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  #1  
Old 06-21-2001, 06:22 PM
Wooden Poster
 
Join Date: May 2001
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I never thought I could do it, and almost didn't try. I actually made a SMOOTH corkscrew. The coaster isn't quite done yet, but as soon as I am, I will upload it to UCC.
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<BR>Just wanted to brag! <IMG SRC="/phpBB/images/smiles/icon_biggrin.gif">
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  #2  
Old 06-22-2001, 09:55 AM
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Liar !!! <IMG SRC="/phpBB/images/smiles/icon_smile.gif">
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  #3  
Old 06-22-2001, 03:40 PM
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I'm dead serious! I'm almost done with the coaster, and will soon be uploading it to UCC so people can download it. I'll let you know when it is up.
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  #4  
Old 06-22-2001, 05:00 PM
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I'll be quite interested to see how smooth you were able to get it. I've pulled off quite few smooth ones, but I sweated every one of them.
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  #5  
Old 06-23-2001, 12:25 AM
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What in the <shut yo mouth> r you guys talking about?
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  #6  
Old 06-23-2001, 09:54 AM
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<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Quote:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><BLOCKQUOTE>
<BR>On 2001-06-22 23:25, slipknot8527 wrote:
<BR>What in the <shut yo mouth> r you guys talking about?
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<BR></BLOCKQUOTE></FONT></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->
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<BR>Have you played Ultra Coaster 3D? If you aren't familiar with the game, there is a demo at <!-- BBCode auto-link start --><a href="http://www.reactorsoftware.com." target="_blank">www.reactorsoftware.com.</a><!-- BBCode auto-link end --> To build coasters in the game, you utilize a system of "control points" which determine the positioning of the track. Building loops, cobra rolls and certain other inversions is relatively easy, but it is notoriously difficult to build a smooth corkscrew because of the way the control points work. Whenever the track passes over a control point, there is a certain lenghth of it which you cannot manipulate, and therefore, it seems flat. For a corkscrew to flow smoothly, realistically the track would have to bend as equally as it passes OVER the control point as it does BETWEEN the control points. If you try to rotate it too much so that it seems to flow smoothly, you throw off the rest of the track that follows. There are VERY FEW corks in coasters that I have downloaded, that the train actually ran through without seeming to jerk as it passed over a control point, which led a lot of us to wonder if they could be done accurately. I tried several times when I first got the game, but quickly gave up. This time I almost didn't even try, but was determined to figure out how to do it. After A LOT of practice, I was able to figure out how to make one pretty smoothly.
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  #7  
Old 06-23-2001, 10:55 AM
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I takes practice, but i was able to pull off four smooth corkscrews in a ride, i call it tsunami. It also has a loop, diving loop, top hat, sea serphant, and cobra roll, along with a not so smooth inline twist, and i have a smooth cutback.
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  #8  
Old 06-23-2001, 12:36 PM
Wooden Poster
 
