SpeedZone: Rebel-Real


Uploaded by Real - 04-01-2004
Author Author Real
File Size File Size 666.1 KB
Downloads Downloads 847
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This is a very, very realistic B&M ride. I spent lots of hours making each element so it slips, heartlines and stays true to B&M designs. Layout order is fairly unique for Invert standards and also is fairly compact for the elements it contains. No MCBR also keeps the pace wild and crazy.

This ride is only 120ft tall but packs in 7, yes 7 inversions and lots of speed and G's. Two complete tunnels and 3 trenches will engulf you as you fly through its course. Lots of footchoppers and crossovers as well. The entire ride has been tunnel tested and passes with only 2 tunnel-tunnel intrusions, which since the entire track is its own block, is completely OK. Dont forget the AIRTIME HILL


  • Rebel-Real
  • Rebel-Real
  • Rebel-Real
  • Rebel-Real


04-01-2004 at 05:24 PM
Great Job! I absolutely love this ride. It had a great layout and was very smooth.
Matt M
04-01-2004 at 10:48 PM
BT - I thought that you ride was very smooth, thought out, and well planned. It must have taken A very long time to make those tight helixes and especially those corkscews. I tried making a tight helix for my invert, and it was too pumpy for me, so that idea was scrapped. Your ride had almost no pumping, despite the helix that seemed to gradually increase in tightness at the top, and was very smooth. It seemed pretty damn realistic to me. My one complaint is that your zero G roll seemed to o crested. They strike me as more flattened out at the top. But thats only minor. The supports were great as well. The flanges were placed right, the supports could hold up the ride, everything was pretty good. It seemed like you overdid the supports at the bottom of the first drop, but they're thin so i guess they work. I would have eliminated one of them and had the poles one size thicker, but thats just me. Your ride seemed like it could have gone slightly faster, but you're sort of super strict on G's and I don't know how that would have affected the ride. The adrenaline was still fairly decent though. Nice fast turns and surprises. The ride wasn't the most original thing, but you're going for realism so thats fine. I'm glad this wasn't riddled with theming, b/c my framerates weren't raped. I would give this around a 9.5, but since the boards only rates in whole numbers, I'm giving you a ten to average out your score into a 9.5.
04-06-2004 at 04:13 AM

I also thought this was one of the better coasters. The smoothness of the helix sections in the middle and towards the end and how they flow into the corkscrews was awesome. Very good job on your supports. My only complaint is that your support system could be simpler. I found it to be distracting as I was riding it. Maybe more space in between main supports, and those supports teaming up with the structure in other areas. But the ride is awesome. Very realistic. Great job. I'd like to see more people on sites like this hype their rides with graphics/pics. If I don't see a preview, I usually won't download the ride. If someone took the time to hype it up, it makes it more exciting to see what the coaster is gonna be like. If you spend so long designing it, hype it a little so people will want to ride it. Great job again. 8/10

Jerry S
04-07-2004 at 09:52 AM
I too must say this is a great coaster, smooth, realistic, good themeing, but nothing too much or too little. The supports were great, everything was great except for one thing. The layout itself was awesome because it twissted around itself, but the order of the elements was too common, especially for B&M coasters.
04-08-2004 at 11:43 AM
Great ride
good work
04-23-2004 at 11:56 PM
Wow, that was very nice! It was very smooth, and you obviously took a lot of care with it. Congratulations!
04-25-2004 at 09:34 PM
Wow. that was great. i can't think of anything negative to say about it. this has got to be one of the smoothest coasters ever created on NL.
Erik Leppen
05-03-2004 at 11:14 AM
What a ride! But I expected a longer ride for the number one (it was the number one before I downloaded it). An inverted coaster is normally packed with inversions, just like this one. I've seen you have eye for detail: It's very realistic that you have used those objects to connect the tubes with the track in the vertical track segments in those inversions. The terrain is not that spectacular, but I like the fact that the amount of grass in the area of the lake if less than elsewhere. By the way: I love the colors you used. I cannot say anything about its smoothness, because I didn't run this track on a very fast computer and that terrain pushed my framerate below, let's say five frames per second...
05-08-2004 at 03:41 PM
I was just wondering whether there was any special way of getting the free nodes to line up with the supports to make the conncetor pieces. Great job on the ride and I really liked it; I'm just interested in how you did all the supports. Thanks
05-14-2004 at 11:59 AM
I liked it. The elements were very smooth.
Erik Leppen
06-30-2004 at 08:46 AM
I discovered that the lateral G's are near zero all the time. That must be said.
07-14-2004 at 01:15 AM
Great track and everything is so realistic. the g's were so smooth i just think it needs to be faster. that and longer then this might be one of the coasters to think about putting in a theme park
08-23-2004 at 07:53 PM
This was a very good ride. keep up the good work
10-23-2004 at 04:03 AM
It's a very good work.
I have many fun to discover and ride this coaster
11-24-2004 at 11:35 AM
Wow!! This ride is awesome! Great Job Real!