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  #16  
Old 12-12-2005, 11:07 PM
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30 minutes to stop a spinning ride??? Did you mean 30 seconds?
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  #17  
Old 12-12-2005, 11:31 PM
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when the e-stop is hit the train will stop at the closest brake or will stop on the lift.
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  #18  
Old 12-13-2005, 05:23 AM
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On our pirate ship the estop cuts the power out. Then drops the drive tire and raises an emergency brake tire and stops the boat harshly and noisily within about 4 swings. Then the ride needs to evacuate by the mechanics as there is no power to open the lap bars.
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  #19  
Old 12-13-2005, 07:39 AM
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If you e-stop KK all hell breaks loose. Becasue everything and anything just cuts off. Well, I mean, the brakes go up, the catch car stop, the pumps shut off, all of the drive tires stop, and there has to be alot more.
But if that ride is e-stopped, then you have to re-set the entire ride, which takes up to a minimum of 20 minutes.
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  #20  
Old 12-14-2005, 05:59 AM
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Quote:
Originally Posted by RidePhoto101
30 minutes to stop a spinning ride??? Did you mean 30 seconds?
Many spinning rides take about 1-2 minutes to stop depending on speed. Swinging rides if they don't have a brake engauged can take the 30 minutes depending on the ride and how high it is when swinging.

Quote:
Originally Posted by medieval
If you e-stop KK all hell breaks loose. Becasue everything and anything just cuts off. Well, I mean, the brakes go up, the catch car stop, the pumps shut off, all of the drive tires stop, and there has to be alot more.
But if that ride is e-stopped, then you have to re-set the entire ride, which takes up to a minimum of 20 minutes.
The transfers turn off too. Resetting the ride back into Auto Mode can be time consuming. This goes doubly if the train was mid launch and stopped at the end and other trains have to be moved into position too.
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  #21  
Old 12-14-2005, 11:19 AM
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^
Most everything on a KK e-stop can be reset very quickly, regardless of where trains are... the only one time-consuming part is waiting for the pumps.

I think to generally answer the thread question, while some rides may do different things, the logic will basically stay the same on a major roller coaster, when you hit an e-stop all ride functions shut down and each train should stop in the next controlled area (lift, block brakes, station, brake run, etc).
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  #22  
Old 12-14-2005, 11:47 AM
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Quote:
Originally Posted by LIM
On our pirate ship the estop cuts the power out. Then drops the drive tire and raises an emergency brake tire and stops the boat harshly and noisily within about 4 swings. Then the ride needs to evacuate by the mechanics as there is no power to open the lap bars.
on our pirate ship it just swings freely for a LOOOOOOOOOOONG Time before it stops.
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  #23  
Old 12-14-2005, 12:37 PM
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Quote:
Originally Posted by PGH_Steeler
on our pirate ship it just swings freely for a LOOOOOOOOOOONG Time before it stops.
That doesnt sound much like an EMERGENCY stop . I suppose if something mechanical goes wrong it is a good thing but if there were actually an EMERGENCY with a rider or something it seems like just finishing the ride cycle and stopping the ride as you normally would is the best option.
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  #24  
Old 12-14-2005, 12:38 PM
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That's not really much of an emergency stop, is it?
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  #25  
Old 12-14-2005, 07:46 PM
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Quote:
Originally Posted by Raptor
Once, on Mean Streak, a guest actually reached out and hit one of the E-stop buttons in the ready brakes before the station. He was arrested.

