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#1
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| Krypton, B&M hyper, SMOOTH
here is my second coaster, this one is much smoother and better paced than my other, tell me what u think!!
__________________ yeah, my great aunt has a beard oops sorry......wrong IM... |
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#2
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here is a picture of the head chopper
__________________ yeah, my great aunt has a beard oops sorry......wrong IM... |
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#3
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adthe beutiful fan turn ending, but it has supports now
__________________ yeah, my great aunt has a beard oops sorry......wrong IM... |
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#4
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For your second nolimits coaster, that was good. But for a NoLimits coaster in general, it was terrible. There are 2 points on the ride where riders would lose either their head, or at least a body part. G-Forces went as high as 7, and the lateral g-forces were out of control too. There were bad transitions, odd pacing, and the supports werent very realistic. I dont want to discourage you because you are doing MUCH better than I was when I first started using NoLimits. Practice makes perfect. |
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#5
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Hmmm... This is pretty good for a beginner. The pacing isn't too bad. It's also pretty smooth for your second coaster in NL, although it could be smoother. Problems: The g-forces got too high in spots, both vertical and lateral. Also, those buildings you did with the supports are interesting, BUT the one before the lift would probably take the heads off all the peeps on the ride ![]() Keep trying, the NL editor is hard to get used to at first, but when you get good at it there really are almost no limits to what you can do...
__________________ -Tycoon (aRollerCoasterGuy at Coastersims) My newest NL creation: Thunder Dragon Last edited by Tycoon; 08-02-2002 at 03:19 PM. |
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#6
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Yeah, the G's are what really hurt this ride. Also, the supporting on the lift and other areas was a bit unrealistic. As what the others said, keep trying.
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#7
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Welcome to NoLimits! as a parkmaker you have went for theming... and the do look sense. There are some problems: 1. People's heads are literally chopped off in the little tunnel before the lift starts 2. Too much positive G's (your pulloff curve has to be much bigger, sudden 6-7 G's are very bad to the human bodies!) 3. Jerky spots in some places. Anyway, it's about 4 times smoother than your previous coaster! Keep up your good work Alien@SixFlags!
__________________ Number of different coaster I ride per manufacturer: Vekoma=4 Arrow=4 Intamin=1 Togo=1 B&M=3 Zampela=1 Giovanola=0 Mack=1 Morgan=0 PTC=2 CCI=0 WED=2 |
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