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  #1  
Old 05-04-2004, 10:06 PM
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May Contest Questions

This is for questions on the May Contest

Do you HAVE to make interlocking corkscrews? Can't they just be one after another?
  #2  
Old 05-04-2004, 10:24 PM
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Another question. when the rules say no stopping on the track, what if you have a brake segment right before the station. can it stop there? (because i don't think its possible to make it not.)
  #3  
Old 05-05-2004, 08:18 AM
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It means to do that. It's not hard at all to do that. Mess around with the timing in the station and it will work. Lots of rides got DQed in the last one because they stopped on the block before the station.

As for the interlocking corkscrews, I'm not all that sure.
  #4  
Old 05-05-2004, 05:48 PM
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Along with the corkscrew question, I need to know exactly what is stacking?
  #5  
Old 05-05-2004, 11:47 PM
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Ok. Sorry, haven't been on the last couple of days. The corkscrews do not have to be interlocking, just have 2 corkscrews. Stacking is when a train stops in front of the station. This will get you dq'd. Since nothing can go wrong, since it is a sim, the ride should run continuously So the ride should come to the break before the station, break a little, then roll into the station, b/c the other train will be on the lift and one will be on the track. Just mess with the timing in the station and set up the blocking well so that stacking doesn't happen. No stopping means no stacking on breaks, no stopping on the track, and no stopping in the breaks.
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  #6  
Old 05-06-2004, 02:26 AM
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More questions about the May contest:

Does a double loop (side-by-side) count as a loop and a diving loop?
Are MORE than 7 inversions allowed?
One rule states No transports...does this include friction wheels on an MCBR?
  #7  
Old 05-06-2004, 05:33 AM
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I also have a few questions on the May contest:

1. Is it allowed to just include a predefined element for some of the inversions? Does this affect the score of the track?

2. Just what Simbiant said also: is it allowed to let the dive loop, for example, be part of a pretzel loop or heartline roll?

3. The General Rules say one of the judging criteria is "how fun the ride is". How is this determined? Can you give an example of a ride that is "fun" and a ride that isn't?

4. Why don't the corkscrews have to be interlocking? That's in the rules!
  #8  
Old 05-06-2004, 08:36 AM
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Simbiant:
1. I don't think so, because a Dive loop involves a twist. In this picture, the picture of the inversion after the loop is a Dive loop. You must have one of these. I'm not quite sure I understood your question though.

2. No. 7. The point is to make a bunch of realistic rides, and mimick B&M.

3. Transport segments are the segments that are yellow. I'm not sure about the wheels on brakes thing, but I think that you could use them.

Erik Leppen
1. I think you could. Corkscrews are hard lol. Try not to use them though, it willl help with your skills immensely. Point docking for that would depend on the situation. If I say the ENTIRE track was elemented, that would not look very good to me.

2. It does say you can only have a loop, dive loop, zero g roll, cobra roll, and 2 corkscrews, so making a pretzel would get you disqualified.

3. All I can say is to make you ride exciting. Remember, you don't HAVE to make the inversions in order. You can use tunnels, headchoppers, and all sorts of good stuff. If you're stuck, make sure it's fast. Try to not have any negative G's in your inversions. Keep a good speed thru the WHOLE ride. Get creative with supports. I've made fake queue lines with supports, and a whole lot of other things can be easily created with them. Sorry no terrain or 3DS my mistake.

4. Alex T made the rules, he said they don't have to be interlocking, so they don't have to be interlocking.

Last edited by coasterkidmwm; 05-06-2004 at 01:51 PM.
  #9  
Old 05-06-2004, 09:05 AM
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wait a minute, the rules clearly say you CAN'T use 3DS or terrain. i'm confused.
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Old 05-06-2004, 01:50 PM
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Crud, I misread that. Editing now.
  #11  
Old 05-06-2004, 07:30 PM
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Alright, the dive loop must be a dive loop, it can't be part of a multi inverting element, it must be a stand alone dive loop. You must use 7 inversions, and only 7 inversions, no more, no less, and you must use the ones listed. I changed the corkscrews to just having two corkscrews, but you can still have interlocking if you choose to. You may have wheels on your breaks, although, I would highly recommend not putting them on your MCBR if you use one, as points will be deducted, you just can't use the yellow piece of track that says "transport segment." You may use pre-built elements, although I'd suggest attempting them on your own, as it will help in the long run. The fun of the ride can be decided on pacing, layout, creative use of the elements, realism, headchoppers, and, when the rules allow, terrain and 3d objects. Finally, I'd like to let everyone know that CoasterkidMWM will be a judge in this month's contest, and possibly for the rest of the contests. I think I answered all of the questions, and sorry for the confusion as far as the corkscrews goes. Everything should be cleared up now.
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  #12  
Old 05-07-2004, 01:01 AM
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Well having read all that and tried several times to build something that follows these rules, I'll pass on this one, I couldn't tell a B&M coaster from any other coaster to begin with, I've never looked to see who built any of the coasters I've ever ridden (and being in central Florida, I get to ride a few). I'll leave this contest to the experts who have clues. I'll watch for the month when the contest is about woodies.
  #13  
Old 05-07-2004, 07:50 AM
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Alright, I am going to try and enter in this contest. I have already started and had no clue that you could have a MCBR. I mis-read and though the the trains cannot stop anywhere on the track at all. Even on the break runs. But now that I think about it, doesn't the train have to stop in the station?
  #14  
Old 05-07-2004, 09:22 AM
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i think next month's contest should be to make a noncontinuous circuit coaster if v 1.5 of nolimits is ready by then.

