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#1
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| Boom Shakalaca-Intamin Oververtical drop megalooper
Boom Shakalaca!!! Featuring: 268 ft high 6808 ft of track 9 inversions (vertical loop, cobra roll, sea serpent, corkscrew, giant heartline roll, 2 heartline rolls) Over-vertical drop airtime hill and 2 helixes Enjoy!!!! ![]() EDIT: Updated with custom supports on last post.
__________________ T-Unit Last edited by Knoxville; 09-07-2002 at 05:36 PM. |
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#2
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Boom Shakalaca! Screenshots
__________________ T-Unit |
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#3
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Well that was a cool ride. I really liked all of the elements and everything. Very smooth. Nice job. There were two things that I didn't really like though. One is that it would have been better if it would have had some custom supports. That would have made the ride better. Also, the train stops on the lift hill. To fix this, just add a dummy block somewhere and that should do it. Overall, nice job.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel |
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#4
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I'm not the best with custom supports, but I guess I could give it a try. If I make some good custom supports I'll post an updated version. Thanks for the compliments!
__________________ T-Unit |
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#5
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Unfortuately, my review isn't so positive.... Since there were so many flaws on this one, I'm going to forgo giving you a number rating, because I don't want to frustrate you. I'll start with what was very good, however-the smoothness. I know you used mostly Buster's elements, but many people arent smart enough to do that. Now to the bad. The first problem was with that first drop. It was way too sharp. -3.3 g's=red out territory. Next problem-Supports. Far too spindly. Coasters this big require custom supports, there's no way supports that small would support it. The lack of custom supports also brings another problem-the percieved speed is very low. This is partially because of the extremely wide radius of the elements, and partially because the supports gave nothing to compare the speed to. Also, the elements were far too large, and gave way too few G's. There was no real intensity- despite the fact there were really no transitions per se, the ends of the elements acted as very long and slow transitions. Finally, that helix resulted in a weak finale. The ending is the most important part to make intense, and IMO, a weak ending is an unforgiveable sin. Think of it like this-at a fireworks show, do they shoot off everything at once? No, they save it for the end, and give an ending that will take your breath away. Try to do the same with your coasters. phew. I hope I helped you out. |
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#6
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The custom supports are done! I didn't totally custom support it, but I added the supports to most of the big elements and first drop. Also, RCT Loser, the first drop only pulls -1.5 g's. You probably checked the g's on the 1st ride, the 1st train to go after you load the editor doesnt give accurate g's on any ride. I hope the supports look good.
__________________ T-Unit |
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#7
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Well, I liked the new supports, they definately helped the ride now. BTW, I just realised all of the different elements we have in the buster pack lol. I'll have to start using those (at least on barrel roles since I can't make those)
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel |
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#8
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The supports helped, but you need more on the loops and half loops. As for the first drop, ride it in the back seat. It hits -3.5 G's if you do.
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