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I keep hearing about the top hat. What is it exactly?
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<BR>In the current coaster I am almost done with, I also have an inline roll. Now THOSE are hard to make smooth. I found the only way to do it was to pack the control points as close together as possible, with each one banked at a slightly different degree than the one before it. You turn more regularly, but it looks really jerky. I found that the faster I get the train to go through it, the smoother it looks.
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  #9  
Old 06-23-2001, 12:55 PM
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<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Quote:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><BLOCKQUOTE>
<BR>On 2001-06-23 11:36, OrdinaryFool wrote:
<BR>I keep hearing about the top hat. What is it exactly?</BLOCKQUOTE></FONT></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->
<BR>
<BR>It's the an element like the one that you go through on the Batman side of Batman & Robin: The Chiller.
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  #10  
Old 06-24-2001, 01:29 AM
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Smooth= sweet!!!!!!!
<BR>I could never do that.
<BR>Way to go
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  #11  
Old 06-24-2001, 07:38 AM
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<!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Quote:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><BLOCKQUOTE>
<BR>On 2001-06-23 11:55, RollerCoasterer wrote:
<BR><!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Quote:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><BLOCKQUOTE>
<BR>On 2001-06-23 11:36, OrdinaryFool wrote:
<BR>I keep hearing about the top hat. What is it exactly?</BLOCKQUOTE></FONT></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->
<BR>
<BR>It's the an element like the one that you go through on the Batman side of Batman & Robin: The Chiller.
<BR></BLOCKQUOTE></FONT></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->
<BR>
<BR>Okay, I gotcha. I have seen those in coaster models, just wasn't quite sure if they had a name.
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<BR><!-- BBCode Quote Start --><TABLE BORDER=0 ALIGN=CENTER WIDTH=85%><TR><TD><font size=-1>Quote:</font><HR></TD></TR><TR><TD><FONT SIZE=-1><BLOCKQUOTE>Smooth = sweet!!!!!!!
<BR>I could never do that.
<BR>Way to go</BLOCKQUOTE></FONT></TD></TR><TR><TD><HR></TD></TR></TABLE><!-- BBCode Quote End -->
<BR>
<BR>Thanks. Now if I could just get the dang coaster done, so I can let you guys see it.
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<BR>
<BR>
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  #12  
Old 06-24-2001, 01:27 PM
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Now attempt a Zero G Roll. Bet you can't do that. <IMG SRC="/phpBB/images/smiles/icon_razz.gif">
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  #13  
Old 06-24-2001, 04:28 PM
Wooden Poster
 
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A Zero-G roll - that is where you flip upside down at the top of a hill, isn't it?
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<BR>I tried to put it in my coaster, and yeah - it IS pretty hard. I'll have to work on figuring that one out next.
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<BR>
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  #14  
Old 06-25-2001, 10:40 PM
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I am wondering,where can I get this game.I will try to design real coasters in the future for Intamin,B+M,or ARROW,so this game sounds like its worth it.Anyone know?
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  #15  
Old 06-26-2001, 03:49 PM
Wooden Poster
 
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Ben -
<BR>
<BR>Go to <!-- BBCode auto-link start --><a href="http://www.reactorsoftware.com" target="_blank">www.reactorsoftware.com</a><!-- BBCode auto-link end -->
<BR>
<BR>Just click on the information about Ultra Coaster 3D, and you will see all the information you need for ordering the game. You can only get it as a download. It is not available in any stores.
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  #16  
Old 06-26-2001, 08:41 PM
Corkscrew Poster
 
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Thanks.
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  #17  
Old 06-29-2001, 12:06 AM
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Smooth loops & helixes are fairly easy to master, but corks & barrel rolls? This I gotta see
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  #18  
Old 06-29-2001, 04:38 PM
Corkscrew Poster
 