Good, anyone who does that is a moron. And it is interfering with the safe operation of the ride. When I worked on MS it E-Stopped itself all the time (one time even led to a rollback which was actually realyl funny and no noone was on the ride).
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  #26  
Old 12-14-2005, 08:50 PM
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for a good time visit floor 13
 
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Yeah, it E-stopped itself a lot this summer too. And had one rollback because of sudden high wind bursts. When were you on MS?
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  #27  
Old 12-14-2005, 09:08 PM
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I was on MS back in 2003. Good times although I had worked on better crews.
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  #28  
Old 12-16-2005, 06:50 AM
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E-stop and some rides come to a screeching halt. Such as a Pirate Ship and a Music Express. I personally would not like to e-stop these two rides unless death was involved. As for e-stop I had to because of a medical emergency on a kiddie train with seperate cars. I had to walk each and every person to the station from all over where their cars stopped. Then a supervisor had to be there for the restart plus maintenance because the power was shut down. In short a rather big pain in the a.. .
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  #29  
Old 12-16-2005, 05:47 PM
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Most of the rides at Unviversal have both a ride stop and an e-stop. Ride stops are used more frequently, and they just stop the ride portion, and can usually be reset by the control room. An e-stop basically shuts the whole building / ride down, sometimes even turning off power, and have to be reset by the techs.

At Earthquake, if you hit the e-stop, everything stops immediately. We had to do it once because a woman freaked out and jumped off the train and tried to run up the stairs. Little did she know that if we hadn't noticed her, she would have drowned, cause she was heading right for the doors that open to flood the station at the end of the ride. A maintenance tech has to come out and bleed the hydraulics of the train down so that it can level out and be sent back to the loading station.

At Jaws, if you hit the e-stop, all the boats and sharks and effects shut down instantly. That is a last resort thing, because you also have a ride stop button that will stop just your boat and the show scene that you are in. That's a much better one to hit, because then you can restart your boat with no trouble, you just lose that entire scene. During HHN one year, the ride op had to hit an e-stop because a drunk guy dove off the boat and was going to "get the shark" because it had scared his (equally drunk) girlfriend. Accidental e-stops also happen when the skipper turns around the wrong way, because the cord that is attached to their headset acts like a jet ski's kill cord, and sends the ride into an automatic e-stop if the skipper falls overboard.

A similar situation occured at Kong. Ride stop was much better (or dropping your tram out of auto as we called it), because it just dealt with your tram. And you could hit the button to drop your tram back in, but you would just cruise through the rest of the ride, the monkeys and effects wouldn't work, neither would the motion drives on the trams. One of the tram drivers hit an e-stop in a panic one day while I was in the control tower, and started screaming over the radio that Bridge Kong had actually hit his tram. I checked the cameras, and sure enough, the mirror from the left side of the tram was gone. A tram I was on one day set off an e-stop because the vertical drive blew out. Of course, I was almost back to the loading station, so all the trams were out behind me, and they couldn't get to the station, so they had to be powered back up and lowered to the ground in the show scene that they were in, and the guests walked out of the building. My tram had to be manually hand-cranked down in the loading station so that my guests could get out. That was one of the worst 45 minutes of my time at the park, and it happened just 3 months after I'd started there.

At ET, getting a wheelchair onto a bike used to be a major production. Ride stops were frequent (like Haunted Mansion or Tomorrowland Transit Authority or Spaceship Earth, or any of the constant motion rides frequently stop to allow mobility imparied guests more time on and off). E-stops, however, also caused all the lights to come on, and required the ops to head out and evac the building. Really scary for kids, especially if they were in the "vista room", the first part where you fly over the city. There are walkways all throughout the ride building.

At Blutos, if you hit a ride stop, all the block brakes pop up, the lift hill shuts off, and the turntable stops running. We had to use it frequently when people would undo their seatbelts and move around the boat trying to stay dry. An e-stop does the same thing, only it also drains all the water in the ride. Then we had to go and evacuate each boat and walk them back to the station.

The Starliner at MSAP didn't have an e-stop. Being an 1963 coaster, it was built before computer controlled systems, and the only mechanical part on it is the lift hill. The brakes are controlled by the operators using levers, one for the long brake, used to slow the train as it approaches the station, and the short brake, used to stop the train in the station for unloading. Both are friction brakes that rise up underneath the train and press against plates under the train. If it rained, we had to use sand to dry the brakes off to get enough friction to stop the train.
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  #30  
Old 12-16-2005, 07:19 PM
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yeah, i was on Test Track (not opping) and It shut down because someone had an allergy attack. They walked everyone off. It was cool though.
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