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  #1  
Old 05-17-2002, 06:09 PM
Dark Luke's Avatar
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Join Date: Oct 2001
Location: Toronto, Ontario, Canada
Posts: 434
Spark - The Knight: B&M inverted speed coaster

Here's an experimental coaster, a B&M inverted hyper with no inversions! And it has no MCBR's! It's excitement is a bit low due to lack of inversions, but hey this is an experimental coaster! Also, how would you rate on its transition from RCT to NoLimits?

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Spark - The Knight
The new hero of the 2nd part of Record of Lodoss War (TV ep 9-27)
B&M non-looping genuine inverted hyper (B&M inverted speed coaster)

RCT stats: (ratings are before any kind of theming)
Excitement = 7.23
Intensity = 9.05
Nausea = 6.73
Top Speed: 135 km/h
Length: 1,750 m
Highest drop height: 56 m RCT
Inversions: 0

NoLimits stats:
Structure height: 80 m (262')
Drop height: 75 m (246')
Top speed: 133 km/h (83 mph)
Length: 1,784 m (5,851' / 1.11 miles)
Inversions: 0

RCT to NoLimits modifications:
-Final bunny hops modified to fit lengthened final brake run
-Turn after first drop made bigger
-First hill is an overbanked turn
Attached Files
File Type: zip spark - the knight.zip (122.7 KB, 37 views)
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Number of different coaster I ride per manufacturer:
Vekoma=4 Arrow=4 Intamin=1 Togo=1 B&M=3 Zampela=1 Giovanola=0 Mack=1 Morgan=0 PTC=2 CCI=0 WED=2
  #2  
Old 05-17-2002, 06:10 PM
Dark Luke's Avatar
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Location: Toronto, Ontario, Canada
Posts: 434
And here's a preview screenshot:
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Number of different coaster I ride per manufacturer:
Vekoma=4 Arrow=4 Intamin=1 Togo=1 B&M=3 Zampela=1 Giovanola=0 Mack=1 Morgan=0 PTC=2 CCI=0 WED=2
  #3  
Old 05-17-2002, 07:43 PM
Suspended Poster
 
Join Date: Oct 2001
Location: Smith Mountain Lake,VA
Age: 20
Posts: 611
Ummm Okaaaaay, That is realy weird. I mean, what is the point of an inverted coaster with no inversions? I am sorry but I would have to say that if that coaster were in real life it would be soooooo boring. If you have ever been on an inverted coaster, you would know that it offers almost NO airtime at all, so making a hyper inverted is really pointless (since hypers are all about airtime, and inverts have no airtime at all...... get my point?). The entire exitment of inverts is getting awesome positive g's and going upside down, that is why that coasters exitment is so low.
  #4  
Old 05-17-2002, 08:34 PM
Strata Poster
 
Join Date: Jun 2001
Location: Vancouver, Canada
Age: 23
Posts: 3,642
u should post your mesurments in imperial, thats what most people on the board understand (most are american)
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  #5  
Old 05-22-2002, 06:33 PM
radioactiveduck's Avatar
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Join Date: Aug 2001
Location: Los Angeles
Age: 20
Posts: 439
And if you would so kindly switch the measurements on RCT to imperial, you would find that the drop is 183 feet, just a little bit short of a hyper. It was kinda weird, but it was experimental, however you made it on no limits, which is more than I can say.
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  #6  
Old 05-24-2002, 06:22 PM
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I "rode" it a few times. Seeing as how it lacks in the inversions purposely left out. I'd say keep hypers for your traditional sitdown coasters with the track beneath you.
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  #7  
Old 05-25-2002, 11:53 AM
Wooden Poster
 
Join Date: May 2002
Location: M'Head Suburb of Boston Mass
Age: 20
Posts: 122
I tried to make an Inverted Out and Back hyper a long while ago and got a 7.03 excitement without themeing. I figured that no air-time would work with the under the track OTSRs so i ended my career of Inverted Hypers at that.
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