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  #1  
Old 06-25-2004, 01:42 PM
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July Contest Questions and Demos

For this month's contest, we have created three demos to show how the blocking should be done. Here are links to all three rides... http://www.thrillnetwork.com/speedzo...w.php?file=490

http://www.thrillnetwork.com/speedzone/view.php?file=491

http://www.thrillnetwork.com/speedzo...w.php?file=492

Hopefully these rides will answer some questions. Also, please post all questions for July's Contest in this thread. Thank you.
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  #2  
Old 06-25-2004, 10:35 PM
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So what about having multiple lifts or a launched ride?
  #3  
Old 06-26-2004, 01:37 AM
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Also what about the use of theming, terrain, cartextures, etc. A lot of stuff that wasn't covered in the rules.
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Old 06-26-2004, 01:48 AM
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Umm...8 cars minimum, so that means 16 block breaks. Do the block breaks that hold the waiting trins count as a block break?
  #5  
Old 06-26-2004, 10:56 AM
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No terrain, car textures or theming can be used. One lift and no launches. Blocks would be station, lift, and any brake run (click the track settins for that piece of brake and see if the box that says "Block Segment" is checked. If it is checked, then it's a block segment).

EDIT: I updated the rules in the speedzone, and I will have steven update the rules in his post, since I can't do that.
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"Cedar Point has a wide variety of wooden coasters" - Discovery Channel

Last edited by Alex T; 06-26-2004 at 11:00 AM.
  #6  
Old 06-26-2004, 12:25 PM
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i think its very hard to put a wild mouse coaster on steroids with all these restrictions. mainly i just wanted to launch my ride. about 35 mph on a launch is all i ask for. also, i understand that no themeing is a rule so that everyone has an equal opportunity to compete, but wild mouse coasters always have themeing of some sort.
  #7  
Old 06-26-2004, 01:34 PM
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Rules say no launch, so no launch, plus a lift adds a block which I think should help most people.
  #8  
Old 06-26-2004, 06:43 PM
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Also is tunnel to tunnel collisions ok or not?
  #9  
Old 06-26-2004, 06:46 PM
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Is there limitations for stacking before the station, like having 2 or three blocks in a row? Can you plcae a block between 2 stations? ex. Exit station-block-loading station.
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  #10  
Old 06-26-2004, 06:58 PM
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Wild Roller: If it's possible for the trains to go by at the same time, then no. Make sure they're not on the same block.

Coasterkid: I don't know the answer for this, but chances are, it's no.
  #11  
Old 06-26-2004, 09:14 PM
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do we have to put a brake segment after every hill, necuse today i went to the dentist and couldnt do anything so i spend 4 hours making this coaster and im done. i realy dont want to have to redo this.

ok nvm ill just have toi redo it, the second track starts like mine. this is gay....

Last edited by TMProd; 06-26-2004 at 09:18 PM.
  #12  
Old 06-26-2004, 10:10 PM
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Why would you have to put a brake segment after every hill? Makes no sense.
  #13  
Old 06-26-2004, 10:24 PM
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There is no required place for break segments, you just have to have doulbe the amount of trains. Also, you could have station, break, station coasterkid and there are no limitations on stacking, but the more trains out on the track the better. Oh, and ejatwd, you can make a launch, we'll just have to dq it lol.
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"Cedar Point has a wide variety of wooden coasters" - Discovery Channel

Last edited by Alex T; 06-26-2004 at 10:27 PM.
  #14  
Old 06-27-2004, 02:28 PM
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Quote:
Originally Posted by the contest judges
Contestants must create a wild mouse, only this mouse must be on steroids.
What do you mean with "this mouse must be on steriods"?
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  #15  
Old 06-27-2004, 02:39 PM
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As in bigger, wilder, and more insane than a regular mouse.
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  #16  
Old 06-27-2004, 03:51 PM
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ok can u post exactly what u put on the newsletter because i deleted the email.
  #17  
Old 06-27-2004, 04:46 PM
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What do you need the newsletter for? The instructions are in this forum and are on the main page of the speedzone if that is what you are looking for.
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  #18  
Old 06-27-2004, 06:06 PM
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well if i could find the link
  #19  
Old 06-27-2004, 09:17 PM
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http://www.thrillnetwork.com/boards/...ad.php?t=30249 (look 4 threads above this one and you'll see the thread I linked you to with the contest rules) and for the speedzone, there's a link in my sig. There is a news item on the main page of the speedzone that says "July Contest Rules" or something along those lines that you can also read for the rules.
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  #20  
Old 06-29-2004, 02:07 AM
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ok so we could use any track style?
  #21  
Old 06-29-2004, 11:05 AM
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"Steel or Wooden coaster style, Inverted style is also allowed"
"[Best Options: Steel Looping Coaster, Inverted Coaster (2-Seat), Wooden]"
  #22  
Old 06-29-2004, 04:04 PM
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Talking Custom Cars

