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#1
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| Jackal Jackal This is my Intamin Jr Hyper entry to the "Elementary Contest." All but 10ft of straight, flat, "connect" track was made in Elementary using a "straight" formula, the ever-useful HSAK wizard, and the fairly new FVD formulas. The entire layout from the top of the lift to the start of the brakes was created with 4 FVD sections. Trackwork is nowhere near perfect as I'm still getting a feel for the FVDs. Also, this is my first stab at fully custom supports. All the support nodes and the track connecter flanges were hand-placed. I left out the mid-tube flanges on purpose to save on framerate. Take note that there are NO brake fins anywhere on this ride. It passes e-stop perfectly using "LIM" brakes and "friction wheels." Questions, comments, criticisms all welcome! Enjoy! Last edited by CP Maverick; 07-29-2007 at 02:51 AM. |
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#2
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It's suffering a lot from these alltoo long segment lenghts. All the banking transitions are slightly wobbling throughout, since there simply are too few vertices to accurately cover the rotational changes. Try to re-AHG it with like 1.5m and see/compare for yourself...
__________________ Limits? NoLimits! |
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#3
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^ Yeah, I kinda figured something like that might happen. I also need to work on my transition timing too. Using ~1 second zones for quintics leads to pretty fast snaps. I haven't uploaded it to CS yet as it's not quite perfect enough for them.... or me. I never really thought of that track length divided by # segments thing... I'll have to try that [I also AHGed the 4 sections seperately duh...]
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#4
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Posting this here as I was denied posting it under the file itself. Quote:
Quote:
And Emann, it's a junior hyper, and it has spots of more than -0.5 G's which would, if you were riding, feel like "ejector" air. I'm also not sure what "pumps" you're referring to as the whole coaster is essentially made of 4 elements. I will admit to "dragging" it out to get to the length requirement, but that was simply the helix at the end. The pacing is about how quick it goes from one element to the next and, quite honestly, couldn't have been a whole lot quicker without causing G-spikes. I'm sorry you didn't like it. I just hope your scores weren't excessively low based on the fact I rated your coasters less than perfect. (coasterman1234... you almost admitted to doing that by saying "i didnt do that"... so... lets hope thats not the reason) Last edited by CP Maverick; 08-03-2007 at 04:51 AM. |
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#5
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No, actually, just as I said, I did not rate harsher just because its a contest entry, or because you gave my coaster a lower score (it doesn't matter anyways, it's the judges vote that counts). I put the -Note- at the bottom to clarify, since, from what I've seen in other contests, people get very defensive about their designs, if they aren't given a very high or perfect score. I don't expect perfect scores, which is why I put most of my coasters on CS to see what ratings they really get. I've always understood tunnel testing (attached pictures) to be where you put tunnels on both segments of the area being tested, then go to the simulator, and check to see if both tunnels collide. That's what I do on my designs, and that's what I did on this one. I did see that, without the top section of track having a tunnel, it clears it, but I've always used the top and bottom tunnel testing. If I am doing this wrong, I do apologize and will change the score, but that's what I've always understood it to be.
__________________ Boycott Carowinds 2009! |
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#6
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#7
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Quote:
Edit: I was not intending this to be a complaint about a 7... I just think the comment should be fixed as well. Sorry. Last edited by CP Maverick; 08-04-2007 at 03:46 PM. |
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#8
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Frankly, I think how I rated his coaster really doesn't concern you. Don't say that I was just overly picky on your coaster, because I am on everyone's. Also, I wasn't biased towards you, as stated in my comment I pointed out the problems I found and gave it a fitted rating; You are really making a bigger deal out of this then you need to. Thats all I have to say, and all I need to.
Last edited by Emann; 08-04-2007 at 04:33 PM. |
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#9
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I'm not making a big deal out of it. I'm correcting an error. There are no tunnel failures on this ride and thus being down-rated for such is unwarranted. If you want me to comment on your rating I will. Such that my supports were "overdone" and need to be "further apart" and "thicker tubes"... Which, if you knew about the properties of steel in compression, you would know that there was nothing structurally wrong with the spacing and size of my supports. Also, you term "ejector" air as being non-existant when there are at least 5 moments when you would feel such forces. How could you downrate my coaster for having 7 moments of -0.2 to -0.7 Gs when yours has -1.7 which would be totally unacceptable by any standards? Heck, -1.0 Gs is a LOT and you seem to aim past that. Ignorant ratings are an annoyance and make the poster seem biased and/or arrogant.
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#10
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__________________ Boycott Carowinds 2009! |
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#11
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Thanks coasterman. It reads a whole lot better now. |
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#12
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don't listen to 'em the dunderheads! this coaster took a long time to make and to have someone put it down really really kills Such as (not mentioning ANY names) cough cough EMANN! Keep up the good coasters I'll keep trying to make them Have you ever noticed the longer you work on a coaster the more downloads it gets I mean i worked a week on that Spitzer coaster and got 36 downloads (not bad) but i worked a day on one coaster and got like 17 downloads so i think i'll work longer on them |
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#13
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I really enjoyed it, especially the weaving areas, it must have taken quite a while to get it smooth. The supports were very realistic too.
__________________ o hai. i herd u liek mudkipz? |
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#14
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Thanks guys My next project is going to be my first with 3ds. I'm also drawing up plans for a 160ft out & back wooden coaster.Feel free to leave comments and/or ratings on the coaster page. Last edited by CP Maverick; 08-08-2007 at 02:34 PM. |
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