I know how much you guys like my trip reports since I include all my photos to liven them up. I took about 90 pictures on this trip, but since I'm working at Cedar Point, I don't have any way of uploading them and putting them in the report. When I get back home, I'll do that and link to them in the report and bump the topic. Until then, enjoy the details.
I had heard a lot of bad things about Six Flags Worlds of Adventure, but that did not deter me from taking a Cedar Point employee trip there. It would be my second Six Flags park and there would be a lot of firsts there. I’d ride my first Vekoma boomerang, my first Vekoma SLC, my first flying coaster, my first CCI with steel supports and Gerstlauer trains, and my first Intamin impulse coaster with one twist.
Some of my co-workers took a trip or two to SFWOA and when they came back, all they did was complain. They said the employees were mean, they tried to pick fights with the CP employees, and the park was extremely dirty. I was not looking at this trip with an open mind, but that all changed once I got there. Plus I was going to meet Bryan Wood and it’s always good to hang out with another coaster enthusiast.
Mean employees? No. I entered the gate and was greeted by smiling ticket people and enthusiastic picture-takers. We walked by and went straight to X-Flight. This is one cool looking coaster. Watching it cycle is awesome. The dual stations are a nice concept and the way the track flips to allow the dual stations is awesome.
I was with my friend from Arizona and a co-worker. We went to the front row and only waited about 20 minutes. The loading time is a little slow, but the park was empty so that didn’t matter.
The employees in the station were nice and they talked to us. I had to put my camera away for some reason. It was strapped to my belt and inside a camera bag, but I guess the restraints would make it uncomfortable or something. Either way, I took it off and handed it to an employee in the station. He placed it on the floor and we started buckling our restraints.
The restraints on X-Flight are big and heavy. There are two giant shoulder harnesses and those buckle together. A lap bar-like leg rest is pushed down by an employee. I don’t know why people think you may be able to fall out of these things. There’s simply no way.
We tilted back in the station and exited to stare the sun right in the face. The climb up the lift hill is all right, but it would be better if the lift was steeper. That way we could get a better view of the park.
The flip at the top of the lift is awesome! I loved it! The Gs at the bottom of the drop are intense and the high banked turn afterwards is great. The loop is one of the strangest sensations on a coaster I have experienced. Diving out of the top of it is so much fun. The Gs are intense entering and exiting it. We flip over once more, turn right, and enter the two barrel rolls. The helix is next and we get great forces in the second half. A little bit of flying time is after the helix and we flip over into the brakes. X-Flight gets a 7.5/10.
My coaster count was climbing.
Superman: Ultimate Escape was next. I snapped some pictures of the great looking towers. The towers on this coaster sway way more than Wicked Twister and the train comes much closer to the end of the spike than Wicked Twister does.
The ride was a walk-on and we went to the back row. It’s all about the back row on this ride! The launches are fun but the trip up the back spike is the best. Straight vertical drops are awesome but what really adds to this ride and makes it better than Wicked Twister is the holding brake. Intamin must have been smoking something when they came up with this.
I was expecting it, but it still caught be off guard. Once it catches, you fall straight down and into the restraint. That is the coolest sensation on the coaster. We ended up riding it six times that day, five in the back seat. The front row is cool since you fly to the top of the tower, but the back has the straight drop with the aide of the holding brake. The front row gives you an unobstructed view of the back drop, but it’s not 170 feet in the air! S:UE gets an 8/10.
My 80th coaster and third floorless coaster was next. Batman: Knight Flight has the largest vertical loop I have ever seen! The trains crawl through the top of it which looked like it would offer some great hang time.
One funny thing I noticed about the footers is that they have footers. That’s right. I was told they are like that because the coaster is built on wetlands, so it’s some environmental thing. You just have to see them. I find it amusing.
We went to the front row and only waited two or three trains to get on. There are only two ride hosts in the station so loading is a little slow, but it didn’t matter today. The drop out of the station is very cool. The lift hill is quiet and you get great views of the lake and the rest of the park.
We hang down the beginning of the drop and then soar down it! It’s incredibly steep and the loop offers great Gs. I said it would have great hang time. Boy was I ever right! Exiting it you see how high up you were. The next element is an overbanked turn very low to the ground. It is taken at a very high speed and pulls some nice forces. There are some good head choppers in it too.
Next is another overbanked turn, but this one’s way up in the air! We drop down and prepare to enter the cobra roll. There is a set of trim brakes before the cobra roll, but they aren’t on. Who said Six Flags over trims their rides?
The cobra roll is big and offers a nice sensation and is taken pretty fast. A turn to the left and a pop of airtime into the midcourse brakes follow. The brakes aren’t on very high at all and the dive out of them is incredible. In the back seat there is really good airtime. We twist into the set of interlocking corkscrews and enter an intense helix. A rise to the right with another pop of airtime ends our ride. Batman: Knight Flight is my second favorite floorless coaster. Kraken still takes the top spot. B:KF gets an 8/10.
After Batman, we headed to Serial Thriller, my first Vekoma hang and bang. I waited two trains for the front seat and hopped on. The restraints are extremely padded, which is a good thing. This coaster was rough! The first drop was OK and there were some really nice forces entering the first inversion, then it was just rough and banged us around the rest of the ride. I didn’t enjoy it much. It did offer some nice foot choppers but the ride was still lame. 5/10.
On to the largest kiddy coaster I have ever seen, Roadrunner Express. It’s a large Tivoli model with extremely long trains. They are so long, the back car crests the top of the lift as the first car hits the bottom of the drop. This ride was pretty fun and they let us go twice. It has some lateral Gs in the back seat and some really high banked turns in places. There are a few close calls with supports, but they have some heavy padding on them to prevent pain if you’re dumb enough to reach out and touch them. After our second cycle, we got out and headed to Double Loop and Villain. Roadrunner Express gets a 6.5/10.
My Arizonan friend didn’t want to ride Double Loop since he’s tall and Arrow horse collars hurt him. I hopped on with my co-worker in the front seat after about a five minute wait. They were only cycling one train. They didn’t need the second one since the park was empty!
Double Loop was decent. It wasn’t very rough and it had good G forces. There were three spots of nice airtime. The best airtime was in the hill before the helix. It was so intense there, my leg slammed into the top of the fiberglass front of the train! Double Loop is a classic Arrow coaster. The restraints have to be locked and unlocked manually too! It’s fun, but better coasters have been made since. 6/10.