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  #1  
Old 06-02-2002, 12:34 AM
Alex T's Avatar
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The Great Grandma Garnisher

Here's a ride created by topgun and me. I did the second half of the ride along w/ the supports and he did the first half of this sitdown beema. I'll be posting screen shots tomorrow. Tell us what you think.

EDIT:I just realised that the ride stops on the lift hill. All you have to do is change the station settings and it'll be fine.
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"Cedar Point has a wide variety of wooden coasters" - Discovery Channel

Last edited by Alex T; 06-02-2002 at 12:46 AM.
  #2  
Old 06-02-2002, 11:30 AM
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Here's 3 screen shots.
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  #3  
Old 06-02-2002, 11:39 AM
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Here's the second.
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  #4  
Old 06-02-2002, 11:40 AM
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And the last screen shot.
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  #5  
Old 06-02-2002, 06:14 PM
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This ride started out nice and smooth, then I got decapitated and was jerked around and the last zero-G roll was. . .eewww. Sorry. . .bu all your other rides were much better. 60/100
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  #6  
Old 06-02-2002, 07:35 PM
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You don't get decapitated, well at least the train wouldn't. I go by the train not if there was a person on the ride. Also, where'd you get jerked around, I didn't notice this?
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  #7  
Old 06-02-2002, 07:45 PM
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Just to clarify:
I designed it up until the first corkscrew. The big forst inversion is called an egg inversion adn is designed specifically for hang time, which it provides a lot of. I think atrace did a good job with the end, and i noticed no jerks.
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  #8  
Old 06-02-2002, 07:46 PM
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If you are in the left seat, track runs right through you.

It is jerky near the end.
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  #9  
Old 06-02-2002, 08:02 PM
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Quote:
Originally posted by abg1788
If you are in the left seat, track runs right through you.

It is jerky near the end.
Which part of the ride does it turn through you? Are you talking about when it goes back through the "Egg inversion" lol great name?
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  #10  
Old 06-02-2002, 08:11 PM
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I'm not sure which part. Just ride it in the left seat. Ouch!

EDIT: : : yeah itis when you o back through the "egg inversion." I did something sort of like that in back to the Future 3 but it was a little bit different and I called it a "Time Warp."
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Last edited by abg1788; 06-02-2002 at 08:15 PM.
  #11  
Old 06-03-2002, 01:15 AM
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That was OK. Not as much jerkyness as everyone else said. Yeah, you would get hit in the left seat.
  #12  
Old 06-03-2002, 04:05 PM
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Join Date: May 2001
Location: Sunny Tampa, FL
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Cool Review

Quote:
Originally posted by Atrace
I go by the train not if there was a person on the ride.
Never design a coaster by the motto above! You'll only discredit the realism of the simulation!

Top Gun77:

Your part was alright. I really digged the drop, the flying turn, and that jive egg loop. I know you tried to insert hand made inversions, but there is a reason Ole put in a element bank. The corkscrew you did seemed very clunky. Did you try to modify the pre-made corkscrew?

((( 80/100 B- )))

Atrace:

Your part was pretty rough, in all honesty. The banking needs to be smoothed out, though I did appreciate not being at a 90 degree, or even 45 degree, tilt on every single turn. A lot of designers use under-banking and the forces it creates to an advantage, like you did. Watch your supports. We all love custon supports, but not every support needs two legs, you just don't see that in the real world. Also, please try not to support the tops of inversions because, again, you loose realism.

((( 65/100 F )))

Overall:

An interesting collaboration which I enjoyed experiencing.

((( 73/100 C )))
  #13  
Old 06-03-2002, 10:44 PM
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About the supports, if you look at B&M's I'm pretty sure that every support has 2 legs, if you can find a pic where there isn't one, I'll change the way I do my supports. Also, take a look at this pic. The top of the inversion is supported, so I don't really think it's that big of deal. Also, I have yet to figure out what is so rough about this ride. TG and I can't find it. It seems ok to me.
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  #14  
Old 06-03-2002, 10:45 PM
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Re: Review

Quote:
Originally posted by Ben Clarendon


Top Gun77:

Your part was alright. I really digged the drop, the flying turn, and that jive egg loop. I know you tried to insert hand made inversions, but there is a reason Ole put in a element bank. The corkscrew you did seemed very clunky. Did you try to modify the pre-made corkscrew?

