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  #1  
Old 08-28-2004, 07:50 PM
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September Contest Questions

Any questions answered in my FAQ's section in the Contest Rules Thread will be ignored. Please read them if you have a question.

Submission Date Changed to October 15th!

Last edited by Matt M; 09-26-2004 at 11:31 PM.
  #2  
Old 08-29-2004, 02:25 PM
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Quote:
You will be disqualified if your ride hits the brakes at a speed below 35mph
Quote:
*Ride must hit the final brakes it at least 40mph
Quote:
I mean that when the train enters the brake run, BEFORE is begins to be braked, it MUST be traveling at 35mph.
Well, what is it, 35 or 40 mph?
  #3  
Old 08-29-2004, 02:55 PM
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35 mph. I forgot to edit that one 40 mph thing. Thanks for bring this to my attention. It's fixed now.
  #4  
Old 08-30-2004, 05:03 AM
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A little question:

Why is the September contest not an official one?

And, will the max. banking of 150 degrees only be measured in vertices or also between them. If you have two vertices with near 150 degree banking, the banking can reach over 150 between them if you use Con Roll. Will this result in a DQ?
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  #5  
Old 08-30-2004, 07:50 PM
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Max length?

Did I miss this or is there no maximum length?
Also, still a newbie, what is an Intamin hyper coaster?
Is there something special about one?
thanks.
  #6  
Old 08-30-2004, 10:54 PM
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Quote:
Originally Posted by Erik Leppen
A little question:

Why is the September contest not an official one?
Not my department, sorry.

Quote:
Originally Posted by Erik Leppen
And, will the max. banking of 150 degrees only be measured in vertices or also between them. If you have two vertices with near 150 degree banking, the banking can reach over 150 between them if you use Con Roll. Will this result in a DQ?
If I look at a vertex, and the banking says a number over 150, then it's a DQ. I will be looking at relative roll too, and if the numbers total to over 150, Dq. Also, to clear any confusion, this rule is just for overbanks and Stengal Dives and stuff. I just wanted to keep people from being sneaky and saying stuff like (well it's not 180 degrees so it's not perfectally upsidedown or something.


TN, read my description in the rules page. It says what NL calls an Intamin hyper coaster. If you're still confused, look at the pictures of the two real life coasters I posted for examples, they have the same track style and cars.
  #7  
Old 08-31-2004, 08:06 AM
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Quote:
Ride must be realistically supported.
Does this mean that the ride must be supported just like Intamin would support it, or does this mean that the ride just wouldn't collapse if it was real life?
I assume that is the first one, because if it were latter one, it would't be mentioned since any coaster should be supported strong enough.
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  #8  
Old 08-31-2004, 09:17 AM
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I mean like you shouldn't have a floating hill with nothing supporting it. I would highly recommend Intamin supports, because they would be best for this type of ride. And plus Expedition GeForce and Goliath SFH don't use trusses at all, they just use poles!
  #9  
Old 09-01-2004, 05:45 AM
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Does the lift hill have to be a chain? Or are wheels also allowed?

Does the lift hill have to be straight? Or is a spiral or curved lift hill also allowed?

I was namely planning to do so.
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  #10  
Old 09-01-2004, 08:42 AM
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WEll I just said Intamin mini hyper, so I guess they could do one with a spiral lift that has wheels if they really needed too. Wouldn't be the most realistic thing in the world, but whatver.
  #11  
Old 09-02-2004, 02:37 PM
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I have now a beginning of a coaster. That means, all smoothing and supporting needs to be done. I enter the final brakes at 56 Kph. If I assume that one mile = 1.609 kilometers, this will come down to 34.804 mph. If I round that to the closest integer, that's 35. Will it be enough?

The max height of the coaster, is that the max height of the rails or the max height of the spine (middle tube) of the track? In hyper's that's 3 feet difference.

[I want to know the exact limits, since my current track is just at them]

Will points be taken off if I use prefabs on tracks where custom supports aren't needed?
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Last edited by Erik Leppen; 09-02-2004 at 02:46 PM.
  #12  
Old 09-02-2004, 05:47 PM
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its only .2 mph difference! just speed up the lift, lower the break, raise the mcrb, ect. there are so many things you can do to fix this.
  #13  
Old 09-02-2004, 07:01 PM
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You're speed is ok, and the height thing is counted at the top of the rails. Sorry for not specifying that. I tried to draw the curser at the top of the rails.

