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  #1  
Old 06-12-2002, 12:26 AM
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RCT for Dummies

Ok, well I am new at this whole RCT magnificant park things, but I am gonna go big. I really need help though, and I would like some guidance in making this park. I know that there are some people here that are abousolutly awesome at RCT and I am sure that you could lend me a helping hand. First off I have LL, and I have already downloaded the Beast v2. But it keeps making my RCT crash. So first off, what do I choose to make a park. Is there a good workbench that I can download or what? Thanks for the help!
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Old 06-12-2002, 12:58 AM
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hey welcome to the RCT community of CF!!!

first of all i could write a book on this but i wont.

anyways i have attached a good flat workbench. a good way to get better is to look at the greatest parks of all time (hmm i guess the list at NE, or past TNPP winners or second placers lol), maybe get an idol, and emulate his style until you develop your own. To start a park some of the more serious people plan things out on paper. but i dont just have an idea of a general theme or a multi theme park. but if you decide to do multi theme try and make transitions smooth and non- clashing. make a decision whether or not you want double wide or single wide path. IMO i like double wide. dont have so many coasters in your park, they dominate and just look cluttered. work on your architectrue alot thats very important. again i must reiterate that you should go over the great parks of our time (lol). NE's the list is a good place, go down the list (that could take awhile but its worth it). and on the beast thing try the latest version. and i dont think windows ME or XP work with the beast. Correct me if im wrong. but great parks can be made w/o beast. anyways in your parks try to have a good flow to the layout of both coasters and the pathing system. Have plenty of buildings around your shops and stalls.

Also decide whether or not you want to do more of the unrealistic super themed parks, or more traditional realistic parks....

And a TON more but you just cant write it in words, after you make many parks you get the "feel" of what to do and what in your eyes and in others (dont just go all out to please others).

make sure you have a solid coaster lineup.....though i like it, high excitements arent really necessary. just good flow and layout. dont have them crawl through turns, have well placed elements, interaction with other rides, queue , pathing etc. Later on try to get creative with your coasters maybe a 4D custom supports, these things make parks unique.

Dont be scared to get detailed with your park. But you can go overboard.

use nice tree selection. make use of the LAND TOOL it is your friend in making buildings hills and basically making things look good. use water well.....
try to have some creative names, no Viper, Cyclone, Beast.....the such...if you have a theme try to use creative names from the theme.

vary your coasters dont have 50 beemers, well dont have 50 coasters period even if they're varied. lol.

be patient dont rush the park.

Ummmmm well i could go on for hours. but yeah i tihnk im tired now.........i'll post more later.
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Old 06-12-2002, 01:09 AM
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oops forgot workbench
Attached Files
File Type: zip trctd blank ll.zip (61.9 KB, 52 views)
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  #4  
Old 06-12-2002, 11:34 AM
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Let me touch up on some things TXCoasterGuy1 stated.

First off, the Beast does work with XP, as I have both. Another thing is, he did a very good job at explaining how to get started. I was introduced to the 'great ones' early on when I ran a RCT section at a website. But first, go over the list at NE, and find which style of park you like better, dark or light. If you like dark, Natelox, rctrealpark, and Grinch are always good bets. If you like light, hit Elrocko first. Check out Citris Beach, and look at screens of his upcoming Citris installment. Also, heh heh, park plugging for me, you can check out some of my 'new' style when I release my park next Friday. Once you have found your new park 'idol' in a sense, the one that just inspires you, begin to copy some of their work. But I stress, don't copy it into a park that you are going to release, unless you know that the park maker won't be mad, but honored. What I did was open up a blank park and copy Natelox's coaster stations, which IMO are still the very best around. The hardest part of park making to me is the 'extra' buildings. Such as photo booths, food buildings, etc. So, I always look for more styles of those myself, even now. Also, like TXCoasterGuy1 said, don't rush, but don't be too patient. I am the perfect example of that. When I was working on Cordova Cellars, my mega park now on hold, it took me 4 months to finish 10% of it, mainly because I wasn't rushing, and I was being a perfectionist.

