| |
|
#31
| ||||
| ||||
| Quote:
Quote:
__________________ ThrillNetwork Moderator The user formerly known as WildeFyre UOIT Mechanical Engineering Student |
|
#32
| ||||
| ||||
|
Yet another example of just how stupid people can be. (Drunkeness is no exscuse for acting like a dumb @$$)
__________________ ThrillNetwork Honorary Staff Member Daniel T. Miller: 1981-2007 Peace,Love,Life! |
|
#33
| ||||
| ||||
|
at PKD some woman lost her shoes on the wave swinger. they flew off and hit some people in the line. the ride stopped pretty quicky and at an angle. we were all just dangling there. it was funny, all the people dangling at different heights due to the tilt. we sat there for five minutes before it leveled out and lowered and the woman was escorted off the ride. then they started it up again after a few minutes and we got another ride. i dont know if it was an e-stop or ride stop but on splash mountain at WDW, some kid jumped from his log onto one of the scenery sets and the lifts stopped and so did the current. we were about to get on one of the lifts and we bumped into the boat in front of us and about half a dozen other boats all bumped behind us. it was pretty funny, waited about 10 minutes before everything strarted up again.
__________________ GOLIATH- Ride Count: 5, WAYY more to come this summer. . . --------------I ACROPHOBIA-------------- |
|
#34
| ||||
| ||||
| Quote:
__________________ Kennywood Team Member 2004 Kiddieland 2005 Racer/Jack Rabbit Crew 2006 Racer/Skycoaster/Paddle Boats Crew 2007 Thunderbolt/Turtle/Gold Rusher Crew Last edited by PGH_Steeler; 04-04-2006 at 06:20 PM. |
|
#35
| ||||
| ||||
| Quote:
__________________ 2005-2006 Season: Carowinds Rides - Hurler/Drop Zone 2007 Season: Emerald Pointe Grounds - Sweep/Breaker Last edited by RollerNut; 04-11-2006 at 09:31 PM. |
|
#36
| ||||
| ||||
|
Enterprises are fun when they E-stop themselves while it's vertical. It stops spinning and the boom lowers very slowly. I'm sure it's kinda weird if your on the side that's heading down.
__________________ RCFreak - Thrillnetwork moderator |
|
#37
| ||||
| ||||
|
Technically all the estop does is cut all control power to the ride. This in turns causes the lift to return to its default state (off) and causes all brakes to set. Also if there is a train in the station, it will not let you release restraints unless it is un-estopped.
|
|
#38
| ||||
| ||||
|
Not on Intamin Rockets!
__________________ RCFreak - Thrillnetwork moderator |
|
#39
| ||||
| ||||
|
Ahhh, e-stops on J2. We've never had to do it for emergency purposes, just when someone was working on the ride during normal operation, but even then there was no train running the course. My favorites were control errors When a sensor screwed up and the train was running its course...ops have no way of resetting without second key...people slamming into the brakes at the end of the ride...OUCH! 65mph - 0mph in hmm, 1.5 seconds...it hurts.
__________________ Former Clementon Park Ride Op J2 Attendant 2005 Clementon Park Rides Supervisor 2009 On-Ride Central is returning Summer 2009! |
|
#40
| ||||
| ||||
|
Well E-stops on Thunder Canyon at CP are quite a production. It's so complicated to explain but every single person on the crew had a different task to perform depending on where they were sationed when it occured. An e-stop was very rare on TC though. We had a few though this last summer. If you were in controls and hit the button, you had to hit a buzzer three times to signal the crew on the ground to get their butts in gear. Then you have to call maintainence, and park op. The E-Stop button stops the turntable, conveyor belt, lift, guysers, waterfalls, wave maker, and water pumps. It shuts off the entire ride. If you are on the turntable, and are closest to the diversion gates, you have to peak around the corner and make sure there are not rafts coming in and you have to throw the levers to route all incoming rafts into the storage flume on the peremeter of the load flume. That same person was also to stay on the platform and work crowd control. All guests on the platform were told to exit onto the concrete ASAP. Guests in rafts engaged on the table were to remain seated. All other emplyees on the platform had to run AS FAST AS POSSIBLE up the lift and down around to the storage dock. The first person to reach the dock had to pull the drains open, to allow the water to run back into Lake Erie, and drain out the ride. The other employees have to run all the way to the farthest available boat hook. That would be the hook closest to the boats being diverged into the storage flume. they have to form a line along the dock, and as boats float in, you have to use you hook and pass the rafts along down the line until the reach the other end and can be secured. These people are also instructed to stay seated. If you were the last person up the lift and a boat is on it with passengers, then you must stop and stay with that raft and keep the passengers calm. The person sitting out in what we call "field" (the person out in the chair in the woods monitoring the ride) has to run along the path through the woods and make sure no rafts dry flume. If a raft has just passed the lift, the flume will drain faster than the raft floats causing it to run dry and the boat is stranded in the flume. If there are any dry flume rafts, then you have to tell the people to remain calm, run to the phone at the field chair, and call it up to control that you have a dry flumed raft, and where it is located. Ususally the person in control can see it on the monitors in the control tower, because the entire ride has only about 50 ft. of blind spots to the cameras. Then they must return to the raft and keep the passengers calm if there are any passengers on that raft. There is a short run of catwalk along the approach to the turntable, and if rafts don't get diverged into the storage flume soon enough they will wedge and start stacking. The pressure of more than three rafts against eachother can cause the boats to capsize, so if the crew sees this coming then we avacuate onto the catwalks EMEDIATLY. Once all that chaos is over, we have to go and close off the entrance, and stand out there and tell people we are down for an unknown amount of time. Usually we have to wait for managment to show up and remove guests from rafts, and send them out out the special access entry from the storage flume. Dry flume guests get to climb up a nifty little ladder and walk through the woods back into the park. The process of restarting, filling, and cycling the ride to reopen can take a good half hour or more and that is only once the problem is solved. You get 16 rafts floating around on the ride, and there is very little time for error in an e-stop. They can stack up four rafts in about 30 seconds, so you have got to HAUL. It is just insanity. Good adreniline rush though. I'd say it beats Dragster for excitment.
