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  #1  
Old 05-28-2004, 04:28 PM
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June Contest Questions

post june contest questions here.


The directions are a bit vague. are terrain objects allowed, or not? also, i'm not sure what PTC 2 bench trains or Millennium Flyer (2 seater articulated trains) are. i'm guessing that they are wooden coaster trailered 2 seat and wooden coaster classic 4 seat, but would you please verify that for me?



MOD EDIT: Please don't double post, Thanks!
  #2  
Old 05-28-2004, 08:04 PM
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Classic 4 seat or tailored 2 seat are your two choices. Yes, terrain is allowed. By terrain objects, I'm not sure what you mean though. You can use terrain.
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Old 05-28-2004, 10:27 PM
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I wrote the contest up and I'm sorry that I confused you (I call them by their trade names and not by the generic No Limits Names, because that is the ride operator in me having worked with coasters that had PTC 2 and 3 bench trains).

PTC 2 bench = Classic 4 seat (2 seats per "bench")
Millennium Flyer = 2 seat articulated/trailored

Also, When it comes to terrain... as long as you don't have to add any files for the terrain (similar if you had custom graphics for the coaster trains), you're fine.
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Everytime I ride a coaster, it valleys. I've never been on a stalled coaster or had one roll back (except Wicked Twister and what was Superman: Ultimate Escape, which does that by design).
  #4  
Old 05-29-2004, 12:12 AM
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I am somewhat new to this whole contest thing so here are my questions:
-What are kicker wheels?
-What's the tunnel test?
-What is a Millennium Flyer?
  #5  
Old 05-29-2004, 12:22 AM
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1. Don't use any transport segments (yellow colored) and you'll be fine. They're like the opposite of a trim brake, they propel the train instead of slowing it down.

2. The tunnel test it when you tunnel all of the segments (tools to do this are available in the link below), and if supports, track, or another tunnel enter the tunnel, then it's a collision.

3. It's the type of train found on Lightning Racer at Hershey and I THINK Thunderhead at Dollywood. The No Limits name for it is said above.

www.gravimetricstudios.com
  #6  
Old 05-29-2004, 11:03 AM
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To add to your first question PCW, you can't use wheels on breaks, along with the no transport segments that Coasterkidmwm mentioned.
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  #7  
Old 05-30-2004, 01:34 PM
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As with PCW, I'm new to the contest hing too, and was wondering what you meant when you said crossover. I think I know what you're talking about, but I'm not sure. Thanks!
  #8  
Old 05-30-2004, 10:23 PM
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Crossover as in when the track crosses over another section of track, ala mean streak, texas giant, coney island cyclone.
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  #9  
Old 06-01-2004, 05:43 AM
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if three tracks go over each other at one point (which looks lik an * from above), as how many crossovers does this count. How is this with four, five etc. tracks?
  #10  
Old 06-01-2004, 11:09 AM
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If it's 3 on top of each other like what you showed, it would be 3 crossovers, 4, 4 crossovers and so on because one would be on top the other which would be on top of the other.
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  #11  
Old 06-01-2004, 02:58 PM
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So would a 360 degree helix actually count as a crossover?

And yes it may actually affect the design of my coaster
  #12  
Old 06-01-2004, 03:33 PM
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Actually have another question in regards to a cross over, if the track just barely goes under a turn will that count as a crossover (if it doesn't and the helix doesn't count as a cross over I'll be right at 10).



Here's a pic incase I am not being clear!
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  #13  
Old 06-02-2004, 06:25 AM
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Does the "No-Tire" rule apply to stations too?
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  #14  
Old 06-02-2004, 03:42 PM
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It also applies to stations. Most wooden coaster stations use gravity.

Also, Helixes will not count as crossovers. However, a helix (no matter what kind) that crosses over any other part of the track other than the helix itself will count as one crossover (regardless of the number of times it does at that point).
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Everytime I ride a coaster, it valleys. I've never been on a stalled coaster or had one roll back (except Wicked Twister and what was Superman: Ultimate Escape, which does that by design).
  #15  
Old 06-02-2004, 06:39 PM
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Quote:
Originally Posted by Steven
It also applies to stations. Most wooden coaster stations use gravity.

Also, Helixes will not count as crossovers. However, a helix (no matter what kind) that crosses over any other part of the track other than the helix itself will count as one crossover (regardless of the number of times it does at that point).
Ok at one point later in the ride (screenshot a few posts up) 1 track curves around at a much greater height of a lower track but it is just turns and doesn't even quite line up with the track below it before going off of it. (Much like a K shape)

Probably shouldn't have brought the crossovers so close so that this will matter lol.
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Old 06-03-2004, 09:00 PM
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I'd say, if you are still referring to that picture, that that would count as a crossover.
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  #17  
Old 06-06-2004, 04:46 PM
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Just to clarify, kicker wheels are not allowed in the station either.
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  #18  
Old 06-08-2004, 07:37 PM
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Question on crossovers

I've a dynamite woodie that I'd like to enter for the contest, and it meets all but one of the requirements, and that one is the ten crossover rule. Its an amusment park style twister, but at each end of the structure where the train turns around to go back, the turnarounds are stacked in such a way that they crossover (each side has 4 decks and they are all going in the same direction, they just crossover to turn around, this includes the final turn into the stop brakes before the station.) There are also two sweeps (sections where the train goes diagonally from one side of the structure to the other) where there are at least 4 crossovers and I know those will count. So questions are:

1. Do turn around crossovers count?

2. If yes, then does going over 10 crosses mean instant DQ? or just points taken off?

In my opinion it will be hard to do a good twister with less than 10 (its possible, but it may be a little less interesting.) Obviously if someone is doing a "Beast-Style" terrain coaster, this isn't a problem, but I'm sure there are a few of us who aren't.

I've attached a pic to give you an idea of what the turnaround looks like (with the supports removed for clarity.)

Thanks
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  #19  
Old 06-08-2004, 07:49 PM
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Ok, since there are so many problems with this whole crossover thing and there are so many questions, the limit has been changed to no limit. Hopefully since it is early enough into the month that this won't mess anyone up too badly and everyone still has plenty of time to fix something if they want.
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  #20  
Old 06-16-2004, 03:42 PM
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just to make sure there is no limit to the negative lateral g force right?
  #21  
Old 06-17-2004, 02:37 PM
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What`s MCBR ??

Tim
  #22  
Old 06-17-2004, 03:24 PM
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MCBR = Mid course brake run.... you should not have one in this contest.
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Everytime I ride a coaster, it valleys. I've never been on a stalled coaster or had one roll back (except Wicked Twister and what was Superman: Ultimate Escape, which does that by design).
  #23  
Old 06-17-2004, 03:36 PM
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Quote:
Originally Posted by TMProd
just to make sure there is no limit to the negative lateral g force right?
The 1.5 lateral G limit covers both positive and negative G forces.
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Everytime I ride a coaster, it valleys. I've never been on a stalled coaster or had one roll back (except Wicked Twister and what was Superman: Ultimate Escape, which does that by design).
  #24  
Old 06-24-2004, 06:04 PM
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ok if u break any of the rules ( mcbr, kicker wheels, ext. ) is it going to be immediatelly disqualified or a sort of points taken off.
  #25  
Old 06-24-2004, 09:52 PM
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Breaking the rules results in a DQ.
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