be able to select the number of passengers in the trains. It would nice to make sure a coaster runs with a full load, half load, and empty.
<BR>3: More twirl and hurl rides.
<BR>4: Build buildings. Build a buiding, and put a ride inside. Build a ride, then put a building around it.
<BR>5: Be able to select the size of stores. I don't need to know 3 fuzzy bunnies were sold, just tell me dollars made.
<BR>6: Select size of restraunts, tables, etc. Again, I don't care how many burgers are sold, just tell me how much it is making.
<BR>7: Less puke. Let handymen repair damage.
<BR>8: Covered track/paths (not underground)
<BR>9: specify how many units a track should drop in a curve/helix, be able to move from flat turn to bank turn, without a straight.
<BR>10: speed up/slow down play (like having to be at lowest magnification (no motion), but game runs at 2-10x speed.)
<BR>I don't mind that you can't ride the rides (that would add a ton of complexity and push out other options), or the unrealistic money or hours (can't have 10-30K sims in a park, chasing them all out 150-365 times a year).
<BR>Minorities and ladies would seen appropriate.

05-11-2001, 08:37 PM
Night Time
<BR>boys and girls
<BR>six flags scenario plus cedar point scenario
<BR>more trainers that work
<BR>buy more land
<BR>bigger loans
<BR>more thrill rides like free fall
<BR>able to race roto drop

05-12-2001, 05:31 PM
Just to add I also think that they should raise max height to 100 not 61 pixels ok.

05-13-2001, 03:46 PM
Here's an idea, how about being able to design your with complete flexiblity like you can on Ultra Coaster 3-D, or if you wnat to do it quickly you have the option of having it made quickly like before.

05-14-2001, 07:40 AM
Eh, i forgot something,
<BR>-> If a coaster is broken down for a longertime the employee have to come out of the station to get the people out of the trains.
<BR>-> Real days, so the park colses on the end of the day
<BR>-> one our before opening automaticly the emplyees walk to their rides and they check them.
<BR>-> make your own entrance buildings
<BR>-> as with the rides too make a possibility to switch the shops to a special theme.
<BR>René alias tha coastersking

05-16-2001, 06:59 AM
1. More flat rides (All types More, More)
<BR>2. Game stalls (With different prizes)
<BR>3. Track elements (Bank, diving curves)
<BR>4. Large Paddle Wheel Boat (Three/Four decks)
<BR>5. Intamin Giga Coasters & Tilt Coaster
<BR>6. Arrow 4th dimension
<BR>7. Night Sittings
<BR>8. Person view (walking and on the ride)
<BR>9. Water park Slides
<BR>10.Picnic Area

05-17-2001, 08:42 PM
This was very tough to narrow down to 10, but here goes (in no particular order):
<BR>5) Nights and seasons (sometimes set as part of scenarios, sometimes adjustable)
<BR><IMG SRC="/phpBB/images/smiles/icon_cool.gif"> More different coaster and track styles
<BR>2) A complete coaster workshop separate from the tracks. In it, you could design and theme EVERYTHING--including the scenery, the trains, even the terrain! Then you could save the whole thing, and plop it down when you're ready--though you'd have to be able to afford the whole thing. Perhaps in exchange, to maintain game balance, it would actually take time to assemble the coaster, plus time charged for the design, etc. But the bottom line is that when completed, it would be ready to open--and the numbers would already be what you need.
<BR>1) Interactive guest relations--In other words, if guests are upset about something, you'd be able to ask them and correct it--or just ignore them if you like. <IMG SRC="/phpBB/images/smiles/icon_smile.gif">
<BR>6) Real money scaling and guest attendance--including season passes, etc. In other words, you'd take in admissions at the gate from every guest every day, but you'd also have to pay $14 million, for example, for a particular B+M style coaster.
<BR>3) Theming workshops similar to the coaster/ride shops, where you can build scenic areas, then plop them down where you please, if you can afford it. Think of it as the ability to draw up blueprints BEFORE you build.
<BR>9) Workshops for flat rides, water rides, etc, complete with all the stuff that's in the other workshops.
<BR>4) As many others have mentioned, midway games.
<BR>7) More themable shops (see also <i>Theming Workshop</i>).
<BR>10) A less clumsy underground building system--or, heck, just make it automatic--one of the few things I actually found ridiculous about RCT was the idea that anyone would build things incorrectly underground. I mean, the game concept of building something underground should be:
<BR> "Right. I want to build something underground or underwater."
<BR> "Okay, but it's going to cost you."
<BR> "Done."
<BR>This is my top 10 list. There are many others like it, but this one is <b>mine.</b>

