Joe R
03-19-2012, 09:42 PM
Hi there! This here will be a guide that will help you to better understand and build any B&M Coaster currently available and a quick shot at the Dive, Flyer and Wing using Floorless, Invert and Floorless (in order). For now though, we will start with the standard B&M Hyper. Throughout this tutorial, and all future ones, I will have my settings set up like as follows underneath the Options > Preferences... menu within the Editor itself:
http://img835.imageshack.us/img835/5295/defaultvalues.png
So please, when using my tutorials, please make sure your setting are set to this so that everything will be on track! A couple things to note as well
1.) While I may be making a tutorial, this means in no form that I consider myself an expert within the simulator. Just like all of you, I am still learning as much as I can while giving out what knowledge and helpful hints I do know.
2.) I am a Hand-Builder. As such, I use a LOT of nodes to get the most accuracy as possible within my designs to help keep them as realistic as shown in Real Life designs from the company I may be making a tutorial for.
What this means is that while I am giving you a basic "block" format to use, you can vary this in any shape, way or form. If you find something that I've done wrong, don't hesitate to bring it to my attention and I will correct it. You don't HAVE to build along with this tutorial, but for now, I'm going to go like I'm teaching a class hahaha. Now, ONTO THE SHOW!
~~~~~
Since I have decided to start with just a basic B&M Hyper, I would like you to open up the editor, set the values to what I have shown above, set up the ride parameters to show that it is a Hyper (4-seat), set to shuttle mode with 8 cars per train and set the view to Left. When it is on the left view, I would like you to take the starting marker and move it so that it is 35' in the air while still in the center point:
http://img94.imageshack.us/img94/5073/startjo.jpg
Next, I would like for you to build a station that is 60 feet. Since most of the B&M Hyper rides that I have ridden start from the station, I will go with that for the time being. After we have our Station, Lift, Pre-drop section and first drop done, I will go into a few variations of a pre-lift section I have seen in my life. For now though, we shall go with Lift hill right after the station. So select the Lift Hill Segment and let us begin the journey upward!
An interesting thing to note about the B&M Hyper is while a hypercoaster is any ride over 200ft, B&M have a few that while they hit the 200ft mark or just below it, the drop themselves is actually less than the true height (Example being Goliath at Six Flags over Georgia. 200ft tall but has a 176ft first drop). So, I believe that the Hyper category from the B&M ordering catalog is actually in reference to the style of the layout used for said ride. Knowing this info, we are going to keep this more or less on the shorter side of things, and go with a standard lift up to 200ft, with a 5ft pre-drop that is 20ft in length, that will go for an additional 25ft before starting down the first drop. When creating the lift hill, in order to keep with a realistic looking lift, make sure the lift hill is no longer than 300ft, but no shorter than 175ft. For this, the lift will be 200ft high, and 250ft long. When all is said and done, it should look something similar to this:
http://img651.imageshack.us/img651/1875/lifthillwithpredrop.jpg
Keep in mind that I use a LOT of nodes. The lift hill for me has 4, with the pre-drop portion being 2 alone. With the lift and pre-drop done, we enter the best part of the ride, and the one piece that sets the pace as well...the first drop. This drop (for demonstration purposes) will use exactly 3 nodes. One to set the angle, one that is the descent, and the last one being the bottom. For me, I use a very "blockish" method to get my nodes as proper as possible, which usually gives me the end result that I want when designing a B&M ride. For the first part of the drop, I went down 20 ft, and traveled 30ft. For the second one, I went 60ft down, and traveled 45ft. For the third and final part of the drop, I went 60ft down, and traveled 75ft. The reason I have colored these past 3 sentences is to coincide with the provided picture:
http://img31.imageshack.us/img31/2129/firstdrop.jpg
Using the built in smoothing method SHOULD get you something close to how this drop looks. It WILL STILL REQUIRE some tweaking to get the forces in check. For reference, this is what it should look like in the Simulator itself:
http://img407.imageshack.us/img407/2200/farview.jpg
http://img193.imageshack.us/img193/2856/sidentp.jpg
http://img820.imageshack.us/img820/8316/anglepg.jpg
http://img842.imageshack.us/img842/915/povp.jpg
Now, I did promise that I would go back and show you how a ride could start with a pre-ride area before the lift hill begins, so I have taken the liberty to show you a standard:
http://img545.imageshack.us/img545/2061/53351298.jpg
http://img7.imageshack.us/img7/4473/41069296.jpg
And more advanced:
http://img198.imageshack.us/img198/6536/33190374.jpg
Look familiar? :3
http://img268.imageshack.us/img268/1334/45789983.jpg
The reason why these have the portion before the ride is to allow a more manageable ride and allow more trains. Hence higher capacity!
This is just part 1 of this tutorial folks. I will hopefully get two parts out a week, with a full ride done within 3 weeks if all goes according to plan! Just think, we have inversions to cover coming up in the next one, and the Inverted and Flyer types I will leave for last.
