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#1
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| Rush - The New Generation of Speed
Hey everyone. I'm making a new speed coaster called "Rush". I'm currently in the "support adding" stage and would like to share to the world (or the people who see this thread) what I've gotten done so far. It would be really cool to see some feedback, so could ya give me some suggestons on supports or the ride itself (from what you see below in the pictures)? Some stats from the ride can be found below. -Vert g's: 3.8 +Vert g's: 5.0 Top Speed: 122 mph Track Length: 3,000 feet long Track Highth: 474 feet high Total Air Time: About 4 to 5 seconds Total Squish Time (+Vert g's 2.0 and up): About 5 seconds Some previews of "Rush": |
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#2
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Don't use predefined supports on track so high, like in the first of three screenshots. And don't solve the problem by just adding more predefined supports. You can also use complex predefs and connect them horizontally with customs. BTW, are these the final colors?
__________________ SpeedZone Editor Hi! I am a forum signature virus. Please copy/paste me to your signature to help me spread! Yay!...I got a kilopost! (1,000 posts) Last edited by Erik Leppen; 06-28-2004 at 07:23 AM. |
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#3
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check the attachment for some explanation. PS. the suuports of the going-down-section of the track (second screenshot) look strong enough and also quite distinctive.
__________________ SpeedZone Editor Hi! I am a forum signature virus. Please copy/paste me to your signature to help me spread! Yay!...I got a kilopost! (1,000 posts) |
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#4
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Here's an example of the supports mentioned my eric lepen: Red Dragon also, be sure when you make these lattice support systems that you don't use the pipe supports, but instead be sure to use the steel beams. |
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#5
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Ah yes, those pre defined ones are just there cuz I wanted to see how they would look. I will try to use one if the support styles in the pic. I think the hardest one would have to be the final turn. It just seems hard to me... And no these are not the final colors. I'm not really sure of them yet... |
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#6
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Well everyone's already said my beef wih this one, but... ONe truss structures where you use the tubes, the horizontal beams and the "X's" should be one size smaller then the vertical beams. For example vertical beams size 4, horizontal and the "X's" size 3. It give the ride a more realistic look if you do that. |
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#7
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-3.8 VERT G's! You trying to kill us lol. Seriously, the most on a ride right now is around -1.8. I'd definately try to fix that.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel |
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#8
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#9
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Alrighty, I got it down to -2.0 in the front and -2.7 in the back, but unfortunatly I think I have to start over with my supports. 1) They may be a size too big, 2) Its all jumbled up and doesnt look organized at all. I'll give ya another update on what I can do later this evening.
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#10
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I'd use some terrain to make it look better since that station looks kinda...odd...
__________________ Forste Runner is up for Downloading Check out The Great Escape , a new No Limits track by me |
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#11
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#12
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Sorry to burst your bubble, but G's over -2 sustained for anything more than a few seconds (Without a G-suit) causes bleeding in the eyes and exessive bleeding in the brain. Of which when held long enough can cause serious and/or fatal consequences. SROS at SFNE has some of the most intense airtime around and its only just over -1.2. |
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#13
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yeah man, theres a limit to how fast coasters can be sometimes.
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#14
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Expedition GeForce has a really really brief G pop of -1.7. Just try not to go over -1.5, that's what I do.
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