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  #1  
Old 06-28-2004, 02:17 AM
XenonFreak's Avatar
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Rush - The New Generation of Speed

Hey everyone. I'm making a new speed coaster called "Rush". I'm currently in the "support adding" stage and would like to share to the world (or the people who see this thread) what I've gotten done so far. It would be really cool to see some feedback, so could ya give me some suggestons on supports or the ride itself (from what you see below in the pictures)? Some stats from the ride can be found below.

-Vert g's: 3.8
+Vert g's: 5.0
Top Speed: 122 mph
Track Length: 3,000 feet long
Track Highth: 474 feet high
Total Air Time: About 4 to 5 seconds
Total Squish Time (+Vert g's 2.0 and up): About 5 seconds

Some previews of "Rush":
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  #2  
Old 06-28-2004, 06:59 AM
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Don't use predefined supports on track so high, like in the first of three screenshots. And don't solve the problem by just adding more predefined supports. You can also use complex predefs and connect them horizontally with customs.

BTW, are these the final colors?
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Last edited by Erik Leppen; 06-28-2004 at 07:23 AM.
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  #3  
Old 06-28-2004, 07:20 AM
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check the attachment for some explanation.

PS. the suuports of the going-down-section of the track (second screenshot) look strong enough and also quite distinctive.
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  #4  
Old 06-28-2004, 08:53 AM
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Here's an example of the supports mentioned my eric lepen:

Red Dragon

also, be sure when you make these lattice support systems that you don't use the pipe supports, but instead be sure to use the steel beams.
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  #5  
Old 06-28-2004, 08:59 AM
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Ah yes, those pre defined ones are just there cuz I wanted to see how they would look. I will try to use one if the support styles in the pic. I think the hardest one would have to be the final turn. It just seems hard to me...

And no these are not the final colors. I'm not really sure of them yet...
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  #6  
Old 06-28-2004, 09:31 AM
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Well everyone's already said my beef wih this one, but...

ONe truss structures where you use the tubes, the horizontal beams and the "X's" should be one size smaller then the vertical beams. For example vertical beams size 4, horizontal and the "X's" size 3. It give the ride a more realistic look if you do that.
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  #7  
Old 06-28-2004, 11:56 AM
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-3.8 VERT G's! You trying to kill us lol. Seriously, the most on a ride right now is around -1.8. I'd definately try to fix that.
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  #8  
Old 06-28-2004, 01:16 PM
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Quote:
Originally Posted by Alex T
-3.8 VERT G's! You trying to kill us lol. Seriously, the most on a ride right now is around -1.8. I'd definately try to fix that.
Its the feeling of flying >.>;
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  #9  
Old 06-28-2004, 01:31 PM
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Alrighty, I got it down to -2.0 in the front and -2.7 in the back, but unfortunatly I think I have to start over with my supports. 1) They may be a size too big, 2) Its all jumbled up and doesnt look organized at all. I'll give ya another update on what I can do later this evening.
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  #10  
Old 06-28-2004, 03:56 PM
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I'd use some terrain to make it look better since that station looks kinda...odd...
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  #11  
Old 06-28-2004, 04:20 PM
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Quote:
Originally Posted by jumpboyb
I'd use some terrain to make it look better since that station looks kinda...odd...
trust me, If I knew how to make it, I would. But I have no clue how to work that terraformer T_T
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  #12  
Old 06-29-2004, 12:05 AM
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Sorry to burst your bubble, but G's over -2 sustained for anything more than a few seconds (Without a G-suit) causes bleeding in the eyes and exessive bleeding in the brain. Of which when held long enough can cause serious and/or fatal consequences.

SROS at SFNE has some of the most intense airtime around and its only just over -1.2.
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  #13  
Old 06-29-2004, 01:44 AM
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yeah man, theres a limit to how fast coasters can be sometimes.
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  #14  
Old 06-29-2004, 10:11 AM
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Expedition GeForce has a really really brief G pop of -1.7. Just try not to go over -1.5, that's what I do.
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