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  #1  
Old 02-09-2006, 06:35 PM
epijlh's Avatar
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Cool My Coasters

WUZZUP? since I can't find any where besides coastersims to post my creations, I'm going to post them here(hopefully). scroll through this thread and feel free to download any of my coasters, and also post any comment's you may have. Thanks!!


My first coaster is Dream Catcher. I made the turns rough to try to keep that wooden feel. I also took a lot of time to design the landscape. If possible, ride it in the dusk setting because if you don't, the colors of the track get messed up.

coming soon(as soon as I get some relpies): El Serpentear Verde Interminable
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File Type: zip Dream Catcher_epijlh.zip (96.9 KB, 79 views)
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Last edited by epijlh; 02-09-2006 at 08:03 PM.
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  #2  
Old 02-10-2006, 06:42 PM
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awesome, i recently got SM.
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  #3  
Old 02-12-2006, 10:13 PM
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Cool

hey guys, er, I mean apsterling, I am alomost finished with El Serpentear Verde Interminable. All I have do do is add supports. The pictures are pretty much all that I have done support wise, but the track IS finished, and I'll post pics of it soon.
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  #4  
Old 02-12-2006, 10:17 PM
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cool
nice rides. i really suck at NL and SM
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  #5  
Old 02-12-2006, 10:26 PM
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Cool

Quote:
Originally Posted by apsterling
cool
Quote:
Originally Posted by apsterling
nice rides. i really suck at NL and SM
no, no you don't. it's just that on sm it's impossible to get turns and transitions smooth, and nolimits doesn't have a 3-d mode for constructing the coaster which can suck because you may have no idea what the coaster looks like.
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  #6  
Old 02-12-2006, 10:42 PM
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Looks good. Very steep lift and drop.
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  #7  
Old 02-12-2006, 10:48 PM
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thanks. i tried to make a mini coaster, so i had to make a steep lift.
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  #8  
Old 02-15-2006, 10:28 PM
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Cool

Pics of the finished unsupported track. Because the previous supports got really messed up every time I would add a free joint, so I deleted them and started from scratch. Tell me what you think!!!!
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  #9  
Old 02-16-2006, 01:47 PM
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The zero G-roll thing is cool. As is the rest of the coaster, but the roll in particular.
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  #10  
Old 02-16-2006, 06:08 PM
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i stink really bad at SM compared to you!
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  #11  
Old 02-16-2006, 06:12 PM
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I suck at SM. I downloaded the demo and I couldn't even make a straight lift.
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  #12  
Old 02-16-2006, 10:01 PM
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Cool

Quote:
Originally Posted by VekomahangNbang
I suck at SM. I downloaded the demo and I couldn't even make a straight lift.
Try using a side view for making hills and the view from the top to make turns. It's easiest that way.
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  #13  
Old 02-16-2006, 11:26 PM
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I have to get this game. I keep restarting my computer so I can play the demo. I've gotten really good, but now that I have RCT3, I don't want to delete my files. And, needless to say(but I'll say it anyway)None of my SM files are saved.

Sm owns NL
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  #14  
Old 02-18-2006, 11:30 PM
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Cool El Serpentear Verde Interminable!!

After days of work, I present to you all the one and only El Serpentear Verde Interminable!!! This coaster is very smooth, and almost comes to a complete stop on 3 inversions to really get the blood flowing!!!! Pleas tell me what you think. If possible just ignore the supports because they suck as a result of my little know-how on custom supports. Tomorrow I will annouce my next project.
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Attached Files
File Type: zip El Serpentear Verde Interminable.zip (21.3 KB, 61 views)
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  #15  
Old 02-19-2006, 06:38 PM
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Cool Project #3

My new project will be a flyer. It will have some elements never before seen in the world of coasters. It will have yellowish rails, silver ties, supports along with a purple spine. It shall be known as Experiment #5, or E5.


