
07-28-2004, 12:24 PM
|  | Onslaught | | Join Date: Jan 2002 Location: Indy Age: 21
Posts: 2,962
| | | August Contest Questions Please post all questions for the August contest in this thread. Thank you.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel | 
07-28-2004, 09:06 PM
|  | Minetrain Poster | | Join Date: Jun 2004 Age: 40
Posts: 38
| | | Can you Please explain what a "Launch" is
Thanks | 
07-28-2004, 09:29 PM
| | Banned | | Join Date: May 2001 Location: Chicago Age: 20
Posts: 5,347
| | A launch is when the train is propelled without a chainlift. Currently operating coasters with a launch are: Tower Of Terror, Incredible Hulk, Flight Of Fear, Superman: The Escape, Mr Freeze, Batmand And Rboin, the Chiller, Top Thrill Dragster, Storm Runner, V2: Vertical Velocity, Greezed Lightnin', Poultergiest, and Joker's Jinx just to name a few.
*Your ride must be full circuit, not a shuttle coaster like Tower of Terror. Imagine a launch in place of chainlift when you design you coaster. Mange Sloyfer is a good example also. I made it in No Limits. Click here to access the download page.
Last edited by Matt M; 07-28-2004 at 09:50 PM..
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07-28-2004, 09:32 PM
|  | Onslaught | | Join Date: Jan 2002 Location: Indy Age: 21
Posts: 2,962
| | | A launch is when the train is suddenly propelled forward. This can be done with tires, LIMS, hydraulics, or pnuematics. In NoLimits, you would use a transport segment to create a piece of launch track. Make a long straight piece of transport segment, then change the speed settings so that the ride is propelled to a speed fast enough to complete the rest of the track.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel | 
07-28-2004, 09:37 PM
| | Banned | | Join Date: May 2001 Location: Chicago Age: 20
Posts: 5,347
| | | Don't forget to adjust how many G's the launch can pull! | 
08-02-2004, 04:06 PM
| | Jr. Poster | | Join Date: Jul 2004 Location: Florida Age: 44
Posts: 20
| | | Types of coasters OK, two questions for me... 1) Can a LM Launch system be installed the same as a regular lift hill at an angle or doe's the LM have to be Horizontal on the ground?...
2) Can the break sections be installed as normal as if you were installing them on any other Chain Lift coaster's? like on Medusa, Batman, Montu... etc... I just need to be sure what can and can't be used with LM systems and what type of breaks they use.
Thanks,
~Alan~~
PS Can this system be used on a Floorless Coaster?, if not then plaease list a few I can use it on. Thanks
Last edited by ASW~1CAV~; 08-02-2004 at 04:09 PM..
Reason: adding question
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08-02-2004, 05:24 PM
|  | Onslaught | | Join Date: Jan 2002 Location: Indy Age: 21
Posts: 2,962
| | | You can use lims that go at an angel and break runs can be used as you would use them on any other ride. So basically, you can do what you asked in both questions. And yes, you can use a Floorless.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel | 
08-02-2004, 07:08 PM
| | Jr. Poster | | Join Date: Jul 2004 Location: Florida Age: 44
Posts: 20
| | | Thank You Much!! | 
08-03-2004, 10:49 AM
|  | Wooden Prefab Poster | | Join Date: Aug 2003 Location: nearby Age: 19
Posts: 5,130
| | | When it says no close calls, does that mean that the trains cant pass through the same air space in two different parts of the ride? Like, the tunnels collide, but only the airspace of the tunnels. Is that allowed?
Also, can there be more than three trains? Can there be a terrain? Can there be cartextures? | 
08-03-2004, 11:24 AM
|  | Onslaught | | Join Date: Jan 2002 Location: Indy Age: 21
Posts: 2,962
| | | From the rules... - Terrain is allowed. Cartextures are on the same level as 3ds objects, you may have them, but they will not be judged.
You may have tunnel to tunnel collisions as long as two trains wouldn't be passing through those tunnels at the same time and would cause a collision.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel | 
08-03-2004, 11:40 AM
|  | Wooden Prefab Poster | | Join Date: Aug 2003 Location: nearby Age: 19
Posts: 5,130
| | | How about the trains? | 
08-03-2004, 11:54 AM
|  | Onslaught | | Join Date: Jan 2002 Location: Indy Age: 21
Posts: 2,962
| | | Ope, missed that one, sorry. 3 is the minimum, if you want to have more you can, just try not to run them without stacking a ton (stacking is allowed, but excessive stacking isn't good).
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel | 
08-03-2004, 09:49 PM
| | Jr. Poster | | Join Date: May 2004 Age: 24
Posts: 22
| | | So can we use multiple stations or use dueling tracks? | 
08-04-2004, 03:40 PM
|  | Onslaught | | Join Date: Jan 2002 Location: Indy Age: 21
Posts: 2,962
| | | Yes to both of your questions.
__________________ "Cedar Point has a wide variety of wooden coasters" - Discovery Channel | 
08-04-2004, 04:20 PM
|  | Suspended-No Email | | Join Date: Apr 2004 Location: Texas Age: 22
Posts: 853
| | a question: i have some barrel rolls and a vertical drop like ttd's in my ride that produce up to 2.1 lateral g's. it wouldn't be this high if heartlining was handled correctly in nolimits. (i just registered the construction kit, so i know that these elements are heartlined fairly well).
will this disqualify me?
edit: you're probably thinking "come on ejatwd, how hard can it be to keep it under +/- 2 lateral g's?"  | | Thread Tools | | | | Display Modes | Linear Mode |
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