Go Back   ThrillNetwork Boards > Fun and Games > SpeedZone > NoLimits > NoLimits Contest
Login to your account



Reply
 
LinkBack Thread Tools Display Modes
  #1  
Old 08-28-2004, 06:50 PM
Banned
 
Join Date: May 2001
Location: Chicago
Age: 20
Posts: 5,347
September Contest Questions

Any questions answered in my FAQ's section in the Contest Rules Thread will be ignored. Please read them if you have a question.

Submission Date Changed to October 15th!

Last edited by Matt M; 09-26-2004 at 10:31 PM..
Reply With Quote
  #2  
Old 08-29-2004, 01:25 PM
Middelemiel's Avatar
Minetrain Poster
 
Join Date: Dec 2003
Age: 20
Posts: 28
Quote:
You will be disqualified if your ride hits the brakes at a speed below 35mph
Quote:
*Ride must hit the final brakes it at least 40mph
Quote:
I mean that when the train enters the brake run, BEFORE is begins to be braked, it MUST be traveling at 35mph.
Well, what is it, 35 or 40 mph?
Reply With Quote
  #3  
Old 08-29-2004, 01:55 PM
Banned
 
Join Date: May 2001
Location: Chicago
Age: 20
Posts: 5,347
35 mph. I forgot to edit that one 40 mph thing. Thanks for bring this to my attention. It's fixed now.
Reply With Quote
  #4  
Old 08-30-2004, 04:03 AM
Erik Leppen's Avatar
SpeedZone Staff
 
Join Date: Apr 2004
Location: Huizen, Netherlands
Age: 22
Posts: 1,059
A little question:

Why is the September contest not an official one?

And, will the max. banking of 150 degrees only be measured in vertices or also between them. If you have two vertices with near 150 degree banking, the banking can reach over 150 between them if you use Con Roll. Will this result in a DQ?
__________________
SpeedZone Editor
Hi! I am a forum signature virus. Please copy/paste me to your signature to help me spread!
Yay!...I got a kilopost! (1,000 posts)
Reply With Quote
  #5  
Old 08-30-2004, 06:50 PM
TNCoasters's Avatar
Jr. Poster
 
Join Date: Jul 2004
Posts: 14
Max length?

Did I miss this or is there no maximum length?
Also, still a newbie, what is an Intamin hyper coaster?
Is there something special about one?
thanks.
Reply With Quote
  #6  
Old 08-30-2004, 09:54 PM
Banned
 
Join Date: May 2001
Location: Chicago
Age: 20
Posts: 5,347
Quote:
Originally Posted by Erik Leppen
A little question:

Why is the September contest not an official one?
Not my department, sorry.

Quote:
Originally Posted by Erik Leppen
And, will the max. banking of 150 degrees only be measured in vertices or also between them. If you have two vertices with near 150 degree banking, the banking can reach over 150 between them if you use Con Roll. Will this result in a DQ?
If I look at a vertex, and the banking says a number over 150, then it's a DQ. I will be looking at relative roll too, and if the numbers total to over 150, Dq. Also, to clear any confusion, this rule is just for overbanks and Stengal Dives and stuff. I just wanted to keep people from being sneaky and saying stuff like (well it's not 180 degrees so it's not perfectally upsidedown or something.


TN, read my description in the rules page. It says what NL calls an Intamin hyper coaster. If you're still confused, look at the pictures of the two real life coasters I posted for examples, they have the same track style and cars.
Reply With Quote
  #7  
Old 08-31-2004, 07:06 AM
Erik Leppen's Avatar
SpeedZone Staff
 
Join Date: Apr 2004
Location: Huizen, Netherlands
Age: 22
Posts: 1,059
Quote:
Ride must be realistically supported.
Does this mean that the ride must be supported just like Intamin would support it, or does this mean that the ride just wouldn't collapse if it was real life?
I assume that is the first one, because if it were latter one, it would't be mentioned since any coaster should be supported strong enough.
__________________
SpeedZone Editor
Hi! I am a forum signature virus. Please copy/paste me to your signature to help me spread!
Yay!...I got a kilopost! (1,000 posts)
Reply With Quote
  #8  
Old 08-31-2004, 08:17 AM
Banned
 
Join Date: May 2001
Location: Chicago
Age: 20
Posts: 5,347
I mean like you shouldn't have a floating hill with nothing supporting it. I would highly recommend Intamin supports, because they would be best for this type of ride. And plus Expedition GeForce and Goliath SFH don't use trusses at all, they just use poles!
Reply With Quote
  #9  
Old 09-01-2004, 04:45 AM
Erik Leppen's Avatar
SpeedZone Staff
 
Join Date: Apr 2004
Location: Huizen, Netherlands
Age: 22
Posts: 1,059
Does the lift hill have to be a chain? Or are wheels also allowed?

