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  #1  
Old 05-06-2002, 04:07 PM
oramonster's Avatar
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Wicked Capacity

<b>IT CAN BE DONE!</b>

Yesterday, I clocked Wicked Twister. It's average Ride time was 1:08 and it's cycle time averaged 2 minutes. The best was a 1:56 second cycle and the worst was a 3:30 (because of a guest with large shoulders refused to get off the ride, but they couldn't buckled the OTSR belt) Lets do some math. 32 guests times 30 cycles per hour equals 960 pph!!! That was opening day! As the crew gets better the capacity will defineatly increace. Cedar Point crews just rock and having 6 ride-ops on the platform really can make a difference. I don't see what's so difficult about checking the restraints...the belts latch on the side so a ride-op can literally jog down the side of the train and pull on the belt and OTSR, it's not that difficult. With a good crew, CP has shown up another park with a similar ride by running it with more people at better capacity. Oh, the less than 2 minute cycle times disproves the 60 "cooling period" for LIMS that people claim. Go Cedar Point and why, Six Flags, why can't you operate like this?
-Seth
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Last edited by oramonster; 05-06-2002 at 04:10 PM.
  #2  
Old 05-06-2002, 04:28 PM
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Well this is good news. I'm surprised they could operate it that fast on opening day. Good job CP on keeping your promise of 1000 riders per hour. I can't believe they did it though. BTW, how long was the wait yesterday, and did it make MF's line shorter?
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  #3  
Old 05-06-2002, 04:56 PM
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that is good cuz I am going on May 10th! how long were the waits for the rides?
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  #4  
Old 05-06-2002, 05:09 PM
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That, my friends, is why I like Cedar Point more than Six Flags Magic Mountain. I don't want flame wars and stuff here, but Six Flags simply does not know how to handle this stuff. Take the loading for X, for example. It's impossibly slow. If it was at Cedar Point, they would have multiple people operating the ride and it would have a wonderful dispatch time. That's what I don't get about Six Flags. Why don't they hire more people? The reason rides are closed at the park most of the time is because they don't have enough employees to work on them. Cedar Point has tons and they handle things well. Go Cedar Point!
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  #5  
Old 05-06-2002, 05:43 PM
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That certainly is great news! Now I can't wait until it breaks down and while all these people are flocking to ride it and they get there and its broken down they complain it was down and how crappy CP is.
  #6  
Old 05-06-2002, 07:14 PM
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LoL we all know thats gonna happen! BUT GO CP! they have always had great dispatch times! woooooohooooo great news!
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  #7  
Old 05-06-2002, 07:24 PM
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Bravo Cedar Point! Once again, they have taken a ride and made it the best they can. If only they would put more work into Disaster Transport and that big pile of wood in the back of the park...Oh well. Nobody's perfect.
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  #8  
Old 05-06-2002, 07:48 PM
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IMO, thats not a very good capacity. Average 2mins per cycle. A local S&S tower averages 2min per cycle and the line is extreamly long. A good cpacity is 1200 or more per hour.
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  #9  
Old 05-06-2002, 09:25 PM
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it's true, it isn't an extreamly impressive capasity. but for this type of ride it is. therfore, it the ride is 1:08 and the cycle is 2:00, then they get all the guests out and in in 52 sec. that's pretty good, it's just that this type of ride w/ only one train and all. btw, does anyone know the ACTUAL capasity for S:UE and V2's?
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  #10  
Old 05-06-2002, 09:39 PM
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Certainly the capacity will continue to increase as the crew gets more practiced -- but that's what last week was for, too -- during "Training Week" the crews of all the coasters will be practicing with empty trains, but they do have to redo all the restraints each time and run it as if there were riders, to get the "feel" for the operation. Practice makes perfect!

