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  #1  
Old 05-28-2004, 03:28 PM
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June Contest Questions

post june contest questions here.


The directions are a bit vague. are terrain objects allowed, or not? also, i'm not sure what PTC 2 bench trains or Millennium Flyer (2 seater articulated trains) are. i'm guessing that they are wooden coaster trailered 2 seat and wooden coaster classic 4 seat, but would you please verify that for me?



MOD EDIT: Please don't double post, Thanks!
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Old 05-28-2004, 07:04 PM
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Classic 4 seat or tailored 2 seat are your two choices. Yes, terrain is allowed. By terrain objects, I'm not sure what you mean though. You can use terrain.
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Old 05-28-2004, 09:27 PM
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I wrote the contest up and I'm sorry that I confused you (I call them by their trade names and not by the generic No Limits Names, because that is the ride operator in me having worked with coasters that had PTC 2 and 3 bench trains).

PTC 2 bench = Classic 4 seat (2 seats per "bench")
Millennium Flyer = 2 seat articulated/trailored

Also, When it comes to terrain... as long as you don't have to add any files for the terrain (similar if you had custom graphics for the coaster trains), you're fine.
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Old 05-28-2004, 11:12 PM
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I am somewhat new to this whole contest thing so here are my questions:
-What are kicker wheels?
-What's the tunnel test?
-What is a Millennium Flyer?
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  #5  
Old 05-28-2004, 11:22 PM
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1. Don't use any transport segments (yellow colored) and you'll be fine. They're like the opposite of a trim brake, they propel the train instead of slowing it down.

2. The tunnel test it when you tunnel all of the segments (tools to do this are available in the link below), and if supports, track, or another tunnel enter the tunnel, then it's a collision.

3. It's the type of train found on Lightning Racer at Hershey and I THINK Thunderhead at Dollywood. The No Limits name for it is said above.

www.gravimetricstudios.com
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Old 05-29-2004, 10:03 AM
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To add to your first question PCW, you can't use wheels on breaks, along with the no transport segments that Coasterkidmwm mentioned.
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Old 05-30-2004, 12:34 PM
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As with PCW, I'm new to the contest hing too, and was wondering what you meant when you said crossover. I think I know what you're talking about, but I'm not sure. Thanks!
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Old 05-30-2004, 09:23 PM
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Crossover as in when the track crosses over another section of track, ala mean streak, texas giant, coney island cyclone.
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Old 06-01-2004, 04:43 AM
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if three tracks go over each other at one point (which looks lik an * from above), as how many crossovers does this count. How is this with four, five etc. tracks?
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Old 06-01-2004, 10:09 AM
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If it's 3 on top of each other like what you showed, it would be 3 crossovers, 4, 4 crossovers and so on because one would be on top the other which would be on top of the other.
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Old 06-01-2004, 01:58 PM
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So would a 360 degree helix actually count as a crossover?

And yes it may actually affect the design of my coaster
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  #12  
Old 06-01-2004, 02:33 PM
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Actually have another question in regards to a cross over, if the track just barely goes under a turn will that count as a crossover (if it doesn't and the helix doesn't count as a cross over I'll be right at 10).



Here's a pic incase I am not being clear!
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  #13  
Old 06-02-2004, 05:25 AM
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Does the "No-Tire" rule apply to stations too?
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Old 06-02-2004, 02:42 PM
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It also applies to stations. Most wooden coaster stations use gravity.

Also, Helixes will not count as crossovers. However, a helix (no matter what kind) that crosses over any other part of the track other than the helix itself will count as one crossover (regardless of the number of times it does at that point).
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  #15  
Old 06-02-2004, 05:39 PM
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Quote:
Originally Posted by Steven
It also applies to stations. Most wooden coaster stations use gravity.

Also, Helixes will not count as crossovers. However, a helix (no matter what kind) that crosses over any other part of the track other than the helix itself will count as one crossover (regardless of the number of times it does at that point).
Ok at one point later in the ride (screenshot a few posts up) 1 track curves around at a much greater height of a lower track but it is just turns and doesn't even quite line up with the track below it before going off of it. (Much like a K shape)

Probably shouldn't have brought the crossovers so close so that this will matter lol.
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