Here is a pic of the cars i would like to use on the track, pity we cant customize the cars isnt it
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  #23  
Old 07-03-2004, 08:15 AM
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the first coaster is already wron I think 9 trains, 16 block... there must be twice as much blocks as trains
I have one question too... Are we allowed to make a custom station, only with some catwalks? It isn't custom graphics I think , so is this allowed?

Last edited by Middelemiel; 07-03-2004 at 08:18 AM.
  #24  
Old 07-03-2004, 05:19 PM
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the instructions say
- Must use a lift hill and only one lift hill. Launches are not allowed.
can we use a multipal segment lift ?
  #25  
Old 07-03-2004, 06:27 PM
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I think the instructions for only one lift hill means only means only one powered way to get to the top of your coaster (no launches), so you can't do a second lift hill or a third and so on. I would assume a multi-segment hill is ok (i.e. bottom entry 0-45 degree, 45 degree main lift, 45 to 0 degree top, 0 to 45degree down exit.)

Clarification request:

1) Powered segments are ok in the station after the first stop/stack brake; are transport segments (which could technically be used between holding brakes) ok (not going to use them for launch, just to propel the car to the next holding brake.) Also is it ok to use these PRIOR to entering the lift-hill for slow pushing? (real life example, look at the Wildcat at Cedar Point, while not a true wild-mouse per-se although very mouse-like, it does have tire drives to push the cars to the main chain lift.) Example: Car leaves the station, turns right 90 degrees, hits a transport segment which pushes it forward at 8mph, turns right 90 degrees again and then enters the chain lift.

2) Are spiral lifts ok? (Just tossing some ideas before I get to building, I'll probably go with a regular 45º lift as I usual do) Schwarzkopf and Intamin did use tire-drive lifts occasionally, Anton was such a tinkerer he tried many different things.

Just asking for clarity before I get started.
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Last edited by Smoky; 07-03-2004 at 06:32 PM.
  #26  
Old 07-03-2004, 07:17 PM
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1. Yes, you may use transport segments the way you described them.
2. Yes, sprial lifts are ok.

About lifts, you pretty much have to have more than one vertex for the lift to be a normal lift hill. So yes, you can have more than one vertex, but you can't have more than one lift hill.
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  #27  
Old 07-04-2004, 04:55 AM
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Are we allowed to use a vertical lift hill?
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  #28  
Old 07-04-2004, 01:31 PM
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Yes you can.
  #29  
Old 07-05-2004, 02:32 PM
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Quote:
Originally Posted by Alex T
About lifts, you pretty much have to have more than one vertex for the lift to be a normal lift hill. So yes, you can have more than one vertex, but you can't have more than one lift hill.
I think he ment this:
1 lifthill - a small transport segment - another part of the lifthill.
It's just a capacity thing
  #30  
Old 07-05-2004, 04:40 PM
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There are real life coasters that do that (Steel Dragon 2000, Dragon Mountain are two examples that come to mind) although generally they are more than 150ft tall with slow lifts; I've not seen that on a Wild Mouse coaster as of yet, in fact some mice lifts I've seen are pretty quick (the Fly @ Canada's Wonderland for example); unless your lift hill is extremely slow (like .01 mph...yes you can go that slow) I don't think it would absolutely necessary, but whatever floats your boat. Its up to the judges of the contest whether this counts as two or not.

And to make things futher bizarre, imagine using the brake segment as a lift hill...its been done by Vekoma at Disney World (check Goofy's Barntormer...no lift hill ratchets, but plenty of brake fins on the lift. <rant>Though IMO that coaster is incredibly dull, even for the kiddies, take them on the Windstorm at Old Town instead!</rant>)

Again, its up to the judges. I'm just tossing an idea or two out there...maybe for August's contest?
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Last edited by Smoky; 07-05-2004 at 04:42 PM. Reason: Spelling Correction
 

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