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  #1  
Old 02-06-2007, 11:08 PM
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Join Date: May 2005
Location: between PHL & MPG
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BARF-Labs proudly present: FVD V.1.1

BARF-Labs ("Buster And Redunzelizer Formula Laboratories") are hereby proud to present you the latest throw ups of our ongoing mathnerdy co-obnoxications:

Creating NoLimits Elements by "Force Vector Design", Version 1.1

We have put more than half a year and literally hundreds of manhours of discussion, programming and testing into this, with eventually releasing the initial 1.0 version to a small group of innocent victims some time ago. Now, with this current release, yet more work has been put into bugsplatting, massive improvelence in accurracy, plus additional confuzzelization by even providing some incomprehensible documentation.

Buster & me have now decided that your lives have become a bit too happy lately! Finding that our ongoing work on these FVDs almost wrecked our own lives, we thought that you as well should get your badly deserved share of hellish brainmelting and suffer...

So, do get your share of pain right here:
http://home.arcor.de/stephan.krautsd..._r_FVD-v11.zip


Included within the above .zip-file there are:
+ FVD-eformulas (commented, available with 6, 12 and 18 'time zones')
+ FVD-eformulas ("-u" types, functioning same as above, but undocumented)
+ FVD-Transition Pool (further transition-functions for use within FVDs)
+ Readable FVD-eformula ("-z06" provided as plain text-file, for overviewing)
+ HTML-README (FVD-documentation, including common troubles and solutions)


ATTENTION PLEASE: With using these FVDs you are on your very own! Since we are simply unable to maintain a couple of different threads on a quite complex topic like this, the ongoing FVD-discussion on coastersims.com will probably be the one and only place in space to get any further information. Sorry, but we are already more than busy with maintaining that one discussion. Also, you also are NOT allwed to redistribute or reupload these on another website. The download link posted above is the ONLY valid at time of this writing. Thank you in advance for understanding.

Questions? There will be many! Do stick to the included html-README! A decent practice on how to handle the Elementary program will certainly be required but will not be provided here.

Do also take a look at Rebekka's FVD-pages: http://www.nolimitsdevcenter.net/p3161 You there will find some charts showing (parts of) the FVD workflow, screenshots depicting various user inputs as well as pointing to some common catches. Since these FVD-charts are "work in progress", please care to revisit Rebekka's NLDC pages again over times!

So, these FVDs are handed out to you "AS IS". Therefor do neither expect any support, nor any examples, nor any spoon feeding with possible input values! You have been warned, now go ahead and have fun! Or at least try to....


Your friendly neighborhood mathnerds,

Buster & redunzelizer
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  #2  
Old 02-06-2007, 11:36 PM
CP Maverick's Avatar
The original Maverick since 99
 
Join Date: May 2001
Location: Cleveland, OH
Age: 27
Posts: 1,113
I think I remember talking to you guys about this earlier last year before my HD went kaplooey. Glad to see something came of it. [And I know kinda how you feel because I was fiddling around with something similar myself, just never got to try it without a computer... but I'm back now.]


Ok going through your readme file I'm actually kinda excited as this is pretty much what I was trying to get to. Now I just gotta get used to your input variables
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Last edited by CP Maverick; 02-07-2007 at 12:03 AM..
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Old 02-10-2007, 08:15 AM
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Join Date: May 2005
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For all the peeps probably woondering what this FVD stuff is all about, I've put up some el'cheapo Eurofighter test ride. Please take note thet this entire ride, from the top of the lift up to including the MCBR has been created out of one single FVD eformula (using the -z18 variant)

That's what it looks like, plain and simple:
http://www.nolimitsdevcenter.net/i25686
http://www.nolimitsdevcenter.net/i25687

To see what can be done with FVDs, just ride that one:
http://home.arcor.de/stephan.krautsd...Xmple_Ride.zip

get lifted, dropped and eurofighted...
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Old 02-10-2007, 03:05 PM
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Join Date: May 2001
Location: Cleveland, OH
Age: 27
Posts: 1,113
Now that's the kind of stuff I like to see. I just got Buster's "Skater" track yesterday. I am curious though, how much time/G/transition tweaking you have to do to end up with something like that. These certainly aren't as straight forward as formulas in the past, as I have found myself tweaking times and forces and transition formulas numerous times for simple elements.

For anyone that is still confused about these, think of it this way. You tell it what forces you want on the rider for how long, and it creates the track around that.
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