As for other parks, I've noticed that year-round parks tend to load the trains slower and in general not be as enthusiastic as seasonal ride ops -- I think that much of this may be due to the fact that right now the seasonal ops are just getting started and are still thrilled to be working at a great park, whereas year-round ops don't have an end-of-season to look forward to and so the time tends to drag a bit more. That would make anyone a bit less enthusiastic and less willing to hustle.
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  #11  
Old 05-06-2002, 11:37 PM
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[QUOTE][i]Originally posted by Chip [/i]
[B]That, my friends, is why I like Cedar Point more than Six Flags Magic Mountain. I don't want flame wars and stuff here, but Six Flags simply does not know how to handle this stuff. Take the loading for X, for example. It's impossibly slow. If it was at Cedar Point, they would have multiple people operating the ride and it would have a wonderful dispatch time. That's what I don't get about Six Flags. Why don't they hire more people? The reason rides are closed at the park most of the time is because they don't have enough employees to work on them. Cedar Point has tons and they handle things well. Go Cedar Point! [/B][/QUOTE]

YES YES YES THANK YOU! This is exactly why I rate CP over SFMM, CP can just run thier park much smoother than SFMM, I admit, SFMM currently has some of best coasters, maybe as equal to CP's, but SFMM doesnt keep the quality and operations of thier rides to keep up with CP. CP can operate raptor with a dispatch time of like a minuete or less, they dont wait for each coaster train to hit the brakes..........Cedar Point gets my dibs for coaster operation.
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  #12  
Old 05-07-2002, 01:34 PM
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it just a small coaster why is it such a big deal, it more of a flat ride than a coaster.
  #13  
Old 05-07-2002, 01:51 PM
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To answer the question above...waits for WT in the morning were 20 minutes (got two rides in between 9:45 and about 10:30 am).
MF was only running 2 trains (yellow train still being serviced) so the waits were up to 2 hours. I heard MF was shut down for a while. Everything else was either a walk on or 30-45 minutes, although I heard the raptor wait got a little long after MF shut down.

By late afternoon, the wait for WT was indicated to be an hour, but a few people said it was actually a little less than an hour.
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  #14  
Old 05-07-2002, 02:12 PM
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[QUOTE][i]Originally posted by Tanner_J [/i]
[B]That certainly is great news! Now I can't wait until it breaks down and while all these people are flocking to ride it and they get there and its broken down they complain it was down and how crappy CP is. [/B][/QUOTE]

I coudnt have said it better myself. Die wicked twister. Wow what a name. Its pretty lame to me.
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  #15  
Old 05-07-2002, 02:37 PM
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Why the hatred --X--, TannerJ, and Skye? What's your problems anyways, all this thread is about is showing that the ride was meeting the stated capacity. No one said it was great, and you're saying it's bad, stupid, whatever for no reason whatsover. CP bashing for CP bashing's sake, i guess. Grow up and get a life.

WT was down for a few minutes on opening day, it occasionally rolled to far back into the station and had to be shuffled around a bit, yet no one complained. Like any new ride, it will have it's issues, and CP will work it's hardest to iron those issues out as quickly as they can.

Skye, the reason there's a "BIG DEAL" being made about the ride's capacity is the incredible amount of naysayers, claiming CP would never ever operate WT at capacity. Well, on opening day they came darn close, and the crews will improve the more they work, so it looks like CP will, in fact, operate WT at the advertised capacity. Yes, it's short coaster-wise, but I would not call it small...when you're standing on the midway under it...it's anything but small. It's over 200 feet for cryin out loud!

If you think Wicked Twister is a lame name, did you know Magnum XL-200 was going to be called Psychadelica and Beast at Kings Island was going to be called Champion? True WT is kinda lame, but at least it's original.

This post isn't a pro-CP or a bash other parks post...it's about proving the CP naysayers wrong. I guess I overestimated the common sense and intelligence of them, because even after CP proves WT can be run at capacity, they still find ways to attack the ride in an unjustified manner. Absolutley pathetic.....
-Seth
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  #16  
Old 05-07-2002, 02:49 PM
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[QUOTE][i]Originally posted by oramonster [/i]
[B]Why the hatred --X--, TannerJ, and Skye? What's your problems anyways, all this thread is about is showing that the ride was meeting the stated capacity. No one said it was great, and you're saying it's bad, stupid, whatever for no reason whatsover. CP bashing for CP bashing's sake, i guess. Grow up and get a life.

WT was down for a few minutes on opening day, it occasionally rolled to far back into the station and had to be shuffled around a bit, yet no one complained. Like any new ride, it will have it's issues, and CP will work it's hardest to iron those issues out as quickly as they can.