Thank you for reading through all of this and I hope that you have a better time building a more realistic lift hill for B&M based rides! Please leave comments below and stay tuned for part 2!
http://img835.imageshack.us/img835/5295/defaultvalues.png
So please, when using my tutorials, please make sure your setting are set to this so that everything will be on track! A couple things to note as well
1.) While I may be making a tutorial, this means in no form that I consider myself an expert within the simulator. Just like all of you, I am still learning as much as I can while giving out what knowledge and helpful hints I do know.
2.) I am a Hand-Builder. As such, I use a LOT of nodes to get the most accuracy as possible within my designs to help keep them as realistic as shown in Real Life designs from the company I may be making a tutorial for.
What this means is that while I am giving you a basic "block" format to use, you can vary this in any shape, way or form. If you find something that I've done wrong, don't hesitate to bring it to my attention and I will correct it. You don't HAVE to build along with this tutorial, but for now, I'm going to go like I'm teaching a class hahaha. Now, ONTO THE SHOW!
~~~~~
Since I have decided to start with just a basic B&M Hyper, I would like you to open up the editor, set the values to what I have shown above, set up the ride parameters to show that it is a Hyper (4-seat), set to shuttle mode with 8 cars per train and set the view to Left. When it is on the left view, I would like you to take the starting marker and move it so that it is 35' in the air while still in the center point:
http://img94.imageshack.us/img94/5073/startjo.jpg
Next, I would like for you to build a station that is 60 feet. Since most of the B&M Hyper rides that I have ridden start from the station, I will go with that for the time being. After we have our Station, Lift, Pre-drop section and first drop done, I will go into a few variations of a pre-lift section I have seen in my life. For now though, we shall go with Lift hill right after the station. So select the Lift Hill Segment and let us begin the journey upward!
An interesting thing to note about the B&M Hyper is while a hypercoaster is any ride over 200ft, B&M have a few that while they hit the 200ft mark or just below it, the drop themselves is actually less than the true height (Example being Goliath at Six Flags over Georgia. 200ft tall but has a 176ft first drop). So, I believe that the Hyper category from the B&M ordering catalog is actually in reference to the style of the layout used for said ride. Knowing this info, we are going to keep this more or less on the shorter side of things, and go with a standard lift up to 200ft, with a 5ft pre-drop that is 20ft in length, that will go for an additional 25ft before starting down the first drop. When creating the lift hill, in order to keep with a realistic looking lift, make sure the lift hill is no longer than 300ft, but no shorter than 175ft. For this, the lift will be 200ft high, and 250ft long. When all is said and done, it should look something similar to this:
http://img651.imageshack.us/img651/1875/lifthillwithpredrop.jpg
Keep in mind that I use a LOT of nodes. The lift hill for me has 4, with the pre-drop portion being 2 alone. With the lift and pre-drop done, we enter the best part of the ride, and the one piece that sets the pace as well...the first drop. This drop (for demonstration purposes) will use exactly 3 nodes. One to set the angle, one that is the descent, and the last one being the bottom. For me, I use a very "blockish" method to get my nodes as proper as possible, which usually gives me the end result that I want when designing a B&M ride. For the first part of the drop, I went down 20 ft, and traveled 30ft. For the second one, I went 60ft down, and traveled 45ft. For the third and final part of the drop, I went 60ft down, and traveled 75ft. The reason I have colored these past 3 sentences is to coincide with the provided picture:
http://img31.imageshack.us/img31/2129/firstdrop.jpg
Using the built in smoothing method SHOULD get you something close to how this drop looks. It WILL STILL REQUIRE some tweaking to get the forces in check. For reference, this is what it should look like in the Simulator itself:
http://img407.imageshack.us/img407/2200/farview.jpg
http://img193.imageshack.us/img193/2856/sidentp.jpg
http://img820.imageshack.us/img820/8316/anglepg.jpg
http://img842.imageshack.us/img842/915/povp.jpg
Now, I did promise that I would go back and show you how a ride could start with a pre-ride area before the lift hill begins, so I have taken the liberty to show you a standard:
http://img545.imageshack.us/img545/2061/53351298.jpg
http://img7.imageshack.us/img7/4473/41069296.jpg
And more advanced:
http://img198.imageshack.us/img198/6536/33190374.jpg
Look familiar? :3
http://img268.imageshack.us/img268/1334/45789983.jpg
The reason why these have the portion before the ride is to allow a more manageable ride and allow more trains. Hence higher capacity!
This is just part 1 of this tutorial folks. I will hopefully get two parts out a week, with a full ride done within 3 weeks if all goes according to plan! Just think, we have inversions to cover coming up in the next one, and the Inverted and Flyer types I will leave for last.
Thank you for reading through all of this and I hope that you have a better time building a more realistic lift hill for B&M based rides! Please leave comments below and stay tuned for part 2!