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He made two of them.Cool coaster.
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  #19  
Old 07-01-2001, 08:25 PM
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Do you all seem to have problems with the game crashing very often? I do!
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  #20  
Old 07-13-2001, 10:50 AM
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YES! It crashes a bunch! And it's always when I try to do a corkscrew or barrel roll and try to insert a point between two other ones. Suddenly, there's no track between that point that I just made and the points after. The track for some reason randomly bends to the side and goes on infinetely. Strange.
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  #21  
Old 07-15-2001, 06:58 PM
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I never used to have that problem until just recently. Go figure. But I found the only way to get around it is to go to 2D mode(flat view), add your new control point, and then go back to 3D and you can adjust it from there, and add more CPs without it crashing.
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  #22  
Old 07-16-2001, 02:50 AM
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Nice job making the corkscrew.
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  #23  
Old 07-16-2001, 11:02 PM
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Thank you. The thing is, I wouldn't have been able to do it without first seeing the way a real corkscrew looks from overhead. It never occured to me that it actually looks like a zig-zag. Somebody did a coaster in UC3D that HAD a cork in it, and it looked like a zig-zag from overhead. It wasn't a smooth corkscrew, though, but it inspired me to figure out how to smooth it out. It is a tedious task, but it CAN be done. I started by making two vertical, fully CIRCULAR loops - one right on top of another, so that it looked like a straight line in 2D mode. Each loop consists of 4 control points - one at the very bottom of the loop, one at the top, and two at each end. It is done in such a way that if you constructed a square, the control points would be located where the lines (that make up the sides of the square) would be tangent with the circle. Then, in 2D mode, starting with the bottom CP of the first circle, I stretched out each successive control point an equal distance from the previous control point. So, the first CP would be pulled out, for example, two grid lines. Then the second one would be pulled out two grid lines away from the first one. Then the third would be two grid lines from the second, etc... Looking at it from overhead, it looks like a bunch of connected arcs. After all this, you have to do a lot of tweaking with each control point. I find it is best to start at the center and work out. I have found a general rule with UC3D is to let each control point be controlled by the ones that come AFTER them. If you want to get the track between CP #48 and #50 to bank more smoothly as it makes the transition between those points, you should actually adjust #49 and #50, instead of #48. Does that make sense? I have seen a lot of coasters where people have a curve to the left, and then want to curve to the right, and the transition is so rough that is looks like the track snaps to the opposite direction. The reason this happens is because they are trying to adjust each control point as they go along. It only makes the ride more rough. It really helps a lot if you use as few control points as possible.
<BR>
<BR>As for how this applies to making a smooth corkscrew....The trick to making a smooth corkscrew is that you have to let the front and back control points of the loop dictate the banking of the bottom and top control points in the loops. And oddly enough, vice versa. The first thing to do after stretching the control points is to set your middle control point in place. To do that, you simply have to delete it, and then immediately add it back in. Then you have to go to 3D mode, and lower it back to its original height. Then you switch back to 2D mode, and you have to delete the front OR back control point (NOT both at the same time, though) and immdiately add it back in. Then switch to 3D mode, and also lower, or raise, it back to its original height. Then switch back to 2D and do the same thing with the OPPOSITE control point of the OTHER loop in the corkscrew. For example, if you just got done adjusting the back CP of the first loop in the cork, then your next job is to adjust the front CP of the SECOND loop in the cork. Then, back in 2D mode, you go back to the opposite loop again, and adjust the front or back (whichever one you didn't do the first time) and do the same thing. Then back to the other loop, and the other control point. THEN, and only then, do you adjust the TOP control points of the loops. And you just delete them the same way, and add them back in immediately, and again - go back to 3D mode, and move them back to their original height.
<BR>
<BR>I know this sounds like a lot of work, but it is the only way I have found that I am able to do them. Sorry if this sounds so confusing.
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  #24  
Old 07-17-2001, 03:25 AM
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Mad props to you OrdinaryFool.
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  #25  
Old 07-26-2001, 06:36 PM
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Thumbs up

Thanks for the site, im off to make my ultracoaster!!
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  #26  
Old 07-29-2001, 07:28 PM
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I just got the game and made one smooth corkscrew but it sure did take awhile to make it smooth.
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  #27  
Old 07-30-2001, 08:46 PM
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Cool

Way to go, if you really did it, then I applaud you.
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  #28  
Old 08-03-2001, 09:25 AM
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I lose my patience way to quickly when trying to make a corkscrew or any other inverted element. Can't wait to see your finished product.
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  #29  
Old 08-07-2001, 08:55 PM
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Quote:
Originally posted by OrdinaryFool
I keep hearing about the top hat. What is it exactly?
It's like a overbanked turn but it actually goes completely up-side down. I fyou have RCT (roller coaster tycoon) take the corkscrew coaster and do > corkscrew(right) corkscrew(right)

that's a top hat

Hope I helped

~Mark
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  #30  
Old 09-20-2001, 11:11 PM
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umm mark i think thats a cutback you are referring to like the one found on drachen fire


i was just wondering how different is uc3d from scream machines, from a building perspective, not graphics
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