Skye, the reason there's a "BIG DEAL" being made about the ride's capacity is the incredible amount of naysayers, claiming CP would never ever operate WT at capacity. Well, on opening day they came darn close, and the crews will improve the more they work, so it looks like CP will, in fact, operate WT at the advertised capacity. Yes, it's short coaster-wise, but I would not call it small...when you're standing on the midway under it...it's anything but small. It's over 200 feet for cryin out loud!

If you think Wicked Twister is a lame name, did you know Magnum XL-200 was going to be called Psychadelica and Beast at Kings Island was going to be called Champion? True WT is kinda lame, but at least it's original.

This post isn't a pro-CP or a bash other parks post...it's about proving the CP naysayers wrong. I guess I overestimated the common sense and intelligence of them, because even after CP proves WT can be run at capacity, they still find ways to attack the ride in an unjustified manner. Absolutley pathetic.....
-Seth [/B][/QUOTE]

Extremely well said Seth. You have a great ability of being able to get your point across without bashing other people.
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  #17  
Old 05-07-2002, 03:28 PM
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Well said, oramonster, and let's all please remember that everyone is entitled to their own opinions -- good, bad, indignant, or idiotic. Let's just use them where appropriate, and keep to the topic at hand!

One note about capacity from a ride op's point of view -- Wicked Twister will never reach the stated capacity, and neither will any other coaster at Cedar Point or elsewhere. Those capacities are determined by the cycle of the coaster and how quickly the ride itself can run, but don't take into account the guests that don't know how to fasten seatbelts or wear a harness, they don't account for special access delays, illness, etc... But for Wicked Twister to be so high is a great sign and a very promising beginning. I'm pleased to see the capacity doing so well, because I know that a lot of people were concerned about the single-train operation and so forth. Let's see how the season goes!
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  #18  
Old 05-10-2002, 12:23 PM
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Not quite, guys

Just have to clear some stuff up:

According to a WT ride team leader (as read on GTTP forums) they never even reached 800pph on opening day. While that's not bad (the most I personally ever saw V2 at SFGAM get was 720pph), it's still no 1,000pph.

Also, about the "cooling period." Say what you want, but again, the team member from Wicked Twister said that there is in a fact a 60 second timer on the ride that will not allow a dispatch until it has hit 60.

Now, when that timer actually starts is up for debate.
  #19  
Old 05-10-2002, 01:19 PM
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Well, yes, I would not expect them to maintain 1000pph the whole day. I did time about 8 consecutive 2 minute cycles, which gives 960pph. With all the restraint checks and stubborn guests who couldn't ride, I expected that number to drop.

If there is a cooling period, it would start after the second launch up the back tower. The LIM's aren't fired on the final forward pass. How do I know? Listen to the sound system pumping music into the queue area. There is a buzzing static sound when the LIM's are fired. There is no buzzing on the final forward pass through the LIMs, therefore, they must not be fired. Remembe, WT has separate brakes, and may use LIM's slightly to move it back into the station, but that minimal movement prob. doesnt affect the LIM temperature that much. Next time you're there, listen for that static, then count after the final reverse launch...that's when CP could actually launch the thing.
-seth
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  #20  
Old 05-10-2002, 01:20 PM
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A long as i get me some WT, I'll be happy. 2:00 is not bad at all, especially if you do the get in early thing :)
  #21  
Old 05-10-2002, 11:52 PM
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yeah I can't believe I am hearing complaints that this thing gets 1000pph. any other intamin shuttle doesn't touch that. I am very impressed, personally.
  #22  
Old 05-11-2002, 06:22 PM
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Isn't another factor due to Wicked Twister's extended rolling stock length? That's why the Impulse coaster design was modified to a larger size while keeping it close to the same speed as the 1st and second generation Impulse rides. Cedar Point always installed circuitous coasters only for one reason - CAPACITY. Putting in a second generation Impulse coaster would have seen extremely slow loading times. With a longer train, the cycling is faster, loading is sped up, and you can even end up saying you have the biggest of a kind - even if that's not what you intended for in the first place ;) :)
  #23  
Old 05-11-2002, 06:43 PM
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You think some parks have bad loading check out SFMW! It takes like 7 minutes for them to dispatch V2(R.I.P.) and at least 5 for anything else ( with the new floor lets say the new V2 will take 8!). Plus STEALTH i timed it it took ELEVEN minutes to do one train!
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