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#1
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| Phobia-280 ft tall beema hyper
Here it is-my beema hyper, phobia. It's an out and back with a ton of airtime. Also features a crappy texture. I know the supports are ugly on the overbanked turn, sorry, but that was the only way I felt I could support it properly, since it was against the edge. Also, it gives great headchoppers the way it is. |
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#2
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Screenshot
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#3
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Not bad. Pretty good actually. A few jerks here and there but mostly smooth. Good airtime. I give it a 85/100. Not your best work though. And yes the supports look ugly. I'm not sure if that would support it properly because there are no supports under the track. If you want I can show you a way that is easier, supports the track properly, and isn't as ugly. But if you do want me to show you I probably won't be able to post it today. I'm gonna be gone all day.
__________________ Lets save us all some time and assume that I know everything. Birthdays are like boogers. The more you have, the harder it is to breath. |
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#4
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I'd be interested in seeing it, but will it work if the track is all the way up against the edge of the map? that was my dilema here, and that was the best I could do to solve it.
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#5
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Pretty good, but I think I like your wooden coasters better. This had some good airtime and mostly good pacing. The g's spiked a few times, not high enough to be lethal, but it got into the red as many as 5 times on some occasions. The helix at the end is also pretty rough. Aside from that, it's a nice coaster!
__________________ -Tycoon (aRollerCoasterGuy at Coastersims) My newest NL creation: Thunder Dragon |
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#6
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Thanx. Yeah, that helix was horrible-I just scaled down the one from Telltale Heart, which was horrible in the first place. I've got a new slanted helix I've saved for future creations. How do you have your g force configs set? I reccomend raising the red g force amount significantly, there's tons of coasters, mostly schwarzkopf, that will go into the red tons with the prefab config. settings-use tia's env. editor to change it. I do prefer my woodies, and that's what I'm going back to with my next coaster. I just wanted people with slow machines to be able to see my work at more than 3fps. Thanx for the review, and be on the lookout for Sepulcher-it'll be my most ambitios woodie ever, and when it's finished, it's gonna ROCK!!!!
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#7
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Yeah I know it was at the edge of the map. So I moved it about 5 feet away from it. So I did change the track a little bit and I dont know how it rides in the editor. I only know how the original is. Ok. Here it is. See how you like it. The other supports were pretty cool but I'm pretty sure they weren't practicle. You need to stop puttin your overbanks at the edge of the map.lol All I did was put 3 free nodes for every track node. One connects to the track and 2 connect to footers. Take a look.....EDIT: I guess I should of ridden it in the editor before I posted it. On two of the supports the stabilizer beam(or whatever you call it, the beam that goes diagona) is too close to the rails. So I'll fix that reall quick. I'll let you know when it's fixed. ![]() EDIT EDIT: OK. It's fixed now. I don't think the up-stop wheel will be takin' off anymore.
__________________ Lets save us all some time and assume that I know everything. Birthdays are like boogers. The more you have, the harder it is to breath. Last edited by TITANium Alloy-old; 08-04-2002 at 08:32 PM. |
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#8
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Cool, I never thought of modifying the track, It wasn't originally that far over, but I had to make it that way because of g's... I see how you did it, and that is far more practical-from now on I'll try to give myself a bit more room. Thanx.
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