Go Back   ThrillNetwork Boards > ThrillNetwork Support > ThrillNetwork Archive > Tracks and Parks X-Change
Register Blogs FAQ Calendar Mark Forums Read

 
 
LinkBack Thread Tools Display Modes
  #1  
Old 03-11-2002, 10:08 PM
Banned
 
Join Date: May 2001
Location: New Orleans
Age: 98
Posts: 5,207
This is it.

It comes. A city born of magic, torn apart by war. A place called-


THERMALOS

Last edited by Kraken; 03-15-2002 at 10:40 PM.
  #2  
Old 03-11-2002, 10:23 PM
Billycool120's Avatar
Looping Poster
 
Join Date: Aug 2001
Location: Daytona Beach FL
Age: 20
Posts: 313
Finnaly it's here, great park Kraken, I really liked War Bird, nice twisted layout. There was way to much path though. I give it a 8.5/10. When is New Element gonna open anyway.
  #3  
Old 03-11-2002, 11:13 PM
Aaron's Avatar
Strata Poster
 
Join Date: Jun 2001
Location: Santa Barbara, California
Age: 22
Posts: 4,401
Theming: The theming in this park was very nicely done. There was a good blend of various trees. The ice terrain worked very well as a shoreline. The one theming thing I didn't like were the pillars with orbs on top of them over the lift of War Bird. I thought they looked a little ugly. Overall rating, 8.5

Roller Coasters: The coasters were excellent. They had great ratings, and were well themed. They didn't dominate the park; they fit in very well with the trees and other rides. Flight of the Valkyrie seemed a little crowded over the water, though. Overall rating, 9.0

Other rides: The other rides, like the coasters, fit seamlessly into the park; many I didn't even notice that they were there on my intital look at the park. Also, like the coasters, they had good theming. Overall rating, 9.0

Miscellaneous Comments: This park would have been nearly perfect if it wasn't for one thing: the paths. There's nothing wrong with making wide paths, it gives a park a realistic look, but here, you went overboard. It just doesn't look right when it appears as though more then half of the park is covered by pathway. Also, Feast Hall didn't look that great with all those different paths on it's roof.

Overall park rating: 8.0
__________________
Aaron Cedoras: Thrillnetwork Story Editor
"Dead men tell no tales..."


  #4  
Old 03-12-2002, 10:16 PM
Strata Poster
 
Join Date: Jun 2001
Location: Vancouver, Canada
Age: 23
Posts: 3,642
HOLD UP!!!!

Ne has a new system of doing things.....so u may wanna take that off for a while...

u have to wait till ne is up before u decide, iris won't tell anyone who won.
__________________
Its murda...
  #5  
Old 03-13-2002, 05:31 PM
CoasterKid23's Avatar
SROS Poster
 
Join Date: Jul 2001
Location: Western NY
Age: 20
Posts: 1,490
Sweet Park, Kraken. Haven't seen a KCI creation in a long time. It's a beautiful park.
Quote:
This park would have been nearly perfect if it wasn't for one thing: the paths. There's nothing wrong with making wide paths, it gives a park a realistic look, but here, you went overboard. It just doesn't look right when it appears as though more then half of the park is covered by pathway.
A lot of parks are made mostly of paths, plus, this park had way more than enough theming to make up for it.

To those of you reading this that haven't downloaded Thermalos yet ~ GET TO IT!
  #6  
Old 03-13-2002, 08:20 PM
Suspended Poster
 
Join Date: Oct 2001
Location: Smith Mountain Lake,VA
Age: 20
Posts: 611
FINNALY! I was starting to think this park would never be released! Well, heres the reveiw......


COASTERS- Without a dought, this is the best part of your park. All of your coasters had awesome ratings and looked very realistic too. 9.5/10

THEMING- this is one of the most creative themes that I have ever seen. The buildings were nice, and the ride entrances looked very cool. The only problem is all of the free space. If you filled all of that extra space on the paths with buildings or rides then the rating for this section would be much higher. 8.5/10

LANDSCAPING- I think there was to much flat land in this park. The only real landscaping was around the rides. As for the trees, there was a nice selection but it could of used a lot more. 8/10

OVERALL LOOK- A very nice overall look, but could of been improved greatly by putting in more buildings. 8/10


FINAL RATING- 8.5/10. This is a very cool park.
  #7  
Old 03-13-2002, 08:47 PM
Mega Poster
 
Join Date: Aug 2001
Location: New Jersey
Age: 24
Posts: 2,268
Can I get a pic?
__________________
http://www.brettstevens.5u.com/
  #8  
Old 03-14-2002, 09:42 PM
Metalhead 777's Avatar
Hyper Poster
 
Join Date: May 2001
Location: Erie PA
Age: 21
Posts: 1,306
That is one awesome park Kraken! This is the first KCI park I've downloaded, and I must say, I'm impressed! I escpecially like that B&M looper(arg, what's its name......). Nice layout, 10.44 excitement!!!!!!!! WOW! One drawback to the park is.......

WIDE PATHS AHHHHHH!!! lol. but other than that, I give it a 9.5.
  #9  
Old 03-27-2002, 10:03 PM
Banned
 
Join Date: Jan 2002
Location: I-45, cardboard box #12
Age: 23
Posts: 1,094
Very good park, but the coasters bring it down.

Theming-9.99999999/10(I don't give out 10's , ever, but this is the best I've ever seen.)
Coasters-8/10-They looked good, but had a few flaws. War Bird was a bit slow. The Beemer sit-down looper had a double consecutive corkscrew-interlock them on a beemer. Beam had too many straight-aways. The water coaster was too long. The coasters had trim-breaks(always brings a park down, IMO.) Also, too many helices.

Overall-9/10
  #10  
Old 03-30-2002, 03:47 PM
Banned
 
Join Date: May 2001
Location: New Orleans
Age: 98
Posts: 5,207
Thank you, RCT Loser. I do agree that Warbird gets a bit slower towards the end. As for the corkscrew thing, I didn't want to follow any sort of set rules with my rides, especially Wyvern. I did it in a fantasy style, and did not want it to resemble anything that already existed. BTW, Beam is designed as a high-speed transport ride, so thats why it goes straight. Also, my coasters only have block brakes, and thats just two of them.

-Kraken!
  #11  
Old 04-02-2002, 08:50 PM
Banned
 
Join Date: Jan 2002
Location: I-45, cardboard box #12
Age: 23
Posts: 1,094
If you want Beam to be a high speed transport ride, don't use camelbacks. It looks like you are doing the multi-stations to increase excitement. I wouldn't mind the MCBR's, but they sap alot of speed-make them either take no or very little speed out of the coasters. Also, I noticed you had no straight zero-G rolls. While I did not take off points for that and I am not complaining, a straight one can be used to create a nice dramatic focus if a steep slope is used on both sides. Look at Pyroclastic Flow in Brutal Planet or Falcon in Oakwood Glen to see what I mean. They also can help take away that over-helixy look.
BTW, funny but very true new sig.
 

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 10:24 PM.

© 2001-2009 ThrillNetwork, LLC. All rights reserved.
About Us - Terms of Use - Privacy Policy - Contact Us
Powered by: vBulletin Version 3.8.4 - Copyright © 2000-2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.2