Does the lift hill have to be straight? Or is a spiral or curved lift hill also allowed?

I was namely planning to do so.
__________________
SpeedZone Editor
Hi! I am a forum signature virus. Please copy/paste me to your signature to help me spread!
Yay!...I got a kilopost! (1,000 posts)
Reply With Quote
  #10  
Old 09-01-2004, 07:42 AM
Banned
 
Join Date: May 2001
Location: Chicago
Age: 20
Posts: 5,347
WEll I just said Intamin mini hyper, so I guess they could do one with a spiral lift that has wheels if they really needed too. Wouldn't be the most realistic thing in the world, but whatver.
Reply With Quote
  #11  
Old 09-02-2004, 01:37 PM
Erik Leppen's Avatar
SpeedZone Staff
 
Join Date: Apr 2004
Location: Huizen, Netherlands
Age: 22
Posts: 1,059
I have now a beginning of a coaster. That means, all smoothing and supporting needs to be done. I enter the final brakes at 56 Kph. If I assume that one mile = 1.609 kilometers, this will come down to 34.804 mph. If I round that to the closest integer, that's 35. Will it be enough?

The max height of the coaster, is that the max height of the rails or the max height of the spine (middle tube) of the track? In hyper's that's 3 feet difference.

[I want to know the exact limits, since my current track is just at them]

Will points be taken off if I use prefabs on tracks where custom supports aren't needed?
__________________
SpeedZone Editor
Hi! I am a forum signature virus. Please copy/paste me to your signature to help me spread!
Yay!...I got a kilopost! (1,000 posts)

Last edited by Erik Leppen; 09-02-2004 at 01:46 PM..
Reply With Quote
  #12  
Old 09-02-2004, 04:47 PM
ejatwd's Avatar
Suspended-No Email
 
Join Date: Apr 2004
Location: Texas
Age: 22
Posts: 853
its only .2 mph difference! just speed up the lift, lower the break, raise the mcrb, ect. there are so many things you can do to fix this.
Reply With Quote
  #13  
Old 09-02-2004, 06:01 PM
Banned
 
Join Date: May 2001
Location: Chicago
Age: 20
Posts: 5,347
You're speed is ok, and the height thing is counted at the top of the rails. Sorry for not specifying that. I tried to draw the curser at the top of the rails.

If your speed conversion is 34.5+ mph, it's good. I know that metrics convert in weird incredibly long numbers.

in the future I'll use metrics, I completely forgot about them because I'm a stupid American.

Prefabs are fine. If you integrate them into the track without being stupid about them. Being stupid with them would count as using around say 75% of the supports as prefabs. You won't get DQed or anything for prefabs, but realistic supports could put you ahead in a tiebreaker.

Last edited by Matt M; 09-02-2004 at 06:09 PM..
Reply With Quote
  #14  
Old 09-02-2004, 07:59 PM
ejatwd's Avatar
Suspended-No Email
 
Join Date: Apr 2004
Location: Texas
Age: 22
Posts: 853
i might actually be able to get this contest in. if i can just finish my strongbad coaster by the end of next week i will definitely try.
Reply With Quote
  #15  
Old 09-02-2004, 08:45 PM
Minetrain Poster
 
Join Date: Jul 2004
Age: 36
Posts: 54
nowhere do i see a mention of number of cars. any requirements there? can this effectively be a wild mouse? =]

the number of cars in a train can affect the speed pretty drastically, so it could matter a lot for this contest.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On
Forum Jump



Home/News Interactive Features Archives Hosted Sites
Home
Latest Stories
Story Search
Forums
Ride & Park DB
SpeedZone
TN Jobs
Theme park travel
TV/Event Guide
Store
Links
Syndicate
Site Map
Search
Ad Info
News Archive
Forum Archive
Hersheypark Info
© 2001-2008 ThrillNetwork, LLC. All rights reserved. SEO by vBSEO 3.2.0
About Us - Terms of Use/Privacy Policy - Contact Us
Get Firefox! Take back the web!

All times are GMT -5. The time now is 01:45 PM.
Powered by: vBulletin Version 3.7.4 - Copyright © 2000-2008, Jelsoft Enterprises Ltd.