Rails
Ties
Spine
Supports
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Last edited by epijlh; 02-19-2006 at 10:58 PM.
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  #16  
Old 02-22-2006, 10:40 PM
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Cool

sorry for the triple post but here are some updates. Please tell me what you think!!!!
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  #17  
Old 02-22-2006, 11:19 PM
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Quote:
Originally Posted by VekomahangNbang
I suck at SM. I downloaded the demo and I couldn't even make a straight lift.
Yah, I tried it like a year ago and I didn't get it. Maybe some time will help, but I like NL better.
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  #18  
Old 02-26-2006, 12:12 AM
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Cool E5

Here it is, the flyert known as E5. Please download and post any comments that you may have, good or bad!

unzipped file belongs here: C:\Program Files\Scream Machines\Parks
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File Type: zip E5.zip (15.2 KB, 39 views)
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  #19  
Old 02-27-2006, 12:01 AM
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fun. i love flying
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  #20  
Old 03-08-2006, 09:08 PM
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Cool Monster!!!!!!!!!

I started on this a while back, and here it is, all done. Consider it a
"contribution" to Tn for putting up with me for a whole year. Monster is a highspeed woodie. It is roughly 180-190 ft tall. it is pretty smooth, with only a few quick transitions. Enjoy!!!!

(oh, and by the way, there are a couple of places where you do a faceplant int a support beams because I couldn't move them.)
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File Type: zip Monster.zip (155.5 KB, 39 views)
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  #21  
Old 04-15-2006, 11:29 PM
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Cool dive loop thing

here is a truly perfect uhhh.....well, basially a modified dive loop. no red and very few yellow g's, adn zero g's are experienced during the midpoint. be sure to use it in one of your designs!! I will gladly make an inversion for you (in other words, i take requests). if you do put this in your design, ideal entry speed is 55-65 mph.
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File Type: zip roll.zip (453 Bytes, 33 views)
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Last edited by epijlh; 04-16-2006 at 12:30 AM.
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  #22  
Old 05-20-2006, 03:49 PM
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Cool Electro

This is Eltctro, a giant among drawfs. At only 89 feet tall, it packs a pretty good punch. 4.4 g's at the max, and a top speed of 51 Mph
and a track length of 3,149 feet. enjoy!!! it is pretty smooth forbeing a saturday morning coaster.



(sorry for the yellow type)
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Last edited by epijlh; 05-20-2006 at 04:07 PM.
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  #23  
Old 05-20-2006, 04:25 PM
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Wow you're really good at all of this man! Seriously, like Electro also very nice and compact and twisted.
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  #24  
Old 05-20-2006, 08:23 PM
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It was a nicely designed coaster, with a great layout and forces that were very reasonable, but some of the transitions were a little rough. Overall it was a good ride.
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  #25  
Old 05-20-2006, 08:25 PM
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Cool

Thanks. It was just something I threw together this morning for the heck of it. i didn't realize anybody would actually like it.

To all: the "warping" on the last turnaround was intended.
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  #26  
Old 05-20-2006, 09:59 PM
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How do you get the file and unzip it from the thread? I had to do it from Coastersims, and it took me forever to load the page, so I'm just curious so I can save time in the future.
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  #27  
Old 06-07-2006, 12:22 PM
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Cool

I'm starting a recreration...what could it be? well I don't know, so we'll have to wait and see. You can expect a rough copy at the end of june.
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  #28  
Old 06-20-2006, 07:34 PM
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Thunderbolt

I present to you... Thunderbolt at Kennywood. This is just a rough copy and I am plannig to make revisions to it before I post it on CoasterSims or WWS. please point out any little thing wrong. I know it is too long, but that is because the helix is a tad too big, and I will fix that later. After the MCBR, the track goes right through the roof. in rwal life, that section of the roof is flat so it would be fine. Also, the spacing on the inside of the helix is off becase the station boards from the wrong side, and in real life the station is smaller. I will add the opening to walk through, but not until i am totally satisfied with the trackwork. Well, rip it apart and tell me anthing wrong that I missed!
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File Type: zip Thunderbolt@KW v1.0.zip (50.0 KB, 23 views)
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