Check out the list of b&m floorless coasters at rcdb.com. it has some good pictures that might help if you need to know what to do.

Last edited by Zach; 05-07-2004 at 08:05 PM.
  #15  
Old 05-07-2004, 04:11 PM
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I abso-freakin-lutely agree.

Although im not as excited as my exclamation may suggest. Wait a minute, this is May contest questions:
Do cartextures and storylines get extra points?
  #16  
Old 05-07-2004, 06:53 PM
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bk2004, well, yeah it does have to stop in the station haha. You can have breaks, you just can't come to a complete stop on them. Simbiant, all you have to do is build a ride like Hulk or Kumba (since you live in central florida). Those were both made by B&M, only they use a different type of train, but that doesn't make a big difference as far as layout goes. Also, just look at RCDB as mentioned above, they've got lots of good pics. Cartextures and storylines probably won't get any extra points, although, if it's a close race between two people, that could possibly help. Cartextures are just there for looks.
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  #17  
Old 05-07-2004, 07:02 PM
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Yeah, I was thinking like, what!! And I will need some help with the trains and timing them so they will no stack up.
  #18  
Old 05-07-2004, 08:32 PM
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Quote:
Originally Posted by ejatwd
Check out the list of b&m floorless coasters at rcdb.com. it has some good pictures that might help if you need to know what to do.
Superman / la Atracción de Acero, both Medusas, and Scream, go by these guidelines. Kraken is a similar one but has 2 loops and 1 corkscrew. The Medusa at Marine world actually has a sea serpent instead of a cobra roll, but you all probably know that.

That may help some people.

Last edited by meowcoaster1; 05-07-2004 at 09:30 PM.
  #19  
Old 05-08-2004, 03:05 PM
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another question: are the g's going to be checked in the back seat also? b/c often they are higher there.
  #20  
Old 05-08-2004, 04:00 PM
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G's will be checked in the front, back, and the middle.
  #21  
Old 05-08-2004, 06:15 PM
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Are all coasters graded with the default environment, or will there be extra points if we have a prefered one?
  #22  
Old 05-08-2004, 06:17 PM
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I don't understand what a "dive loop" is...

If my guess is correct, it starts as a loop, goes to 180/upside down at the top, then as it exits the peak the track goes back to 0 degrees and angles away from the peak and down instead of back under it (if that description makes sense). If I'm wrong, please try to describe what a dive loop is.
Thanks.
  #23  
Old 05-08-2004, 06:25 PM
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http://www.rcdb.com/installationgall....htm?Picture=7
http://www.rcdb.com/installationgallery94.htm?Picture=4
http://www.rcdb.com/installationgall...htm?Picture=15

Those^^

Are immelemans allowed instead of dive loops, like on Superman / la Atracción de Acero or Daemonen?
  #24  
Old 05-08-2004, 08:38 PM
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No extra points will be awarded for using a different environment.

I'm going to add that you may not post your ride up for download and ask for advice, that's cheating and similar to asking your teacher what's wrong with your test before you hand it in. I know this was not said in the rules but common sense says that you should not do this and Alex T probably just assumed that everyone would come to this conclusion. Doing what I just said will probably result in being DQed for that month.

Last edited by coasterkidmwm; 05-08-2004 at 11:01 PM.
  #25  
Old 05-09-2004, 12:57 AM
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No, you must use a dive loop. An immelman is different, since it is the exact opposite. You can't use an immelman.
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  #26  
Old 05-09-2004, 02:05 AM
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I'm still lost, the pictures I saw are immelmans? If so, then what is a dive loop....you go up an incline, roll 180 degrees and into a downward loop, back under the 180? What I've built as a dive loop is exactly what I described in my previous post, and since I made it the first element of the coaster (which was lookin fairly good), changing it is probably going to be impossible, so I need to know what's what here.
  #27  
Old 05-09-2004, 01:03 PM
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The pictures you saw were dive loops. He then proceeded to ask if he could use immelmans. Do what the pictures are. Go up, turn 180* and flip over, then do a half loop.
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  #28  
Old 05-09-2004, 03:13 PM
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okay, one last question: are trees allowed or should they be avoided too (I know you said No 3DS objects, not sure if trees count at such)?
  #29  
Old 05-09-2004, 04:51 PM
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In No Limits, is there any way to see how much the G's are without pausing the game every second in the simulation mode?
  #30  
Old 05-09-2004, 05:06 PM
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ride it at 50 or 25 percent and watch the g's as you go
 

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