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Old 10-19-2001, 02:51 AM
Let gravity do the work.
 
Join Date: May 2001
Location: Los Angeles, CA
Age: 24
Posts: 7,536
Proportions are blown out of PLACE!

I have to say something about this. Have any of you really noticed that when you build a hyper coaster in RCT with a drop of over 200 feet (the test results say so) that in comparison with the people walking below, it's more like...1,000 feet? Seriously, everything is not in proportion. This is what I do to solve the problem. I size down everything. A 72-foot drop in the game to me would be categorized in the real life footage of between 140-160 feet high range. A 91-foot drop in the game would be between 170-180 feet in real life. And a 100-124 foot drop in the game would be in range in real life from 200-255 feet. I mean if you do it like that, it does seem to be compatible to how big the coaster would look in real life to people. And if you made a recreation of Millennium Force, how much do you want to bet that you're going to have to build extra unecessary track just to get te numbers 6,000 feet in the track length statistic? Thanks!
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Old 10-19-2001, 04:14 AM
DrachenFire96's Avatar
Victory Not Vengeance
 
Join Date: May 2001
Location: Pittsburgh
Age: 34
Posts: 2,478
Well this one guy created a real-life to RCT comparison height chart in order to make realistic coasters. It used to be available at RCTstation, but I haven't been there in so long I don't know if its still there or not.

Being the nice guy that I am I'll attach my copy here for others to download.
Attached Files
File Type: zip ht_chart.zip (1.3 KB, 39 views)
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