If your speed conversion is 34.5+ mph, it's good. I know that metrics convert in weird incredibly long numbers.

in the future I'll use metrics, I completely forgot about them because I'm a stupid American.

Prefabs are fine. If you integrate them into the track without being stupid about them. Being stupid with them would count as using around say 75% of the supports as prefabs. You won't get DQed or anything for prefabs, but realistic supports could put you ahead in a tiebreaker.

Last edited by Matt M; 09-02-2004 at 07:09 PM.
  #14  
Old 09-02-2004, 08:59 PM
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i might actually be able to get this contest in. if i can just finish my strongbad coaster by the end of next week i will definitely try.
  #15  
Old 09-02-2004, 09:45 PM
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nowhere do i see a mention of number of cars. any requirements there? can this effectively be a wild mouse? =]

the number of cars in a train can affect the speed pretty drastically, so it could matter a lot for this contest.
  #16  
Old 09-02-2004, 11:35 PM
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No mention of the number of cars, but a realistic Intamin hyper doesn't have one car. I'm going to make the limit 5 cars, because a wild mouse is not the kind of thing I'd like to see. Plus it'd be a crappy wild mouse with the G levels anyways.

I'm really sorry for adding that rule when everything already started, but it's only two days into the contest technically, so I think you guys could adjust fine if something was screwed up. Plus it shouldn't take 1 day to make a track, that's rushing it.

Last edited by Matt M; 09-02-2004 at 11:38 PM.
  #17  
Old 09-03-2004, 01:04 AM
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thats cool.. i wasnt planning on making a wild mouse or anything.. i just figured it was a point that needed to be clarified, since the guy whos coming in 0.2 mph under could easily gain some speed by taking a car off the train.
  #18  
Old 09-03-2004, 03:27 AM
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^Thanks, 'cause my trains are six cars now. But if I make them 5 cars long, the capacity will decrease. However I'm not going to worry about capacity. Oh yeah and ejatwd, it will be hard to raise lift hill or speed it up or raise the MCBR, 'cause I'm to both the height limit and the lift hill speed limit, so eh...
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  #19  
Old 09-03-2004, 09:09 AM
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ok. i hope i didn't sound annoyed or anything, b/c i really wasn't.
  #20  
Old 09-03-2004, 05:55 PM
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You weren't annoying, I type like I'm angry all the time. None of you have posted a stupid question.
  #21  
Old 09-04-2004, 04:51 AM
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unofficial eh. kinda makes it less exiting
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  #22  
Old 09-04-2004, 10:54 AM
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My track is already 95% laid out, 80% smoothed and shouldnt be an issue to get one in for this contest.

Bring it!
  #23  
Old 09-05-2004, 03:23 PM
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Wow that fast Real, I thought you didn't work so fast...
  #24  
Old 09-05-2004, 03:57 PM
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Started over after I made that post...but Im again, like 80% layout and 80% smooth on the track.

I have developed new techiniques over the last year or so that enable me to pump out entire layouts, almost done in weeks. Guess it just comes with overanalyzing the editor for hours upon hours...
  #25  
Old 09-05-2004, 07:08 PM
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Or enjoying the benefits of a custom made elemtn pack like I do.
  #26  
Old 09-05-2004, 09:59 PM
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Thats also what I have done for some ride types...I have my own element packs I use.
  #27  
Old 09-06-2004, 04:24 PM
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.... i just make them different every time. exept for the helix, i saved that (1/4 of it) as a element.
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  #28  
Old 09-10-2004, 01:42 AM
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I just wanted to point out that not all Intamins feature heartlining, and the major thing I think is too strict is the Lateral G's. SROS at SFNE pulls up over 1.2 lats in a few places, and Ive heard that other instalations as well have some considerable lats.

Laterals are not bad, even up and over 1, as long as you dont get jolted from 0 to 1. Just an FYI, cause I have some really realistic transitions but they are pushing the 1lat limit and they lead in and out very smoothly.
  #29  
Old 09-10-2004, 05:33 PM
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S:ROS at SFA I think had some at the bottom of the first drop. That's a great turn BTW. I know that everything doesn't have heartlining, generally it's just a good idea to use it.

G limits are still what they have always been if anyone is curious and/or thought that they might have been changed.
  #30  
Old 09-11-2004, 01:27 PM
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The lateral limits for the August contest were +/- 1.5. Unless I am looking at the wrong set of rules for the September contest, I see +/- 1.0.

This 35mph rule is harder than I thought....excellent twist!

Kev
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