07-30-2007 at 01:23 AM
|Brilliant! What tool did you use to make the curvy hill bottoms and not have them have huge G spikes?|
07-30-2007 at 03:44 PM
every once in awhile somebody posts the most amazing coaster ever and it usually has over 100 downloads
IN my book that is THIS coaster
Top Notch this coaster musta takin months
08-01-2007 at 12:18 AM
|Gale, the layout was designed 100% with FVD formulas.
Thanks for the comments guys! Pedersonaa, you made my day!
08-02-2007 at 11:10 PM
|Well I thought the supports looked good but they were sort of overdone and could have been spaced out further apart. I also suggest using thicker support tubes to make your coaster look like an authentic Intamin Mega Coaster. The track work was good for the majority of the ride but riding in the back exposed small pumps in connections from one element to another. Also when you ahgd it you should have used more verticies to eliminate these wobbles you get in the back seat. One major thing that I noticed was that the track did not pass the tunnel test in 3 areas...it was a real head chopper!lol. I did not really notice any ejector air seen on most Intamin Mega Coasters. Another thing that I did not like about this ride was the pacing. The elements were spaced out too much creating the effect of going slow. Towards the end it felt like you were just dragging on the layout, just to get it past the length requirement. Best of luck to you in the contest!|
08-02-2007 at 11:15 PM
|BT: trackworking was pretty good, some wobbly/snaps turns seen from the back, but overall nothing terrible.
O: very original
A: decent in the beginning of the ride, but terrible towards the end.
Overall, it was decent, but not great. The pacing really hurt the ride towards the end. The supports seemed a little too close (that did not effect my rating), but were very well done.
Good luck in the contest!
-Note- I was not overly harsh just because this is a competitor in the contest. It is not my vote that counts anyways.