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  #1  
Old 11-06-2008, 09:41 PM
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SFOG Recreations (RCT2)

I am currently working on recreating Six Flags Over Georgia in RCT2. I am going to try to create recreations of the park over the years. What this means is that I am going to recreate SFOG in its former glory when it opened in 1967. I am also going to recreate the park from other years such as 1968, 1973,1976/77, 1980, 1986, 1990, 1996, 1999, 2002, 2004, 2006, and 2008/09/10(depending on time and if I get around to SFOG next year(s)).
I am doing this in order to show the changes of the park over its 40+ year history.
It would only make sense that since I was not around in 1967, I will need a little bit of help with things like past ride layouts, colors, pictures, etc. If anyone who has been to SFOG in the past and can help, thanks in advance.
I am working backwards starting with 2006, then 2004, 2002....

Here is a start on the entrance(Promenade Section).
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #2  
Old 11-07-2008, 02:30 PM
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The entrance plaze looks perfect.
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  #3  
Old 11-08-2008, 12:09 AM
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The USA Section is coming along. I am actually working faster than I thought I would. I may have a problem fitting Goliath in. Gotham City shouldn't take too long. I expect progress to slow down when I start the Lickskillet, Cotton States, and Confederate Sections.

BTW: This is the 2006 version I am working on now.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #4  
Old 11-08-2008, 01:34 AM
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Looking good. I look foward to seeing Gotham City.
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  #5  
Old 11-08-2008, 06:28 PM
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Like the entrance plaza. Keep up the good work. I look forward to seeing the updates.
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  #6  
Old 11-08-2008, 10:31 PM
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I finished the USA Section(except for Goliath). I started Gotham City today. So far I have Axis Arena and Gotham City Crime Wave. I have been working nonstop over the weekend. I expect to finish Gotham City tomorrow.
Here's a look at The Georgia Scorcher.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?

Last edited by Racer; 11-08-2008 at 10:38 PM.
  #7  
Old 11-09-2008, 05:42 PM
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Here is Most of Gotham City. I didn't finish today, but it's close.
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Why does SFOG always have to sacrifice rides to build new ones?
  #8  
Old 11-09-2008, 08:21 PM
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I know RCT has its limits, but if you wanted to try to make Batman a tad more realistic, you could use the smaller loop on the second one, since it is small.

Other than that, looks good so far. I cant wait to see more of this.
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  #9  
Old 11-10-2008, 06:11 AM
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...........

Are you kidding me? Even your que lines are freakin dead on.

Nice job.
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  #10  
Old 11-11-2008, 11:49 PM
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Gotham City is done. Goliath is almost done, and as expected, it is giving me a hard time, so I am going to have to figure something out.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #11  
Old 11-12-2008, 11:42 AM
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Gotham City look awesome. You should put a guest under Batman looking for a hat......lol. Yeah bad joke.
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  #12  
Old 11-14-2008, 09:24 PM
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^That actually was funny.

Thanks for the feedback, everyone. I have been working hard on the park. I have no idea when I will be done.
Goliath turned out a little better than I thought it would.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #13  
Old 11-14-2008, 10:38 PM
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The station looks great. Why do you have that small, short incline lift section before the steep lift?

LOL.... I'm sure there was a better way to word that but oh well. You know what i mean.

Does the Real Goliath have that and i just never noticed?
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  #14  
Old 11-14-2008, 10:48 PM
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Second Update in One Day

^Oops. I'll fix it. Like I said, Goliath has given me problems with the layout, which is simple in real life, but complicated in RCT2. I had to use a Dive Machine track with Hyper trains for it to work. The station was actually the easiest part.

EDIT: When I tried to fix it, for some reason, the track didn't line up.

Here's Monster Plantation.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?

Last edited by Racer; 11-14-2008 at 10:58 PM.
  #15  
Old 11-15-2008, 12:29 AM
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Thats odd it didn't line up but i guess thats RCT for you. It's fine anyway.


MP looks very nice. That has always been one of favorites at the park and i think you did a great job on the building.
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  #16  
Old 11-17-2008, 08:35 PM
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So far so good. Goliath station looks good. Monster Plantation looks great. I really love that ride. I just hope the rehab dosn't ruin it.
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  #17  
Old 11-18-2008, 10:28 PM
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Another shot of Georgia Scorcher and Log Jamboree.

Also, A shot of behind Monster Plantation to show the detail of the park. Anyone who has seen satellite photos of SFOG or have ridden the Sky Buckets, you will notice random junk behind the building. I dare you to look next time you're at the park.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #18  
Old 11-19-2008, 06:30 PM
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I haven't ridden the sky buckets for years. don't remember the junk but it's a great touch.
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  #19  
Old 11-20-2008, 11:48 AM
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Looks good. I like the adding of the AC's & train car/boats behind the building. Nice touch.
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  #20  
Old 11-22-2008, 05:49 PM
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The crystal Pistol Music Hall.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #21  
Old 11-23-2008, 11:45 AM
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I can't help but notice the severe lack of gang fights in your rendition.
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  #22  
Old 11-23-2008, 07:25 PM
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Here is part of the Spanish Section(Bugs Bunny World). I hope I can finish this area today.

EDIT: BBW is finished. Here is Wile E. Coyote Canyon Blaster and Dahlonega Mine Train.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?

Last edited by Racer; 11-24-2008 at 12:00 AM.
  #23  
Old 11-24-2008, 01:40 PM
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Great update. Everything looks wonderfull. The music hall looks great.
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  #24  
Old 11-24-2008, 06:30 PM
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Thanks. I don't have an update for today, but I hope to have one tomorrow.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #25  
Old 11-25-2008, 12:31 AM
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As much as I hate to say it, there's a pretty substantial mistake with your mine train.

The entire first part needs to be rotated 90 degrees right. If you are standing in the building for the truck ride, looking at the mine train, the first lift should be going directly out away from you.
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  #26  
Old 11-25-2008, 12:44 PM
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^It does a little. It's at an angle that doesn't work well with RCT2. I have been going by satellite images to recreate the park and RCT2 will only allow certain things. Here is a picture of what I'm talking about.

I had the same problem with Goliath.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #27  
Old 11-25-2008, 11:49 PM
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Splash Water Falls.

I'm hoping to complete at least one ride per day this week.
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2009 SFOG Skull Island crew
Why does SFOG always have to sacrifice rides to build new ones?
  #28  
Old 11-26-2008, 12:05 PM
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Looks good. Thats the only ride at SFoG that i have never been on in my 10+ visits.
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  #29  
Old 11-27-2008, 01:44 AM
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wow, It's a pretty good chute ride. though not worth a hour wait.

The updates are fantastic. The park is coming along quickly.
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  #30  
Old 11-28-2008, 02:03 PM
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How did you get that swing ride that you had in Bugs Bunny world. I didnt think that Rct2 had it. Did you custom make it?
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