((( 80/100 B- )))

i didn't make any corkscrews on that coaster...my part ended after that wierd dive roll thingy (the 3rd inversion) And yeah, i did know that you get killedn on the egg roll but i was too lazy to fix it ive lost pateince with the game recently which is why i only made half of that ride. I alos think atrace did a good job finishign it..i noticed no jerks, just speed loss which is my fault i shoulda made the lift bigger.
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Last edited by TopGun77; 06-03-2002 at 10:51 PM.
  #15  
Old 06-03-2002, 11:46 PM
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Support

Quote:
Originally posted by Atrace
About the supports, if you look at B&M's I'm pretty sure that every support has 2 legs, if you can find a pic where there isn't one, I'll change the way I do my supports.
I'm gonna clarify my critique on item at a time.

This is a pretty crummy example, but look at this picture of G. Scorcher and examine the supports. Almost every support that has two legs has one leg straight down or nearly straight down. This supports the weight of the track and the periods of extra weight as the train crosses the support. The only time a second support is used is in moments of banking above about 5 degrees; these support are angled to either push against the trains lateral g's as it takes on the banking, or to help pull on track as the train exerts the same g's. There are also times when two legs are used when one leg couldn't work due to height or interference below the track (like Scorcher's drop and loop). If you use two legs, try to have justification about why you did. All those two legged supports you used on straightaways near the ground are, in my opinion, not needed and kinda ugly.
  #16  
Old 06-03-2002, 11:47 PM
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Supports

Quote:
Originally posted by Atrace
About the supports, if you look at B&M's I'm pretty sure that every support has 2 legs, if you can find a pic where there isn't one, I'll change the way I do my supports.
I'm gonna clarify my critique on item at a time.

This is a pretty crummy example, but look at this picture of G. Scorcher and examine the supports. Almost every support that has two legs has one leg straight down or nearly straight down. This supports the weight of the track and the periods of extra weight as the train crosses the support. The only time a second support is used is in moments of banking above about 5 degrees; these support are angled to either push against the trains lateral g's as it takes on the banking, or to help pull on track as the train exerts the same g's. There are also times when two legs are used when one leg couldn't work due to height or interference below the track (like Scorcher's drop and loop). If you use two legs, try to have justification about why you did. All those two legged supports you used on straightaways near the ground are, in my opinion, not needed and kinda ugly.
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  #17  
Old 06-03-2002, 11:54 PM
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Top of Inversion Support

You picture was of a flying coaster, which switches from a sit-down twister style to an inverted style many times, so support along the entire track is necessary. Examine the photo below of Kumba's first loop. This is what I hold as the ideal of inversion support, simple and elegant. The only time top of inversion support would be necessary for a sit down coaster is when lateral forces are involved, such as in a cobra roll (see photo in next post), and even then, B&M usually never decide to use the upside-down "U" style of support usually meant for inverted coasters.
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  #18  
Old 06-04-2002, 12:02 AM
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Cool and finally... a Statement on Roughness

Those last two posts, and what follows, are purely my opinion, take it as you will.

I define "rough" as changing banking, slope, or turn radius too quickly, but these factors may be acceptable to you. I feel that steel mega coasters are meant to be acrobatic and give you that sensation of flight and speed with as little pain as possible. The best advice I can give you about spotting roughness is to watch the horizon during your ride, if it moves real quickly, chances are, you've got a "rough" spot.

I've attached one last photo of Kumba showing real top of inversion support for sit-down twisters.

Thanks for your time!
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  #19  
Old 06-04-2002, 10:15 AM
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Ben, thanks for clarifing that. On my next ride I'll be sure to change the supports around and go by what you told me. Also, thanks for the tip on the roughness part and I'll try not to make such rapid changes in direction. Thanks for all of the pics and the info.
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