The first and most important thing to remember though, is have fun. Try not to worry about what others say too much, because if your style is the best in your eyes, but not in anothers, why change it? If someone else loves it, but you hate it, is it worth the time? No, so just build the way you want to.
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Old 06-12-2002, 12:45 PM
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Ok, so I downloaded a bunch of parks. Pine Ridge to be exact, because I wasinterested to see what it was about after reading the story line. So I go and extract it to a folder that I have made (not the RCT park folder) and when I try to go and open it, it says that there is invalid data to support it or something. I mean, I have LL, so that should be ok. What am I doing wrong? Do I have to put it in the RCT saved games folder, or do I need to do something else?
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Old 06-12-2002, 12:50 PM
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you probably need the Drexler Patch....the drexler patch allows you to view hacked or Trainerized parks, well such as Pine Ridge or alot of other parks......the Drexler Patch can be found

HERE

hope this helps!!!

Note from Andy: Why give him a URL to another site when it can be found on our own site in the Trainers section? Heh heh, I edited your link so it takes you to where it can be found on our site
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Old 06-12-2002, 12:52 PM
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Yes, they have to be in the RCT Saved Games folder located under Program Files/Hasbro Interactive/Rollercoaster Tycoon/Saved Games. Also, the invalid data thing, try to get the Drexler patch, run it several times until it says 'Patch Installed Successfully'. It takes a min. or two for that message to pop up though. Hope it helps, if you have any more questions, just ask away.
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Old 06-12-2002, 09:09 PM
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Ok, well I got all of that to work, and I started downloading parks. So far so good. Then I began working on a park of my own. I am sure that my park will not be the kind of gem that you all are used to, but I will try my best. I am not sure which style I am mimicing, but thank you to whoever started it! I am working on the entrence now, and I have no idea how long this will take, but I am in no mood to rush it. I am using Dragons 5 as my trainer and it is working well. I am not sure what the theme is yet, but think water! Thanks for the help, and if I need anymore help I will not hesitate to ask.
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Last edited by intamin101; 06-23-2002 at 12:37 PM.
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Old 06-14-2002, 03:55 PM
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Ok, well my park is coming along nicely for a first one (I think). But I am having a problem. Actually not really, but I would like to know how to merge track. I have IOA Dragons 5. But I am not sure if that can do it. Beast 2.3 constantly crashes my RCT. So is there a more reliable Beast trainer, or should I get a different trainer to do this. Oh I also have SGM I think. So, what should I do. (the help didn't work...)
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Old 06-14-2002, 04:03 PM
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im glad to hear your first park is coming along well....

well frankly beast has NEVER crashed on me and i have version 2.3 just like you make sure you start RCT THEN unleash (open)the beast.....make sure before you do any special thing you do BEGIN SPECIAL BUILD MODE then you build the thingy then you do the execute special build mode option.....whichever you were gonna do. and btw how does it crash on you???? what are you trying to do that makes it crash? if you tell me that i may be able to help more specifically.....

http://storm-cloud.eng.cse.dmu.ac.uk...s/Tutorial.jsp

at first merging track was extremely hard for me after that it became second nature and very easy to do. you get the hang of it after a while...
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Old 06-14-2002, 04:51 PM
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More in depth on merging track, the biggest mistake people make is building the track THEN clicking begin special build mode. Be sure that before you build anything, click begin special build mode. Whenever you are through, click "end special build mode". If you don't, it may amount to problems. I have never had any problems concerning this, but others have.
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Old 06-15-2002, 10:35 AM
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how you make wicked twister, i want one like it in my next park, thanx. cause i triedbfore and it went uuup and back into the station
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Old 06-15-2002, 11:56 AM
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the reason it just went up and back into the staition is because you have to use the beast to merge track or else it wont work like wicked twister....

it is really really hard to explain with out pictures and if i idd it with text it would be really hard.....

the turtorial at coasterhaven:
http://coasterhaven.megacoasters.com/rct/impulse_1.php

is a great one with step by step pictures but the site is currently down......