__________________ I like the Zingo a lot. |
|
#41
| |||
| |||
| Quote:
Like when I jokingly back into the E-stop and someone tells me to do it, and then I accidentally do back into it, and then we try to get it running before a certain someone else comes back to the station, but we couldn't start it in time, and he flipped. |
|
#42
| ||||
| ||||
|
^Ahh yes...you mean the "good" times up there. Not that I had anything to do with that
__________________ Former Clementon Park Ride Op J2 Attendant 2005 Clementon Park Rides Supervisor 2009 On-Ride Central is returning Summer 2009! |
|
#43
| ||||
| ||||
|
On Mean Streak (which when I worked it in 2003) the trains stopped on the next set of brakes or on the lift. Although we had one E-stop lead to a rollback which was really funny.
__________________ ThrillNetwork Honorary Staff Member Daniel T. Miller: 1981-2007 Peace,Love,Life! |
|
#44
| |||
| |||
|
So if a ride like Mr. Freeze (Six Flags St. Louis/Texas) E-stopped after the launch but before the vertical spike it would cut the power to the second set of LIMs that lift the train high enough to fall backwards and make it through the track back to the station. It wouldn't have the momentum to make it back through the tophat and be stuck there. Evacuation would be easy enough but how would you get the train back to the station? Is there a way to tow it? Or would you have to take the wheels off and use a crane?
|
|
#45
| ||||
| ||||
|
There were platforms on valleys on CHILLER in case it didn't make it through. This would also apply to the very closely related Mr. Freeze. The cars would have to be disconnected, lifted by crane and sent back to the service track by the station to be reassembled.
__________________ Thrillnetwork Moderator - Sophomore Original sn: CHILLERLC1 2008 & 2009 TN Coaster Draft Champion You knew I wanted the other repeat too |
|
#46
| ||||
| ||||
|
For me I've been on several rides that E stopped. One non e stop moment was we were riding GC at SFOG during tests, I told park and a Dinn worker that someone could hit the E stop button in the final brake run stop. After a few runs some consturtion worker did hit it, so later that day they had it moved a way from the main track. other moment was Raptor we were sitting there waiting on final brake run to index into the station when someone kicked a e-stop with his foot. Crew spent several minutes looking for it when they finally came out to us, they had maintance reset plus they also put a cover over the button. The guy did get a warning. I do have a Rapids ride evac story but it's long and funny.
__________________ Old coaster riders never Die..................They just go downhill! Mark RCBI member (77-86 Defunct) ACE Member (79-present) Napha Member (81- Present) |
|
#47
| ||||
| ||||
|
With Skull Island at SFOG, we used E-stop to shut the ride down at closing every day. I guess it was the only way to turn it off. I'm guessing every other ride is that way, or not? We never had to use it other than that.
__________________ 2009 SFOG Skull Island crew Why does SFOG always have to sacrifice rides to build new ones? |
|
#48
| |||
| |||
|
I have been a ride op at many rides at SFOG all of them have a ride stop and an e-stop and in the case of coasters a lift stop. There are also computer initiated e-stop's known as RMC's or Ride Maintenance Codes that happen when the computer detects a discrepencancy with the rides operation. The e-stops pretty much all do the same thing when u press the button it de energizes the emergency stop relay. That being said here's what happens at the rides that I have worked at GA Scorcher, Goliath, Canyon Blaster closes all breaks stops all feed motors and stops the lift. Generates RMC 001(operator pressed) or 002 (verifier pressed) Log Jamboree, Monster Mansion stops the pumps and the lifts closes all breaks Acrophobia cuts power to the winchs the catch car and passenger vehicle stop immediately making a loud bang. Mine Train this one is actually funny because it makes a distinct sound. It dumps all the air out of the system that causes the brakes to slam shut which makes a loud sound and all the lifts stop. Everyone in the park knows when someone estop mine train because the warning horns goes off continually for like 30 seconds when they re energise the ESR before the normal start up sequence of horns go off. |
|
#49
| ||||
| ||||
|
On Tennessee Tornado an E-Stop was only used in an extreme emergency (Guest attempting to climb out of their restraint on the lift hill, for example... idiots) otherwise it was a ride stop, which is essentially the same thing except an E-Stop cuts all power (including the lift, or Block C) and reverts control back to the mainframe, which must be re-booted to return control to the control panel... a tedious 5 minute process. Whereas a ride stop could be overridden by maintenance from the panel. Any RIS (Ride Inititated Stop- i.e. the computer detects a sensor isn't working properly, brake air pressure suddenly plummets, etc) would result in a Ride-Stop, the only time I hit the E-Stop was at the end of the day (so no one can mess with it overnight) just had to make sure it wasn't hit before the train had rolled all the way into the station and the restraints had popped... otherwise you had to manually release each car with guests- always fun.
__________________ 2008 - Tennessee Tornado Crew Happy 10th Anniversary to the coaster that started it all- Tennessee Tornado! |
![]() |
| Bookmarks |
| Thread Tools | |
| Display Modes | |
| |
| © 2001-2009 ThrillNetwork, LLC. All rights reserved. About Us - Terms of Use - Privacy Policy - Contact Us |
Powered by: vBulletin Version 3.8.4 - Copyright © 2000-2009, Jelsoft Enterprises Ltd. SEO by vBSEO 3.3.2 |