05-18-2001, 05:02 PM
1 Intamin type Hypercoaster or gigacoastr
<BR>2 Have suports more realistik. So at a certain point there will be supports coming out on wooden coasters
<BR>3 Parkinglot
<BR>4 Able to create your own parks at the begining
<BR>5 LIM Designed coaster Premir rides type
<BR>6 Different types of shows(Stunt, Fire Works, Music ect.)
<BR>7 Steel eventually gets rusty
<BR>8 Control speed of lift hill
<BR>9 Steeper lift hill
<BR>10 able to have a superman Ultimate escape type. back and forth a few times
<BR>11 Power tower, Stunt Mnas free fall ect. type ride
<BR>12 A more tilted curved drop
<BR>13 able to decide how high loop corkscrew is
<BR>14 cobra roll, Dive loop, already made so it doesn't look demented and the cobra roll will be tilted in the middle.You get the point
<BR>15 Viper type rings on it
<BR>16 Stairs on Lift hill or Brakes so have it break down and have people get off the ride.
<BR>17 Tunnels in some coasters, without raising land
<BR>18 4th demension coaster
<BR>19 Derja Vu type
<BR>20 have construction workers make the rollercoasters even on allready made coasters so it takes longer. takes a week for an allready made coaster to be built. a day for a flat ride
<BR>21 People smarter so they dont get lost when you make pathes Wide
<BR>22 Different types of benches and garbage cans
<BR>23 steel beems for wooden
<BR>24 switch track on coasters
<BR>25 allot mor people to fill up rides and to accually have a line,
<BR>26 don't have people too detailed so it goes faster
<BR>27 able to make time goes faster. Everyone would agree with me that it takes an hour just to have a year go by
<BR>28 lights on caster
<BR>29 have night time
<BR>30 arcade
<BR>31 games

05-20-2001, 12:33 AM
I would like to see the following
<BR>1.) YOu design the coaster and set an opening date and then its built accordingly tested and opened
<BR>2.Intamin Box track inverted and looping and non
<BR>2.More inversions
<BR>3. Sky Coasters
<BR>4. Wave pools
<BR>5.CCI style trains, or whoever made them not the Vekoma style ones
<BR>6. More Standard Woodie options with a higher height
<BR>7.Season Pass place with a season pass entrance
<BR>8. Parking lots
<BR>9. Make it more realistic.
<BR>10. Have Designers contact you or you contact them about adding a coaster
<BR>11. Have Seasons
<BR>12. Have 4d coasters
<BR>13. Pull outs
<BR>14. Angled drops and ascents
<BR>15. Magnetic Braking
<BR>16. Elevator Lift System
<BR>17.Giovanola Cars for B&M track
<BR>18. Over Banked Turns

05-21-2001, 01:58 PM
Here's mine:
<BR>1: First person view
<BR>2: Night
<BR>3: A more realistic time scale
<BR>4: Multiplayer
<BR>5: Different supports on coasters
<BR>6: 4D Coaster
<BR>7: On-Ride photo on Log flume
<BR>8: More shops
<BR>9: More thrill rides
<BR>10: Ability to ride coasters and rides

Ioa Master
05-24-2001, 06:08 PM
1.4th Demension Coasters
<BR>2.POV On Ride Videos
<BR>3.More Realestic Ratings
<BR>4.More Varitys Of People
<BR>5.Hieght Restirctions
<BR>6.Loops That Don't Consist Of Building A Hill And The Loop On The Top
<BR>(Dive Loops,Immelans,Zero G Rolls Ect...
<BR>7.Super Boomerangs.
<BR>8.Making The Woah Belly Like The Really S&S Rides
<BR>9.Day And Night
<BR>10.Season Passes