if you are very familiar with track merging then it shuold be extremely easy.....
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Old 06-15-2002, 05:29 PM
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Ok, so what coasters do I use to make an X type ride? And then do I have to merge every single piece? I am guessing flying and vertical. Ok, thanks for the help though!
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Old 06-15-2002, 05:45 PM
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You use vertical first, then Steel Twister, then flying. You only have to merge it where it joins.
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Old 06-15-2002, 07:33 PM
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Here is what I do on 4d's. I go with vertical all the way till the bottom of the first drop. Then I switch to steel twister and do the raven turn. Next comes flying coaster, and switching to steel twister whenever needed. Then just connect with the vertical track at the end and then use a trainer to put on flying trains.
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Old 07-07-2002, 04:07 PM
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I can't successfully make raven turns with the steel twister, could u maybe post a pic???
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Old 07-18-2002, 02:46 PM
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Argh, hate to sound like a dorky newbie, esp. considering that I've played this game for a while now, but I have no idea what you guys are talking about, things like trainers and merging? Could someone explain this to me? It sounds like I'm missing out on a lot I can do. Also, what are patches, like what's this Drexler patch for?
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Old 07-18-2002, 05:43 PM
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well trainers allow you to play with much more possiblities, you can have a larage steel loop on a woody, you can have vertical drops with steel twisters, you can merge any amount of coasters together as if they were one. you can find the beast at: www.coastergrotto.zzn.com

trainers like dragons swiss army SGM allow you to do things in the game by pressing a button outside of the game whether it is during (dragons swiss army) or after you save it (SGM). stuff like watering flowers, winning scenarios, putting the launch speed to like 100 on a woodie, putting stand up trains on verticals, etc.

trainers make the game much much more enjoyable, not for the reason of cheating but allowing you to do more things.

you are probably more familiar with playing RCT the Scenario way, imo making mega theme parks is much more fun. trainers can allow you to do this by giving you infinite money and a huge park on which to build on. i'd advise going to the Premier Parks threads, search for old entries, you'll see that RCT can be played a very different way then just going thru scenarios
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Old 07-18-2002, 06:55 PM
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to finnish off txcoasterguys speak, the drexler patch allow u to 'cheat'. without it, trainers don't work.
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Old 07-19-2002, 04:11 PM
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Okay wow this all sounds so confusing, I really hope I can figure this out considering my RCT CD doesn't even work that well. Also, what's merging? (I am a dork, so many questions.)
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Old 07-19-2002, 04:18 PM
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oops i wasnt clear, it allows you to have big steel loops on woodies vertical drops with steel looping coasters, a wooden coaster with a barrell roll etc, unlimited possibilites!!
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Old 07-19-2002, 05:04 PM
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Ok, how do you connect the large half loop to the flying track? I am ok until then... Anyone able to help?
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Old 07-19-2002, 07:22 PM
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the flying track has to be on its back, then you should be able to do it, merging normally....
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Old 07-19-2002, 08:07 PM
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Well, I know that it has to be on its back, but how do you connect them? I thought that you had to build the 1st coaster (half loop) through the second coaster (flyer), but you can't just build a strait piece after the half loop. Maybe I just merge differently??? What am I doing wrong?
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Old 07-19-2002, 10:32 PM
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read the tutorial at coastergrotto,thats all i can say, cause frankly i cant put it any better then it can. merging at FIRST takes alot of patience and is quite frustrating but its worth it if you want some more possibilites....just be patient if you dont get it at first and read the tutorial CAREFULLY!!good luck
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Old 07-19-2002, 11:59 PM
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Ok, thats not the thing at all... I mean, I have merged a corkscrew with a heartline to make it like a togo, and I have done the famous wooden coaster with a loop. It is not like I can't merge, thats not the problem. I thought that you had to "build through" the 2nd track with the 1st track, but the piece that comes after large half loop, is another large half loop. I need a strait piece. So I am not sure if I am not doing it right or what. All I am asking is how do you connect "large half loop" with a flying coaster piece. Can anyone help, or do you even understand what I am trying to explain? Again, I know how to merge.
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Old 07-20-2002, 12:29 AM
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hmmm i dont really understand what ur saying, if you're trying to merge the half loop with a flying track in flying postition up there lol you cant. what you could do is do a barrell roll and then merge that back to flying. i dont really get what ur trying to say, maybe a pic?
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Old 07-23-2002, 10:10 PM
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OH OK!! That is what was confusing me. I just couldn't get how you could do that. So is it possible to make a raven turn or not? I get what you are saying. I thought that there was some way to do that. So after the half loop, do you have to do a barrel roll for it to be able to merge or is there a different way of doing it?
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Old 07-23-2002, 10:59 PM
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just do a barrel roll that comes with all Beema steel twisters in RCT then merge when ever needed afterwards
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