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  #1  
Old 06-25-2004, 12:42 PM
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July Contest Questions and Demos

For this month's contest, we have created three demos to show how the blocking should be done. Here are links to all three rides... http://www.thrillnetwork.com/speedzo...w.php?file=490

http://www.thrillnetwork.com/speedzone/view.php?file=491

http://www.thrillnetwork.com/speedzo...w.php?file=492

Hopefully these rides will answer some questions. Also, please post all questions for July's Contest in this thread. Thank you.
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  #2  
Old 06-25-2004, 09:35 PM
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So what about having multiple lifts or a launched ride?
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Old 06-26-2004, 12:37 AM
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Also what about the use of theming, terrain, cartextures, etc. A lot of stuff that wasn't covered in the rules.
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Old 06-26-2004, 12:48 AM
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Umm...8 cars minimum, so that means 16 block breaks. Do the block breaks that hold the waiting trins count as a block break?
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  #5  
Old 06-26-2004, 09:56 AM
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No terrain, car textures or theming can be used. One lift and no launches. Blocks would be station, lift, and any brake run (click the track settins for that piece of brake and see if the box that says "Block Segment" is checked. If it is checked, then it's a block segment).

EDIT: I updated the rules in the speedzone, and I will have steven update the rules in his post, since I can't do that.
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Old 06-26-2004, 11:25 AM
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i think its very hard to put a wild mouse coaster on steroids with all these restrictions. mainly i just wanted to launch my ride. about 35 mph on a launch is all i ask for. also, i understand that no themeing is a rule so that everyone has an equal opportunity to compete, but wild mouse coasters always have themeing of some sort.
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  #7  
Old 06-26-2004, 12:34 PM
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Rules say no launch, so no launch, plus a lift adds a block which I think should help most people.
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  #8  
Old 06-26-2004, 05:43 PM
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Also is tunnel to tunnel collisions ok or not?
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  #9  
Old 06-26-2004, 05:46 PM
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Is there limitations for stacking before the station, like having 2 or three blocks in a row? Can you plcae a block between 2 stations? ex. Exit station-block-loading station.
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  #10  
Old 06-26-2004, 05:58 PM
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Wild Roller: If it's possible for the trains to go by at the same time, then no. Make sure they're not on the same block.

Coasterkid: I don't know the answer for this, but chances are, it's no.
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  #11  
Old 06-26-2004, 08:14 PM
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do we have to put a brake segment after every hill, necuse today i went to the dentist and couldnt do anything so i spend 4 hours making this coaster and im done. i realy dont want to have to redo this.

ok nvm ill just have toi redo it, the second track starts like mine. this is gay....

Last edited by TMProd; 06-26-2004 at 08:18 PM..
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  #12  
Old 06-26-2004, 09:10 PM
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Why would you have to put a brake segment after every hill? Makes no sense.
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  #13  
Old 06-26-2004, 09:24 PM
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There is no required place for break segments, you just have to have doulbe the amount of trains. Also, you could have station, break, station coasterkid and there are no limitations on stacking, but the more trains out on the track the better. Oh, and ejatwd, you can make a launch, we'll just have to dq it lol.
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Last edited by Alex T; 06-26-2004 at 09:27 PM..
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  #14  
Old 06-27-2004, 01:28 PM
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Quote:
Originally Posted by the contest judges
Contestants must create a wild mouse, only this mouse must be on steroids.
What do you mean with "this mouse must be on steriods"?
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  #15  
Old 06-27-2004, 01:39 PM
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As in bigger, wilder, and more insane than a regular mouse.
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